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	<title>Comments on: How Not to Comment Your Game Code</title>
	<atom:link href="http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/</link>
	<description>I&#039;m baking games. Indie style.</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:05:55 +0000</lastBuildDate>
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		<title>By: Alfred R. Baudisch</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-131310</link>
		<dc:creator>Alfred R. Baudisch</dc:creator>
		<pubDate>Mon, 20 Oct 2008 14:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-131310</guid>
		<description>&lt;i&gt;&quot;I don’t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)&quot;&lt;/i&gt;

But THAT is the point. You can spend 5-15 minutes writing comments while coding, and saving hours/days later (depending on amount of code).

:P</description>
		<content:encoded><![CDATA[<p><i>&#8220;I don’t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)&#8221;</i></p>
<p>But THAT is the point. You can spend 5-15 minutes writing comments while coding, and saving hours/days later (depending on amount of code).</p>
<p>:P</p>
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	<item>
		<title>By: Alfred R. Baudisch</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-131309</link>
		<dc:creator>Alfred R. Baudisch</dc:creator>
		<pubDate>Mon, 20 Oct 2008 14:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-131309</guid>
		<description>I love to comment. For each function/class/important lock, after I finish, I write a long and descriptive documentation in JavaDoc syntax.

I can still use 10 years old code without even bothering &quot;what the heck does this do, I cant remember&quot;.</description>
		<content:encoded><![CDATA[<p>I love to comment. For each function/class/important lock, after I finish, I write a long and descriptive documentation in JavaDoc syntax.</p>
<p>I can still use 10 years old code without even bothering &#8220;what the heck does this do, I cant remember&#8221;.</p>
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		<title>By: desertdweller</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130918</link>
		<dc:creator>desertdweller</dc:creator>
		<pubDate>Thu, 25 Sep 2008 20:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130918</guid>
		<description>&quot;I don’t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)&quot;

Exactly.  Every once in a while, I dare to look back at some of my code, and I&#039;m horrified that I have no idea what some parts are there for.</description>
		<content:encoded><![CDATA[<p>&#8220;I don’t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)&#8221;</p>
<p>Exactly.  Every once in a while, I dare to look back at some of my code, and I&#8217;m horrified that I have no idea what some parts are there for.</p>
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	<item>
		<title>By: Toni Mäkinen</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130912</link>
		<dc:creator>Toni Mäkinen</dc:creator>
		<pubDate>Thu, 25 Sep 2008 11:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130912</guid>
		<description>I don&#039;t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t write much comments. My goal is that the code speaks for it self. But it is funny to find 3-4 year old code sometimes and with no comments. It takes a few minutes (hours) to figure stuff out :)</p>
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	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130910</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 25 Sep 2008 08:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130910</guid>
		<description>Luckily because I sell my framework I feel I have to make good comments because other people will be reading them, so it&#039;s like having someone look over my shoulder.</description>
		<content:encoded><![CDATA[<p>Luckily because I sell my framework I feel I have to make good comments because other people will be reading them, so it&#8217;s like having someone look over my shoulder.</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130907</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 25 Sep 2008 06:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130907</guid>
		<description>sean, I do agree. one should seek to avoid comments... and rather name methods/functions/variables/etc. in such way that the &#039;logic reveals&#039; itself. 

sometimes it might be a good idea to provide little insight why/how certain stuff happens...</description>
		<content:encoded><![CDATA[<p>sean, I do agree. one should seek to avoid comments&#8230; and rather name methods/functions/variables/etc. in such way that the &#8216;logic reveals&#8217; itself. </p>
<p>sometimes it might be a good idea to provide little insight why/how certain stuff happens&#8230;</p>
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	<item>
		<title>By: sean</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130900</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Wed, 24 Sep 2008 20:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130900</guid>
		<description>comments in code are _almost_ universally bad. properly written code comments itself!</description>
		<content:encoded><![CDATA[<p>comments in code are _almost_ universally bad. properly written code comments itself!</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130897</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 24 Sep 2008 15:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130897</guid>
		<description>Heh, have you tried checking out your code after 6 months? Or 12 months? :)</description>
		<content:encoded><![CDATA[<p>Heh, have you tried checking out your code after 6 months? Or 12 months? :)</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2008/09/24/how-not-to-comment-your-game-code/comment-page-1/#comment-130896</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Wed, 24 Sep 2008 14:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1426#comment-130896</guid>
		<description>I swear; I write the most horrid comments in the whole world.  The only plus; is that I can continue to understand them.  Watch out; however, if you be the unfortunate person who has to read or work with my code.  I am working on it though.  So.. yes, onward and upward.</description>
		<content:encoded><![CDATA[<p>I swear; I write the most horrid comments in the whole world.  The only plus; is that I can continue to understand them.  Watch out; however, if you be the unfortunate person who has to read or work with my code.  I am working on it though.  So.. yes, onward and upward.</p>
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