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	<title>Comments on: This Little Big Thing Is Getting On My Nerves</title>
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	<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/comment-page-1/#comment-132075</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sat, 22 Nov 2008 10:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1759#comment-132075</guid>
		<description>Luckily there&#039;s Blide - like others already mentioned (www.blide.org)</description>
		<content:encoded><![CDATA[<p>Luckily there&#8217;s Blide &#8211; like others already mentioned (www.blide.org)</p>
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		<title>By: ImaginaryHuman</title>
		<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/comment-page-1/#comment-132061</link>
		<dc:creator>ImaginaryHuman</dc:creator>
		<pubDate>Sat, 22 Nov 2008 05:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1759#comment-132061</guid>
		<description>I agree the operation of ctrl and shift in the Windows IDE is terrible and counter intuitive, but I have to say the Mac editor does not have the same shortcuts and does not have this problem. BlitzMax is a very nice language for developing games, generally speaking, but the IDE isn&#039;t especially advanced - but good enough to work with.</description>
		<content:encoded><![CDATA[<p>I agree the operation of ctrl and shift in the Windows IDE is terrible and counter intuitive, but I have to say the Mac editor does not have the same shortcuts and does not have this problem. BlitzMax is a very nice language for developing games, generally speaking, but the IDE isn&#8217;t especially advanced &#8211; but good enough to work with.</p>
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		<title>By: Jeep</title>
		<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/comment-page-1/#comment-131979</link>
		<dc:creator>Jeep</dc:creator>
		<pubDate>Tue, 18 Nov 2008 06:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1759#comment-131979</guid>
		<description>I really hate stuff like that too. It seems to obvious that it&#039;s a bad idea to make it work like that, so who on earth would decide to do that?

I am using FlashDevelop, but the way the autocomplete works is annoying me to death, and I constantly write stuff I didn&#039;t want to. I like the way the autocomplete works in SEPY so much better, but SEPY is just too old and slow.

Also they made it jump half a screen up, when your surser reaches the bottom of the screen, instead of just scrolling one line up. That is even worse and completely ruins the usability.

It just makes sense to not do stuff like that. 5 minutes usage and anyone should know that it&#039;s a bad idea to jump up half a page, so you completely lose track of where you are on the page.</description>
		<content:encoded><![CDATA[<p>I really hate stuff like that too. It seems to obvious that it&#8217;s a bad idea to make it work like that, so who on earth would decide to do that?</p>
<p>I am using FlashDevelop, but the way the autocomplete works is annoying me to death, and I constantly write stuff I didn&#8217;t want to. I like the way the autocomplete works in SEPY so much better, but SEPY is just too old and slow.</p>
<p>Also they made it jump half a screen up, when your surser reaches the bottom of the screen, instead of just scrolling one line up. That is even worse and completely ruins the usability.</p>
<p>It just makes sense to not do stuff like that. 5 minutes usage and anyone should know that it&#8217;s a bad idea to jump up half a page, so you completely lose track of where you are on the page.</p>
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		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/comment-page-1/#comment-131972</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 18 Nov 2008 01:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1759#comment-131972</guid>
		<description>It&#039;s a GREAT language and yeah you can use other IDEs that are free.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a GREAT language and yeah you can use other IDEs that are free.</p>
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		<title>By: Josh Klint</title>
		<link>http://www.gameproducer.net/2008/11/17/this-little-big-thing-is-getting-on-my-nerves/comment-page-1/#comment-131963</link>
		<dc:creator>Josh Klint</dc:creator>
		<pubDate>Mon, 17 Nov 2008 17:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1759#comment-131963</guid>
		<description>I really recommend &lt;a href=&quot;www.blide.org&quot; rel=&quot;nofollow&quot;&gt;BLIde&lt;/a&gt; over the default IDE.  Although if you need to do any heavy debugging the default IDE is better because you can go to the error line in every nested function at the time of a crash, and BLIde only goes to the error line in the lowest / current function.  I usually use BLIde and only use the default editor for heavy debugging or quick editing.

BlitzMax has some annoyances, but the productivity and results are so much better than any other language.</description>
		<content:encoded><![CDATA[<p>I really recommend <a href="www.blide.org" rel="nofollow">BLIde</a> over the default IDE.  Although if you need to do any heavy debugging the default IDE is better because you can go to the error line in every nested function at the time of a crash, and BLIde only goes to the error line in the lowest / current function.  I usually use BLIde and only use the default editor for heavy debugging or quick editing.</p>
<p>BlitzMax has some annoyances, but the productivity and results are so much better than any other language.</p>
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