In the 4th day of game producer calendar, I’m going to reveal one thing about me. Today I got a call where I needed to speak English. I can write decent English, and can speak well enough to make my point, but there’s one tiny problem I have with spoken English: the alphabetic (especially listening to somebody spelling something).
When the call came, I confirmed my account number by saying the numbers one-by-one, and after I put effort into spelling my email address eventually I managed to say the whole address letter by letter. I felt like a lousy wizard who couldn’t spell his name, but I did it!
In one other call I needed to spell my name and the next time this person greeted me he used the word “Husso” (that’s pretty close to “Juuso”…).
And let’s not even go to the situation where once I couldn’t figure out what the persons email was, and he started spelling it to me… I didn’t have a clue what his name was no matter how hard he tried. I suppose this can be a tricky situation for others who aren’t native English speaking people, and won’t get easier before one puts effort into using & learning more.
My way for survival so far has been humor & honesty: works much better if you admit that you don’t have a clue what the other is saying (and perhaps make a small joke of it) rather than trying to fake it. (Works not only in spelling but in many, many other things in life and game production)
I was after something at BlitzMax forums when I run into this hilarius (and sametime sad) one year old forum post.
I guess he doesn’t know how to set up the the world’s simplest version control/backup system in 5 minutes…
I found this via Techdojo’s (one of our forum moderators) website. I think this could very well be a motto for indie game developers:
“If you liked this game please tell your friends, if you didn’t, please tell us!”
Nice sentence that sums it all.
This contest is closed, thanks for participating!
Now is your chance to win any video game of your choice. All you need to do is:
1) Tell me what game you want (name/url/whatever)
2) Write a comment in this blog post: convince Santa (or me…. at least you know who is going to guide Santa Claus on this) to buy that game to you.
3) Leave your email to the comment (it’s not shared with anybody, and nobody can see it – except me so that I can pick the winner)
You can participate as many times as you want (as long as you have some fun ideas about why you should get the game), and there’s pretty much no limitations except your imagination.
You have about 3 weeks time, and the winner will of course find the gift (digitally wrapped) on 24th of December (since in Finland Santa gives us presents on 24th day, in some countries it’s 25th day).
I don’t have details on how much the MCF games have sold individually, but now as the 5th title Mystery Case Files: Return to Ravenhearst in this series was launched Big Fish Games reported that:
“The Mystery Case Files franchise has sold more than 2.5 million units thus far.”
Not sure how many $6,99 game club discounts and how many $19,99 purchases that contains but even $10 average would mean 25 million dollar sales, which is pretty nice sales for 4 casual games.
It’s time to launch the Game Producer Christmas Calendar for year 2008.
What would be better way to start than hot babes, so proceed: Click here to see the hot babes. (Please notice it’s at least K18 stuff there so minors don’t even try to click that link)