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	<title>Comments on: Okay, That Is NOT The Way to Fix Bugs&#8230;</title>
	<atom:link href="http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132961</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 03 Feb 2009 19:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132961</guid>
		<description>magallanes: true. In this case it was code written buy himself - but you got a point.</description>
		<content:encoded><![CDATA[<p>magallanes: true. In this case it was code written buy himself &#8211; but you got a point.</p>
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		<title>By: magallanes</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132936</link>
		<dc:creator>magallanes</dc:creator>
		<pubDate>Sun, 01 Feb 2009 21:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132936</guid>
		<description>Hi there:

The trouble with this action is sometimes a developer MUST FIX a &quot;stuff&quot; but he don&#039;t have access to the source code or direct access to where is the problem.

For example, just a couple of weeks ago i must developer a program that connect with SAP but they don&#039;t give me access to SAP. So, what do i can?.</description>
		<content:encoded><![CDATA[<p>Hi there:</p>
<p>The trouble with this action is sometimes a developer MUST FIX a &#8220;stuff&#8221; but he don&#8217;t have access to the source code or direct access to where is the problem.</p>
<p>For example, just a couple of weeks ago i must developer a program that connect with SAP but they don&#8217;t give me access to SAP. So, what do i can?.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132920</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 31 Jan 2009 02:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132920</guid>
		<description>Sometimes you need both a data fix and a code fix.  Been there done that, uh quite a few times.</description>
		<content:encoded><![CDATA[<p>Sometimes you need both a data fix and a code fix.  Been there done that, uh quite a few times.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132913</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 30 Jan 2009 14:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132913</guid>
		<description>Heh, psycho... at least you *know* what&#039;s the problem... ;)</description>
		<content:encoded><![CDATA[<p>Heh, psycho&#8230; at least you *know* what&#8217;s the problem&#8230; ;)</p>
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		<title>By: psycho</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132909</link>
		<dc:creator>psycho</dc:creator>
		<pubDate>Fri, 30 Jan 2009 07:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132909</guid>
		<description>I&#039;m using dds textures, and at first I forgot to flip it horizontally, and just put y=1-y; in the code (avoding trouble converting gigs of data). Now if we start using another format, this will be problem.

But it can always be easily fixed, and it did save me hours of time. So sometimes hack is useful (probably not in your story, though).

Bugs only create bugs - you start to fix code that is not realy broken, and actually broke it. Then you build a pyramid of broken code, that you will have to fix one day.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using dds textures, and at first I forgot to flip it horizontally, and just put y=1-y; in the code (avoding trouble converting gigs of data). Now if we start using another format, this will be problem.</p>
<p>But it can always be easily fixed, and it did save me hours of time. So sometimes hack is useful (probably not in your story, though).</p>
<p>Bugs only create bugs &#8211; you start to fix code that is not realy broken, and actually broke it. Then you build a pyramid of broken code, that you will have to fix one day.</p>
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		<title>By: Shadhex</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132908</link>
		<dc:creator>Shadhex</dc:creator>
		<pubDate>Fri, 30 Jan 2009 01:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132908</guid>
		<description>I absolutely agree that this is totally the wrong approach to take, especially since it sounds like no effort was put into finding the bug(we don&#039;t know that for a fact).  Let&#039;s all be honest though, didn&#039;t we all had that bug that we can&#039;t explain, but by changing something that can&#039;t obviously be a fix actually does fix the problem?  Then the boss comes over and ask if you have a fix and you say &quot;I can make the problem not happen, but it&#039;s not a fix, we have to get to the root of the problem&quot;.  Then the reply is &quot;Everyday that we&#039;re late is costing us  and we can&#039;t delay this any further...push it through.

Well, I hope no one else has to go through this, it&#039;s very frustrating, but I have to admit that I hit the submit button in Perforce a few times and wasn&#039;t proud of it!  We all want to come back and fix it later, but there&#039;s always more things piling up and so little time!</description>
		<content:encoded><![CDATA[<p>I absolutely agree that this is totally the wrong approach to take, especially since it sounds like no effort was put into finding the bug(we don&#8217;t know that for a fact).  Let&#8217;s all be honest though, didn&#8217;t we all had that bug that we can&#8217;t explain, but by changing something that can&#8217;t obviously be a fix actually does fix the problem?  Then the boss comes over and ask if you have a fix and you say &#8220;I can make the problem not happen, but it&#8217;s not a fix, we have to get to the root of the problem&#8221;.  Then the reply is &#8220;Everyday that we&#8217;re late is costing us  and we can&#8217;t delay this any further&#8230;push it through.</p>
<p>Well, I hope no one else has to go through this, it&#8217;s very frustrating, but I have to admit that I hit the submit button in Perforce a few times and wasn&#8217;t proud of it!  We all want to come back and fix it later, but there&#8217;s always more things piling up and so little time!</p>
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		<title>By: Oliver</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132907</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132907</guid>
		<description>That guy is obviously an orc or goblin. That&#039;s how these folks handle problems. Oh, and orcs grow from mushrooms.</description>
		<content:encoded><![CDATA[<p>That guy is obviously an orc or goblin. That&#8217;s how these folks handle problems. Oh, and orcs grow from mushrooms.</p>
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		<title>By: Indiepath</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132906</link>
		<dc:creator>Indiepath</dc:creator>
		<pubDate>Thu, 29 Jan 2009 20:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132906</guid>
		<description>Problem is this fix only fixed little things - the database if full of broken data - Hence a total rebuilt.</description>
		<content:encoded><![CDATA[<p>Problem is this fix only fixed little things &#8211; the database if full of broken data &#8211; Hence a total rebuilt.</p>
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		<title>By: nemi</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132904</link>
		<dc:creator>nemi</dc:creator>
		<pubDate>Thu, 29 Jan 2009 19:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132904</guid>
		<description>If it works, then I don&#039;t see why not.

It&#039;s pretty much like the Hubble telescope. They put a lens on it, since fixing it would be too much trouble.</description>
		<content:encoded><![CDATA[<p>If it works, then I don&#8217;t see why not.</p>
<p>It&#8217;s pretty much like the Hubble telescope. They put a lens on it, since fixing it would be too much trouble.</p>
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		<title>By: DtD Software</title>
		<link>http://www.gameproducer.net/2009/01/29/okay-that-is-not-the-way-to-fix-bugs/comment-page-1/#comment-132903</link>
		<dc:creator>DtD Software</dc:creator>
		<pubDate>Thu, 29 Jan 2009 18:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2316#comment-132903</guid>
		<description>Wow, fail.

~DtD</description>
		<content:encoded><![CDATA[<p>Wow, fail.</p>
<p>~DtD</p>
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