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	<title>Comments on: Magic Stones Sales Stats: $27,500</title>
	<atom:link href="http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/</link>
	<description>I&#039;m baking games. Indie style.</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:05:55 +0000</lastBuildDate>
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		<title>By: Tycoon Games</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-133068</link>
		<dc:creator>Tycoon Games</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-133068</guid>
		<description>You can&#039;t import their model in a game and render them in real-time. If you pre-render images it&#039;s completely legal.</description>
		<content:encoded><![CDATA[<p>You can&#8217;t import their model in a game and render them in real-time. If you pre-render images it&#8217;s completely legal.</p>
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		<title>By: Casemon</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-133046</link>
		<dc:creator>Casemon</dc:creator>
		<pubDate>Sun, 08 Feb 2009 14:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-133046</guid>
		<description>What is the legality of using Daz3D as a content source? I hear many that say it is not allowed, and others who interpret the EULA differently. 

From the EULA:
&quot;User may not reverse engineer, de-compile, disassemble, or create derivative works from the 3-D Model(s). These restrictions do not pertain to rendered images or pre-rendered animations.&quot;

Does &quot;derivative works&quot; apply to games or are they considered renders (realtime renders)?</description>
		<content:encoded><![CDATA[<p>What is the legality of using Daz3D as a content source? I hear many that say it is not allowed, and others who interpret the EULA differently. </p>
<p>From the EULA:<br />
&#8220;User may not reverse engineer, de-compile, disassemble, or create derivative works from the 3-D Model(s). These restrictions do not pertain to rendered images or pre-rendered animations.&#8221;</p>
<p>Does &#8220;derivative works&#8221; apply to games or are they considered renders (realtime renders)?</p>
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		<title>By: Tycoon Games</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-133003</link>
		<dc:creator>Tycoon Games</dc:creator>
		<pubDate>Fri, 06 Feb 2009 09:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-133003</guid>
		<description>For casual games for sure, for indie games you can still make it alone (see cliffski and soldak).</description>
		<content:encoded><![CDATA[<p>For casual games for sure, for indie games you can still make it alone (see cliffski and soldak).</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-133002</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 06 Feb 2009 07:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-133002</guid>
		<description>Maybe that means the way forward is with teams...</description>
		<content:encoded><![CDATA[<p>Maybe that means the way forward is with teams&#8230;</p>
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	<item>
		<title>By: Tycoon Games</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132998</link>
		<dc:creator>Tycoon Games</dc:creator>
		<pubDate>Thu, 05 Feb 2009 19:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132998</guid>
		<description>Well I was talking about single person, not teams. I don&#039;t recall many portal hits made as single person (I consider single even a programmer contracting out art).
The only ones I can remember are Aveyond, Cute Knight, Build A Lot, etc. Also as you say I include in the percentage the games that are refused by portals.</description>
		<content:encoded><![CDATA[<p>Well I was talking about single person, not teams. I don&#8217;t recall many portal hits made as single person (I consider single even a programmer contracting out art).<br />
The only ones I can remember are Aveyond, Cute Knight, Build A Lot, etc. Also as you say I include in the percentage the games that are refused by portals.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132997</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 05 Feb 2009 19:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132997</guid>
		<description>Cool stats thanks.  Interesting the low portal stats.

btw, the idea that only 0.01% of games can become portal hits may be too low.  If you say 365 games per year are released on BFG, well quite a few get to no.1 or at least in the top 10, but certainly not all do.  However, it is worth considering the many many games that they won&#039;t even accept because they are not good enough to sell on casual portal OR too niche.</description>
		<content:encoded><![CDATA[<p>Cool stats thanks.  Interesting the low portal stats.</p>
<p>btw, the idea that only 0.01% of games can become portal hits may be too low.  If you say 365 games per year are released on BFG, well quite a few get to no.1 or at least in the top 10, but certainly not all do.  However, it is worth considering the many many games that they won&#8217;t even accept because they are not good enough to sell on casual portal OR too niche.</p>
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		<title>By: Colm</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132993</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132993</guid>
		<description>That&#039;s great - thanks to Riva for sharing. Particularly agree with the idea that niche areas are totally underserved and are the way to go for indie game makers.</description>
		<content:encoded><![CDATA[<p>That&#8217;s great &#8211; thanks to Riva for sharing. Particularly agree with the idea that niche areas are totally underserved and are the way to go for indie game makers.</p>
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		<title>By: Oliver</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132992</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 05 Feb 2009 09:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132992</guid>
		<description>Thanks, that was very informative and inspiring! :)

I can&#039;t wait to get out of college and pick up my game dev passion again. Currently using the time between classes and exams to learn marketing and selling on the side.</description>
		<content:encoded><![CDATA[<p>Thanks, that was very informative and inspiring! :)</p>
<p>I can&#8217;t wait to get out of college and pick up my game dev passion again. Currently using the time between classes and exams to learn marketing and selling on the side.</p>
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		<title>By: Karl Blueskied</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132989</link>
		<dc:creator>Karl Blueskied</dc:creator>
		<pubDate>Thu, 05 Feb 2009 06:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132989</guid>
		<description>Uh oh, sales stats by Winter Wolves. Very interesting.</description>
		<content:encoded><![CDATA[<p>Uh oh, sales stats by Winter Wolves. Very interesting.</p>
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	<item>
		<title>By: Brian</title>
		<link>http://www.gameproducer.net/2009/02/05/magic-stones-sales-stats-27500/comment-page-1/#comment-132988</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 05 Feb 2009 06:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2401#comment-132988</guid>
		<description>Harrington is a terrible font. :V</description>
		<content:encoded><![CDATA[<p>Harrington is a terrible font. :V</p>
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