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	<title>Comments on: One Useful Agile Method For Project Estimations</title>
	<atom:link href="http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131325</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 21 Oct 2008 13:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131325</guid>
		<description>What I&#039;ve found useful is to:

1) First ask the client&#039;s budget
2) ...and then tell what he can get for that price*

Saves everybody&#039;s time.

&lt;i&gt;* (after careful estimation based on your past experience, uncertainty of the projects, splitting it in tasks and other factors)&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>What I&#8217;ve found useful is to:</p>
<p>1) First ask the client&#8217;s budget<br />
2) &#8230;and then tell what he can get for that price*</p>
<p>Saves everybody&#8217;s time.</p>
<p><i>* (after careful estimation based on your past experience, uncertainty of the projects, splitting it in tasks and other factors)</i></p>
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		<title>By: Tim</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131323</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131323</guid>
		<description>That&#039;s an interesting way of tackling it. 
I&#039;d found that estimating x2 was reasonably acurate, perhaps I should adopt x3 in future to ensure I&#039;m always under budget? 
None of this really works when prepping a quote for a new client though. If you were to quote x3 to a client, they&#039;d most likely say &quot;How much!!???&quot; and go elsewhere. If you adobted this agile method, you&#039;d have to quote them your first estimate, then come back to them at some point down the line with the revised actual (x3) estimate. There&#039;s no way they&#039;d be happy with that setup. I guess it works better having got it wrong a few times first?</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting way of tackling it.<br />
I&#8217;d found that estimating x2 was reasonably acurate, perhaps I should adopt x3 in future to ensure I&#8217;m always under budget?<br />
None of this really works when prepping a quote for a new client though. If you were to quote x3 to a client, they&#8217;d most likely say &#8220;How much!!???&#8221; and go elsewhere. If you adobted this agile method, you&#8217;d have to quote them your first estimate, then come back to them at some point down the line with the revised actual (x3) estimate. There&#8217;s no way they&#8217;d be happy with that setup. I guess it works better having got it wrong a few times first?</p>
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		<title>By: BC</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131305</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Mon, 20 Oct 2008 07:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131305</guid>
		<description>x3 has always worked for me too, but with experience I&#039;ve started being able to estimate x2.5 :D

Agile development : When it works, it works great. When it doesn&#039;t work ...it&#039;s probably being done wrong because the manager didn&#039;t understand it properly ...but he still swears by it.</description>
		<content:encoded><![CDATA[<p>x3 has always worked for me too, but with experience I&#8217;ve started being able to estimate x2.5 :D</p>
<p>Agile development : When it works, it works great. When it doesn&#8217;t work &#8230;it&#8217;s probably being done wrong because the manager didn&#8217;t understand it properly &#8230;but he still swears by it.</p>
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		<title>By: Ger</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131304</link>
		<dc:creator>Ger</dc:creator>
		<pubDate>Mon, 20 Oct 2008 07:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131304</guid>
		<description>I agree with Josh. Follow the law of PI: multiply by 3.14 and you will be OK.</description>
		<content:encoded><![CDATA[<p>I agree with Josh. Follow the law of PI: multiply by 3.14 and you will be OK.</p>
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		<title>By: desertdweller</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131291</link>
		<dc:creator>desertdweller</dc:creator>
		<pubDate>Sun, 19 Oct 2008 04:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131291</guid>
		<description>Yeah, makes sense.  Although I don&#039;t call such relative units points; I just call them units.

Or I take the estimated number of months x 2.  School and sports slow down my work rate a lot too. :)</description>
		<content:encoded><![CDATA[<p>Yeah, makes sense.  Although I don&#8217;t call such relative units points; I just call them units.</p>
<p>Or I take the estimated number of months x 2.  School and sports slow down my work rate a lot too. :)</p>
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		<title>By: Josh</title>
		<link>http://www.gameproducer.net/2008/10/18/one-useful-agile-method-for-project-estimations/comment-page-1/#comment-131284</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 18 Oct 2008 16:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1619#comment-131284</guid>
		<description>My formula is this:

Time if everything goes smoothly X 3 = actual time

And I am usually early!</description>
		<content:encoded><![CDATA[<p>My formula is this:</p>
<p>Time if everything goes smoothly X 3 = actual time</p>
<p>And I am usually early!</p>
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