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	<title>Comments on: How Do You Know That Your Game Is Fun?</title>
	<atom:link href="http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130644</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 02 Sep 2008 18:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130644</guid>
		<description>Thomas, that&#039;s an interesting way to put it... Could work, could work...</description>
		<content:encoded><![CDATA[<p>Thomas, that&#8217;s an interesting way to put it&#8230; Could work, could work&#8230;</p>
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		<title>By: Thomas D.</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130638</link>
		<dc:creator>Thomas D.</dc:creator>
		<pubDate>Tue, 02 Sep 2008 08:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130638</guid>
		<description>I once asked a writer I know how he knows wether an idea for a book is good. he said: If you don&#039;t write it down and yet remember it the next day, you&#039;re up to something.
I think that may translate to games well.</description>
		<content:encoded><![CDATA[<p>I once asked a writer I know how he knows wether an idea for a book is good. he said: If you don&#8217;t write it down and yet remember it the next day, you&#8217;re up to something.<br />
I think that may translate to games well.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130611</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Mon, 01 Sep 2008 09:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130611</guid>
		<description>Your game is fun only when a lot of other people says it&#039;s fun (unless you make a game just for yourself or specific audience). And you can&#039;t find out if it&#039;s fun if you don&#039;t test it a lot with real people on every stage of development.</description>
		<content:encoded><![CDATA[<p>Your game is fun only when a lot of other people says it&#8217;s fun (unless you make a game just for yourself or specific audience). And you can&#8217;t find out if it&#8217;s fun if you don&#8217;t test it a lot with real people on every stage of development.</p>
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		<title>By: desertdweller</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130608</link>
		<dc:creator>desertdweller</dc:creator>
		<pubDate>Sun, 31 Aug 2008 20:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130608</guid>
		<description>I agree, especially when you only have a basic version, the game can still be fun.

If a game is fundamentally &quot;fun,&quot; then all sorts of additions can make it even better.</description>
		<content:encoded><![CDATA[<p>I agree, especially when you only have a basic version, the game can still be fun.</p>
<p>If a game is fundamentally &#8220;fun,&#8221; then all sorts of additions can make it even better.</p>
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		<title>By: Download PC Games</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130604</link>
		<dc:creator>Download PC Games</dc:creator>
		<pubDate>Sun, 31 Aug 2008 11:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130604</guid>
		<description>Well, beta testing is not enough. After the game is in beta state all major features should be in place and if your game is not fun already, you have some major problems.

The solution is to continously test how fun the game is. The easiest way to do this is to deliver the partial game to the end users. This is the essence of iterative development.

If you are interested I have an article about &lt;a href=&quot;http://www.spellofplay.com/node/494&quot; rel=&quot;nofollow&quot;&gt;iterative game development&lt;/a&gt;

(I have no idea if html is ok in the comments... feel free to moderate)

/hObbE</description>
		<content:encoded><![CDATA[<p>Well, beta testing is not enough. After the game is in beta state all major features should be in place and if your game is not fun already, you have some major problems.</p>
<p>The solution is to continously test how fun the game is. The easiest way to do this is to deliver the partial game to the end users. This is the essence of iterative development.</p>
<p>If you are interested I have an article about <a href="http://www.spellofplay.com/node/494" rel="nofollow">iterative game development</a></p>
<p>(I have no idea if html is ok in the comments&#8230; feel free to moderate)</p>
<p>/hObbE</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130603</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Sun, 31 Aug 2008 09:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130603</guid>
		<description>Can&#039;t edit, so I will have to add it here.
Imagine a game you played and enjoyed.
Now imagine that you need to give other people test this game for being fun or not.
However, you can&#039;t give them the whole game to test, you can only give them one level of the game, or one small bit of the game.
Which level will you give them to test? What will you give them to test and will it reflect how much the game is fun?</description>
		<content:encoded><![CDATA[<p>Can&#8217;t edit, so I will have to add it here.<br />
Imagine a game you played and enjoyed.<br />
Now imagine that you need to give other people test this game for being fun or not.<br />
However, you can&#8217;t give them the whole game to test, you can only give them one level of the game, or one small bit of the game.<br />
Which level will you give them to test? What will you give them to test and will it reflect how much the game is fun?</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130602</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Sun, 31 Aug 2008 09:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130602</guid>
		<description>Yea, of course that if you test your game and enjoy it or other test your game and enjoy it, then your game is fun. At least for the people who tested it.
The problem is, in certain types of games, it may take alot of time and alot of content before you have somtething with enough content to be fun.
Some games challange are also gradual. So the first few levels might be too easy for you, because you have played them and tested them so many times. 
Or imagine a puzzle or riddles games. If you invented the riddle, how can you enjoy solving it?</description>
		<content:encoded><![CDATA[<p>Yea, of course that if you test your game and enjoy it or other test your game and enjoy it, then your game is fun. At least for the people who tested it.<br />
The problem is, in certain types of games, it may take alot of time and alot of content before you have somtething with enough content to be fun.<br />
Some games challange are also gradual. So the first few levels might be too easy for you, because you have played them and tested them so many times.<br />
Or imagine a puzzle or riddles games. If you invented the riddle, how can you enjoy solving it?</p>
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		<title>By: Archbob</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130600</link>
		<dc:creator>Archbob</dc:creator>
		<pubDate>Sun, 31 Aug 2008 00:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130600</guid>
		<description>Beta test your game and see what others think. And yeah, you need to enjoy your own game for it to be fun.</description>
		<content:encoded><![CDATA[<p>Beta test your game and see what others think. And yeah, you need to enjoy your own game for it to be fun.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/08/30/how-do-you-know-that-your-game-is-fun/comment-page-1/#comment-130599</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 30 Aug 2008 22:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1250#comment-130599</guid>
		<description>Agree with the testing idea.  I find myself testing my games a lot because they &quot;feel god&quot;.  This also helps generate ideas and spot bugs.

Also of course you know your game is fun when other people play it and clearly enjoy it.</description>
		<content:encoded><![CDATA[<p>Agree with the testing idea.  I find myself testing my games a lot because they &#8220;feel god&#8221;.  This also helps generate ideas and spot bugs.</p>
<p>Also of course you know your game is fun when other people play it and clearly enjoy it.</p>
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