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	<title>Comments on: The Industry Average Game Price Dropped to $5-$10: Have Casual Games Become Fast (Junk) Food?</title>
	<atom:link href="http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Davinci</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-133349</link>
		<dc:creator>Davinci</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-133349</guid>
		<description>I doubt that the potal tell developer the sale number is true.So my website to sales promotion?</description>
		<content:encoded><![CDATA[<p>I doubt that the potal tell developer the sale number is true.So my website to sales promotion?</p>
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		<title>By: Tycoon Games</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-133105</link>
		<dc:creator>Tycoon Games</dc:creator>
		<pubDate>Wed, 11 Feb 2009 15:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-133105</guid>
		<description>Yes, there are lots of possibilities, niche games, MMO, webgames... :)</description>
		<content:encoded><![CDATA[<p>Yes, there are lots of possibilities, niche games, MMO, webgames&#8230; :)</p>
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		<title>By: wazoo</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-133100</link>
		<dc:creator>wazoo</dc:creator>
		<pubDate>Wed, 11 Feb 2009 07:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-133100</guid>
		<description>So basically the portal bubble is collapsing.

It&#039;s far too early to tell, but perhaps it&#039;s Amazon&#039;s plan to create a chain reaction which will result in Amazon owning just about every major portal out there.

This is definite proof IMHO (if any was still needed) that the only way to survive as an Indie is to move into niche products as far away from portal clones as possible.</description>
		<content:encoded><![CDATA[<p>So basically the portal bubble is collapsing.</p>
<p>It&#8217;s far too early to tell, but perhaps it&#8217;s Amazon&#8217;s plan to create a chain reaction which will result in Amazon owning just about every major portal out there.</p>
<p>This is definite proof IMHO (if any was still needed) that the only way to survive as an Indie is to move into niche products as far away from portal clones as possible.</p>
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		<title>By: dfish</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-133031</link>
		<dc:creator>dfish</dc:creator>
		<pubDate>Sat, 07 Feb 2009 17:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-133031</guid>
		<description>&lt;blockquote&gt;When people are used to paying $10 or less for download games on Wii, XBLA, iPhone, and retail they are going to hesitate to spend more for a PC download. I really don’t see this as a portal price war. It is portals catching up with mass market expectations.&lt;/blockquote&gt; 

Wouldn&#039;t it have been a better scenario for developers if the wiiware, xbla &amp; iphone marketplaces caught up to the rather larger pc market and increased their prices? Isn&#039;t that something the CGA should lobby for? If not, what is the point of the CGA?</description>
		<content:encoded><![CDATA[<blockquote><p>When people are used to paying $10 or less for download games on Wii, XBLA, iPhone, and retail they are going to hesitate to spend more for a PC download. I really don’t see this as a portal price war. It is portals catching up with mass market expectations.</p></blockquote>
<p>Wouldn&#8217;t it have been a better scenario for developers if the wiiware, xbla &amp; iphone marketplaces caught up to the rather larger pc market and increased their prices? Isn&#8217;t that something the CGA should lobby for? If not, what is the point of the CGA?</p>
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		<title>By: Philip Dijkstra</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-132995</link>
		<dc:creator>Philip Dijkstra</dc:creator>
		<pubDate>Thu, 05 Feb 2009 14:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-132995</guid>
		<description>I think this pricewar should be limited by those that have invested, meaning the developer. A 40% cut on $1.00 with no investment is fine for a portal but a developer has to get back his investment first before he makes any profit. I think indiedevelopers need to make (united) agreements on a new price-model: lets say $3 per game (baseprice divided in catagories) + 25% of the sellingprice above $3.

A $20 game would make: $3 + 0.25*($20-$3) = $7.25
A $5 game would make: $3 + 0.25*($5-$3) = $3.50

(actual numbers based on completely nothing, just an example)

This is the only way a developer can keep some grip on ROI and thus get any external investors. The current pricemodel scares away investors with only low-low-budget games remaining.</description>
		<content:encoded><![CDATA[<p>I think this pricewar should be limited by those that have invested, meaning the developer. A 40% cut on $1.00 with no investment is fine for a portal but a developer has to get back his investment first before he makes any profit. I think indiedevelopers need to make (united) agreements on a new price-model: lets say $3 per game (baseprice divided in catagories) + 25% of the sellingprice above $3.</p>
<p>A $20 game would make: $3 + 0.25*($20-$3) = $7.25<br />
A $5 game would make: $3 + 0.25*($5-$3) = $3.50</p>
<p>(actual numbers based on completely nothing, just an example)</p>
<p>This is the only way a developer can keep some grip on ROI and thus get any external investors. The current pricemodel scares away investors with only low-low-budget games remaining.</p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-132984</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-132984</guid>
		<description>I think casual games are played like people go see a movie.  It lasts only a few hours and prices have become similar.  There are so many games on the market and people have limited time to play, so it is not a surprise that gamers are willing to pay a low price for games that they will play only a few hours.</description>
		<content:encoded><![CDATA[<p>I think casual games are played like people go see a movie.  It lasts only a few hours and prices have become similar.  There are so many games on the market and people have limited time to play, so it is not a surprise that gamers are willing to pay a low price for games that they will play only a few hours.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/02/04/the-industry-average-game-price-dropped-to-5-10-have-casual-games-become-fast-junk-food/comment-page-1/#comment-132976</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 04 Feb 2009 07:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2372#comment-132976</guid>
		<description>Seems like we are writing about the same stuff at the same time: http://greyaliengames.com/blog/amazon-launches-casual-games-portal/ but this is important news so that&#039;s probably why.  Some good points in your article.</description>
		<content:encoded><![CDATA[<p>Seems like we are writing about the same stuff at the same time: <a href="http://greyaliengames.com/blog/amazon-launches-casual-games-portal/" rel="nofollow">http://greyaliengames.com/blog/amazon-launches-casual-games-portal/</a> but this is important news so that&#8217;s probably why.  Some good points in your article.</p>
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