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	<title>Comments on: Some Ways to Get Dog to Sit (Lessons In Game Producer Team Leadership)</title>
	<atom:link href="http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Roger</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130962</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Mon, 29 Sep 2008 16:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130962</guid>
		<description>Stef : you are quite right but i guess the point of the quote is to show that it doesnt work like this in the real world. Kojima is not the only control freak in game development!</description>
		<content:encoded><![CDATA[<p>Stef : you are quite right but i guess the point of the quote is to show that it doesnt work like this in the real world. Kojima is not the only control freak in game development!</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130961</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130961</guid>
		<description>Fair enough. It&#039;s just dogs have taught me so much... so I can&#039;t help getting lessons from there ;)

By no means I actually meant that &quot;team members are dogs&quot;. I was simply saying that some stuff that works for teaching dogs, can be applied to leading teams. 

Bit similar to saying that having dogs can teach you something about having kids. (but that doesn&#039;t mean kids would be like dogs...)

No meant to offend.</description>
		<content:encoded><![CDATA[<p>Fair enough. It&#8217;s just dogs have taught me so much&#8230; so I can&#8217;t help getting lessons from there ;)</p>
<p>By no means I actually meant that &#8220;team members are dogs&#8221;. I was simply saying that some stuff that works for teaching dogs, can be applied to leading teams. </p>
<p>Bit similar to saying that having dogs can teach you something about having kids. (but that doesn&#8217;t mean kids would be like dogs&#8230;)</p>
<p>No meant to offend.</p>
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		<title>By: stef</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130960</link>
		<dc:creator>stef</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130960</guid>
		<description>Juuso: i don&#039;t like to resume human management questions with animals images. Human are quite complexe. i understand that the goal is to simplify the message... but still i would not like to know that my boss has a &quot;dog image&quot; of me ;) I guess it&#039;s part of my own culture. 

Roger: By the way, Hideo K. is a control freak! =) Giving people responsabilities is a must IMO in team management, but the level of follow up/freedom depends on the credit each guy has. I mean, a good call by the guy give credits, a bad remove credit. A very positive credit guys could become the best teamate you can have. And the less credit a guy has, the more he needs to report to you and you need to follow up his work.</description>
		<content:encoded><![CDATA[<p>Juuso: i don&#8217;t like to resume human management questions with animals images. Human are quite complexe. i understand that the goal is to simplify the message&#8230; but still i would not like to know that my boss has a &#8220;dog image&#8221; of me ;) I guess it&#8217;s part of my own culture. </p>
<p>Roger: By the way, Hideo K. is a control freak! =) Giving people responsabilities is a must IMO in team management, but the level of follow up/freedom depends on the credit each guy has. I mean, a good call by the guy give credits, a bad remove credit. A very positive credit guys could become the best teamate you can have. And the less credit a guy has, the more he needs to report to you and you need to follow up his work.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130959</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 29 Sep 2008 14:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130959</guid>
		<description>stef: Hmm... what&#039;s bad with dogs? Cute, loving creatures :)</description>
		<content:encoded><![CDATA[<p>stef: Hmm&#8230; what&#8217;s bad with dogs? Cute, loving creatures :)</p>
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		<title>By: Roger</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130958</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Mon, 29 Sep 2008 12:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130958</guid>
		<description>Found this quote from Hideo Kojima on MGS4 devolpment that I thought was relevant :

&quot;I thought that leaving things up to the team members and giving them more responsibility was the only way for them to grow, sometimes that sort of sacrifice can be too much, and in this case it was.Nothing good came of giving them more responsibility. I&#039;m not saying the staff were slackers--definitely not -- they were working really hard. But it was about the decisions they made.&quot;

woof woof!</description>
		<content:encoded><![CDATA[<p>Found this quote from Hideo Kojima on MGS4 devolpment that I thought was relevant :</p>
<p>&#8220;I thought that leaving things up to the team members and giving them more responsibility was the only way for them to grow, sometimes that sort of sacrifice can be too much, and in this case it was.Nothing good came of giving them more responsibility. I&#8217;m not saying the staff were slackers&#8211;definitely not &#8212; they were working really hard. But it was about the decisions they made.&#8221;</p>
<p>woof woof!</p>
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		<title>By: stef</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130957</link>
		<dc:creator>stef</dc:creator>
		<pubDate>Mon, 29 Sep 2008 12:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130957</guid>
		<description>&quot;That way they stay healthy and look forward to sit. That way you stay healthy and feel good when see the dogs working.&quot;

If you want to explain basic coaching concept, go for it but please do not use the &quot;dog&quot; image. In my opinion your post is quite insulting for teamate. Sorry.</description>
		<content:encoded><![CDATA[<p>&#8220;That way they stay healthy and look forward to sit. That way you stay healthy and feel good when see the dogs working.&#8221;</p>
<p>If you want to explain basic coaching concept, go for it but please do not use the &#8220;dog&#8221; image. In my opinion your post is quite insulting for teamate. Sorry.</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2008/09/26/some-ways-to-get-dog-to-sit-lessons-in-game-producer-team-leadership/comment-page-1/#comment-130926</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1442#comment-130926</guid>
		<description>&quot;his leg just broke and he needs a break&quot;, that made me both laugth and feel sad. O_O</description>
		<content:encoded><![CDATA[<p>&#8220;his leg just broke and he needs a break&#8221;, that made me both laugth and feel sad. O_O</p>
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