I’ve been reading Head First: Design Patterns book, which is fine view on design patterns (that can be used in coding). I’ve done a little bit of research on how to handle object oriented code when it comes to games. There seems to be one tiny problem: everybody knows the RIGHT way to do things.
There’s plenty of people who are glad to help you out and they show you how they are “taking advantage of object oriented coding principles”. Some of the examples were good, some of them were bad and some of them… I’m not sure.
Is there solid choices for design patterns in games? Do you use them? Any recommendations?