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	<title>Comments on: When I Started Making Games I Didn&#8217;t Expect I&#8217;d Pay Attention to Currency Exchange Rates&#8230;</title>
	<atom:link href="http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130796</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130796</guid>
		<description>When I started making games I didn&#039;t expect to need a proofreader...</description>
		<content:encoded><![CDATA[<p>When I started making games I didn&#8217;t expect to need a proofreader&#8230;</p>
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		<title>By: JForceGames</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130779</link>
		<dc:creator>JForceGames</dc:creator>
		<pubDate>Tue, 16 Sep 2008 06:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130779</guid>
		<description>You need a proofreader. Your numerous grammar errors in almost every post make you look less professional. It is undoubtedly costing you readers. 

I will be your proofreader...

...if you throw a link to my site on your sidebar.</description>
		<content:encoded><![CDATA[<p>You need a proofreader. Your numerous grammar errors in almost every post make you look less professional. It is undoubtedly costing you readers. </p>
<p>I will be your proofreader&#8230;</p>
<p>&#8230;if you throw a link to my site on your sidebar.</p>
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		<title>By: Peter Saumur</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130776</link>
		<dc:creator>Peter Saumur</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130776</guid>
		<description>Exchange rates are just one part of the puzzle. You can be making a great sum of money, on paper, but if your relative costs are high, that profit can be rendered meaningless.  Due to major increases in costs of living in the UK, for instance, my starting salary 2 years ago is actually worth more than what I make now (roughly the same + with 2.5 percent inflation increase per year).  I am all for having my dollar be worth more in the global market but I also keep on eye on what that dollar can buy me, locally.</description>
		<content:encoded><![CDATA[<p>Exchange rates are just one part of the puzzle. You can be making a great sum of money, on paper, but if your relative costs are high, that profit can be rendered meaningless.  Due to major increases in costs of living in the UK, for instance, my starting salary 2 years ago is actually worth more than what I make now (roughly the same + with 2.5 percent inflation increase per year).  I am all for having my dollar be worth more in the global market but I also keep on eye on what that dollar can buy me, locally.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130770</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 14 Sep 2008 20:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130770</guid>
		<description>I thought I comment already but I don&#039;t see it.  But yeah, the currency exchange rate is very important.  When I started selling games it was $1.80 to the pound and then it went up to around $2.00 to the pound for a long time.  Finally it&#039;s gone back to $1.80 to the pound (quite quickly) and because I receive big payments from the US it really does make hundreds of pounds of difference, it&#039;s cool!</description>
		<content:encoded><![CDATA[<p>I thought I comment already but I don&#8217;t see it.  But yeah, the currency exchange rate is very important.  When I started selling games it was $1.80 to the pound and then it went up to around $2.00 to the pound for a long time.  Finally it&#8217;s gone back to $1.80 to the pound (quite quickly) and because I receive big payments from the US it really does make hundreds of pounds of difference, it&#8217;s cool!</p>
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		<title>By: Firefly</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130766</link>
		<dc:creator>Firefly</dc:creator>
		<pubDate>Sat, 13 Sep 2008 23:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130766</guid>
		<description>I understand how you feel about gaming being more than the sum of its parts.  I make maps for the UT engines at that has taught me patience, design skills and, surprisingly, people skills.</description>
		<content:encoded><![CDATA[<p>I understand how you feel about gaming being more than the sum of its parts.  I make maps for the UT engines at that has taught me patience, design skills and, surprisingly, people skills.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/09/13/when-i-started-making-games-i-didnt-expect-id-pay-attention-to-currency-exchange-rates/comment-page-1/#comment-130765</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 13 Sep 2008 17:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1348#comment-130765</guid>
		<description>Yep the recent strong dollar and crap Pound have mean that I got paid considerably more for my last U.S. invoice, it was a great free bonus.</description>
		<content:encoded><![CDATA[<p>Yep the recent strong dollar and crap Pound have mean that I got paid considerably more for my last U.S. invoice, it was a great free bonus.</p>
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