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	<title>Comments on: Indie Life Wasn&#8217;t Supposed To Be Easy&#8230;</title>
	<atom:link href="http://www.gameproducer.net/2008/10/02/indie-life-wasnt-supposed-to-be-easy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/10/02/indie-life-wasnt-supposed-to-be-easy/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/10/02/indie-life-wasnt-supposed-to-be-easy/comment-page-1/#comment-130991</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 03 Oct 2008 09:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1524#comment-130991</guid>
		<description>Yeah good advice Juuso.

A couple of weeks ago when I did my 2nd dan black belt Aikido grading I was talking to a brown belt outside who was going for his 1st dan.  He was saying &quot;I don&#039;t feel ready for this, I know I&#039;m going to fail&quot; etc.  Guess what?  He failed.  His whole body posture and demeanour said he was a failure before he&#039;d even started.  In fact during the grading he actually did some really good bits (sword cutting and four man attack and ki tests), but he messed up the moves in any order.  Once he started to get a few wrong, instead of putting his mistakes behind him and moving forward, he started to sag and get flustered and this had a snowball effect.  I&#039;m pretty sure if his attitude was different he would have had the skills to pass the grading...</description>
		<content:encoded><![CDATA[<p>Yeah good advice Juuso.</p>
<p>A couple of weeks ago when I did my 2nd dan black belt Aikido grading I was talking to a brown belt outside who was going for his 1st dan.  He was saying &#8220;I don&#8217;t feel ready for this, I know I&#8217;m going to fail&#8221; etc.  Guess what?  He failed.  His whole body posture and demeanour said he was a failure before he&#8217;d even started.  In fact during the grading he actually did some really good bits (sword cutting and four man attack and ki tests), but he messed up the moves in any order.  Once he started to get a few wrong, instead of putting his mistakes behind him and moving forward, he started to sag and get flustered and this had a snowball effect.  I&#8217;m pretty sure if his attitude was different he would have had the skills to pass the grading&#8230;</p>
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		<title>By: Joseph</title>
		<link>http://www.gameproducer.net/2008/10/02/indie-life-wasnt-supposed-to-be-easy/comment-page-1/#comment-130982</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1524#comment-130982</guid>
		<description>And yet, how did Azada compete against the hidden object mill ? They took a chance and it paid off. There is an interview of the developer on http://www.azada-game.com that is quite interesting. Basically they had no idea if it would do well or not. It&#039;s easy to say in retrospect &quot;adventure games are hot&quot;, but at the time, they rolled the dice.

How did Huntsville compete against the zuma clone factory ? They took a chance and it paid off.

What games do portals promote? Games that convert. They test a title for a day or two and if it converts, they push it. It&#039;s that simple.

I&#039;m sure there is space for a well done RPG. Someone will figure it out and make a top hit on portals, and then people will complain &quot;but how can my game compete against &#039;big rpg franchise&#039;, portals promote such games&quot;.

Stop brooding and ask empowering questions such as &quot;what kind of original game could sell on portals?&quot; and then build it.</description>
		<content:encoded><![CDATA[<p>And yet, how did Azada compete against the hidden object mill ? They took a chance and it paid off. There is an interview of the developer on <a href="http://www.azada-game.com" rel="nofollow">http://www.azada-game.com</a> that is quite interesting. Basically they had no idea if it would do well or not. It&#8217;s easy to say in retrospect &#8220;adventure games are hot&#8221;, but at the time, they rolled the dice.</p>
<p>How did Huntsville compete against the zuma clone factory ? They took a chance and it paid off.</p>
<p>What games do portals promote? Games that convert. They test a title for a day or two and if it converts, they push it. It&#8217;s that simple.</p>
<p>I&#8217;m sure there is space for a well done RPG. Someone will figure it out and make a top hit on portals, and then people will complain &#8220;but how can my game compete against &#8216;big rpg franchise&#8217;, portals promote such games&#8221;.</p>
<p>Stop brooding and ask empowering questions such as &#8220;what kind of original game could sell on portals?&#8221; and then build it.</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2008/10/02/indie-life-wasnt-supposed-to-be-easy/comment-page-1/#comment-130981</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1524#comment-130981</guid>
		<description>An intriguing look.</description>
		<content:encoded><![CDATA[<p>An intriguing look.</p>
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