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	<title>Comments on: The First Steps To Starting Your Own Game Company And Making Games</title>
	<atom:link href="http://www.gameproducer.net/2008/11/06/the-first-steps-to-starting-your-own-game-company-and-making-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/11/06/the-first-steps-to-starting-your-own-game-company-and-making-games/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Paul Eres</title>
		<link>http://www.gameproducer.net/2008/11/06/the-first-steps-to-starting-your-own-game-company-and-making-games/comment-page-1/#comment-131689</link>
		<dc:creator>Paul Eres</dc:creator>
		<pubDate>Fri, 07 Nov 2008 06:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1714#comment-131689</guid>
		<description>I&#039;d like to add one thing: don&#039;t be overly ambitious for your first game. Make a simple freeware game with simple graphics, just as long as it&#039;s fun and complete. Too often in cases like these perfectionism gets in the way, preventing anything from being done at all. If you want to make your perfect &quot;dream game&quot; you&#039;re not going to do it. You&#039;re just not. If you want to make a small, fun game and learn some skills and grow and gradually make better and better games, you will. Take a look at my own games (or at least the ones I&#039;m not too ashamed of to post on my site), they started out simple and got gradually more complex and more ambitious. That&#039;s the right way to go, not to try to get your &quot;dream game&quot; done your first time making one.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to add one thing: don&#8217;t be overly ambitious for your first game. Make a simple freeware game with simple graphics, just as long as it&#8217;s fun and complete. Too often in cases like these perfectionism gets in the way, preventing anything from being done at all. If you want to make your perfect &#8220;dream game&#8221; you&#8217;re not going to do it. You&#8217;re just not. If you want to make a small, fun game and learn some skills and grow and gradually make better and better games, you will. Take a look at my own games (or at least the ones I&#8217;m not too ashamed of to post on my site), they started out simple and got gradually more complex and more ambitious. That&#8217;s the right way to go, not to try to get your &#8220;dream game&#8221; done your first time making one.</p>
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		<title>By: Mikushi</title>
		<link>http://www.gameproducer.net/2008/11/06/the-first-steps-to-starting-your-own-game-company-and-making-games/comment-page-1/#comment-131660</link>
		<dc:creator>Mikushi</dc:creator>
		<pubDate>Thu, 06 Nov 2008 18:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1714#comment-131660</guid>
		<description>Good stuff as usual here ;)
Take your time is also a good advice, i saw a lot of young (or not) people who wanted to rush, and try to make a game in 1month, with most of the time no idea of what they&#039;re doing.
Take the time to think about your idea, of what it needs to make it, of the skills it require to be done, and when you have a clear overview of what have to be done, think about creating a company.</description>
		<content:encoded><![CDATA[<p>Good stuff as usual here ;)<br />
Take your time is also a good advice, i saw a lot of young (or not) people who wanted to rush, and try to make a game in 1month, with most of the time no idea of what they&#8217;re doing.<br />
Take the time to think about your idea, of what it needs to make it, of the skills it require to be done, and when you have a clear overview of what have to be done, think about creating a company.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/11/06/the-first-steps-to-starting-your-own-game-company-and-making-games/comment-page-1/#comment-131648</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 06 Nov 2008 12:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1714#comment-131648</guid>
		<description>Yeah just get started and build up from there, learn as you go along.  The important bit is to *do something*.</description>
		<content:encoded><![CDATA[<p>Yeah just get started and build up from there, learn as you go along.  The important bit is to *do something*.</p>
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