<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Switch To BlitzMax (and Leadwerks)</title>
	<atom:link href="http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: sa</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-151126</link>
		<dc:creator>sa</dc:creator>
		<pubDate>Tue, 15 Jan 2013 12:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-151126</guid>
		<description>the stupid representation of blitzmax on the main website makes you belive that blitzmax is less worthy then blitz3d

its is wrong!

blitz3d should go out of market while blitzmax is the replacment.

or if blitz3d was a bit improved then it would be fine as well.

it lakes of object oriented .</description>
		<content:encoded><![CDATA[<p>the stupid representation of blitzmax on the main website makes you belive that blitzmax is less worthy then blitz3d</p>
<p>its is wrong!</p>
<p>blitz3d should go out of market while blitzmax is the replacment.</p>
<p>or if blitz3d was a bit improved then it would be fine as well.</p>
<p>it lakes of object oriented .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boris</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-140543</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Sat, 29 May 2010 17:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-140543</guid>
		<description>Hi,sorry for my bad english.

I was tried BlitzMAX and Leadwerks Engine,but it wont 
work for me.

I have BlitzMAX v1.18,v1.26,v1.33,v1.34,v1.36
And Leadwerks engine v2.27

I was tried the BM example of LE v2.27 on all versions of BM,but wont work.

BlitzMAX v1.18 and 1.26 say &quot;Compile Error&quot;
BlitzMAX v1.33  say &quot;Failed to create world&quot;
BlitzMax v1.34 say Build Complete but nothing happen.

BlitzMAX v1.36 say &quot;Failed to create world&quot;

What wrong with it?Enyone knows?


Anyway.I think Blitz3D+Xors3D much stable then BlitzMAX+LE
Xors3D has realy nice Shaders and easy to use.</description>
		<content:encoded><![CDATA[<p>Hi,sorry for my bad english.</p>
<p>I was tried BlitzMAX and Leadwerks Engine,but it wont<br />
work for me.</p>
<p>I have BlitzMAX v1.18,v1.26,v1.33,v1.34,v1.36<br />
And Leadwerks engine v2.27</p>
<p>I was tried the BM example of LE v2.27 on all versions of BM,but wont work.</p>
<p>BlitzMAX v1.18 and 1.26 say &#8220;Compile Error&#8221;<br />
BlitzMAX v1.33  say &#8220;Failed to create world&#8221;<br />
BlitzMax v1.34 say Build Complete but nothing happen.</p>
<p>BlitzMAX v1.36 say &#8220;Failed to create world&#8221;</p>
<p>What wrong with it?Enyone knows?</p>
<p>Anyway.I think Blitz3D+Xors3D much stable then BlitzMAX+LE<br />
Xors3D has realy nice Shaders and easy to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-132232</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 06 Dec 2008 20:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-132232</guid>
		<description>&#039;Can we make 3D games with Blitz max? I’ve looked at the site and it says in the Blitz Max description:
“Create 2D Games for Windows, MacOS and Linux”
But your example looks like 3d.&#039;

No. (and yes)
BlitzMax is a programming language.
The example is made with Blitzmax (win, mac osx, linux) AND LeadwerksEngine 2.0 (win). These are 2 independent products.

Of course if you dont&#039; want an AAA engine like Leadwerk Engine 2, you can use (with BlitzMax) the &#039;free&#039; 3d module called MiniB3d (a sort of Blitz3d engine re-written partially in BlitzMax).</description>
		<content:encoded><![CDATA[<p>&#8216;Can we make 3D games with Blitz max? I’ve looked at the site and it says in the Blitz Max description:<br />
“Create 2D Games for Windows, MacOS and Linux”<br />
But your example looks like 3d.&#8217;</p>
<p>No. (and yes)<br />
BlitzMax is a programming language.<br />
The example is made with Blitzmax (win, mac osx, linux) AND LeadwerksEngine 2.0 (win). These are 2 independent products.</p>
<p>Of course if you dont&#8217; want an AAA engine like Leadwerk Engine 2, you can use (with BlitzMax) the &#8216;free&#8217; 3d module called MiniB3d (a sort of Blitz3d engine re-written partially in BlitzMax).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ricardo</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-132214</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Fri, 05 Dec 2008 18:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-132214</guid>
		<description>Can we make 3D games with Blitz max? I&#039;ve looked at the site and it says in the Blitz Max description:
&quot;Create 2D Games for Windows, MacOS and Linux&quot;
But your example looks like 3d.</description>
		<content:encoded><![CDATA[<p>Can we make 3D games with Blitz max? I&#8217;ve looked at the site and it says in the Blitz Max description:<br />
&#8220;Create 2D Games for Windows, MacOS and Linux&#8221;<br />
But your example looks like 3d.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-132149</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-132149</guid>
		<description>Oh that anonymous was me on my new PC btw.</description>
		<content:encoded><![CDATA[<p>Oh that anonymous was me on my new PC btw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-132141</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Nov 2008 21:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-132141</guid>
		<description>yay!  Welcome to BlitzMax! It&#039;s a great language, fun, quick to develop stuff in and powerful.

Sounds cool that you are planning tons of zombies.  I love &quot;hordes&quot; like in Doom and Serious Sam, oh and Alien Shooter/Crimsonland etc.</description>
		<content:encoded><![CDATA[<p>yay!  Welcome to BlitzMax! It&#8217;s a great language, fun, quick to develop stuff in and powerful.</p>
<p>Sounds cool that you are planning tons of zombies.  I love &#8220;hordes&#8221; like in Doom and Serious Sam, oh and Alien Shooter/Crimsonland etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2008/11/26/switch-to-blitzmax-and-leadwerks/comment-page-1/#comment-132131</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Wed, 26 Nov 2008 19:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1829#comment-132131</guid>
		<description>Those who also know the Blitz3D language, might be positively surprised that Leadwerks Engine also comes with a C (and also C++) language interface which allows you to program just like in Blitz3D and in the BlitzMax version. 

It works with Visual C++ 2008 Express, which is free. This means that you can only buy Leadwerks Engine and start writing AAAA games, as you don&#039;t need to buy BlitzMax.</description>
		<content:encoded><![CDATA[<p>Those who also know the Blitz3D language, might be positively surprised that Leadwerks Engine also comes with a C (and also C++) language interface which allows you to program just like in Blitz3D and in the BlitzMax version. </p>
<p>It works with Visual C++ 2008 Express, which is free. This means that you can only buy Leadwerks Engine and start writing AAAA games, as you don&#8217;t need to buy BlitzMax.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
