I found this via Techdojo’s (one of our forum moderators) website. I think this could very well be a motto for indie game developers:
“If you liked this game please tell your friends, if you didn’t, please tell us!”
Nice sentence that sums it all.
I found this via Techdojo’s (one of our forum moderators) website. I think this could very well be a motto for indie game developers:
“If you liked this game please tell your friends, if you didn’t, please tell us!”
Nice sentence that sums it all.
This entry was posted on Tuesday, December 2nd, 2008 at 11:58 pm and is filed under Game Producer Christmas Calendar. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
game producer blog is proudly powered by
WordPress
Entries (RSS)
and Comments (RSS).

I like it, many people talk a lot of unnecessary things, but this sentence is like a poem (german: Dichtung, english literal: poem=compression). I also tend to skip long explanations completely and focus on short and core messages.
Nice one indeed! I’ll try to remember that line :-)
Thanks Juuso,
It seems to me to be to be at the core of customer (or user) satisfaction.
When we make games, it easy to forget that 99.9% of the time we’re not making them for ourselves but for others.
Regardless of whether they’re commerical endevours or not, getting decent constructive feedback so we can better please our customers (or users) can only make for a better product that ultimately benefits everyone including the developer!