<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I&#8217;m Running Through a Long (Content) Pipe(line)</title>
	<atom:link href="http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Dom</title>
		<link>http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/comment-page-1/#comment-133064</link>
		<dc:creator>Dom</dc:creator>
		<pubDate>Mon, 09 Feb 2009 12:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2410#comment-133064</guid>
		<description>Actually the content import pipeline is very important - the faster the better. You will need plenty of iterations usually, and the longer it takes the less agile,iterative the whole process becomes.
The best is automated content exporter, processors and importers. When we automated the DDC output-processing and importation, we experienced a boost of a couple of magnitudes.</description>
		<content:encoded><![CDATA[<p>Actually the content import pipeline is very important &#8211; the faster the better. You will need plenty of iterations usually, and the longer it takes the less agile,iterative the whole process becomes.<br />
The best is automated content exporter, processors and importers. When we automated the DDC output-processing and importation, we experienced a boost of a couple of magnitudes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/comment-page-1/#comment-133062</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Mon, 09 Feb 2009 11:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2410#comment-133062</guid>
		<description>Yeah, quite often the source models are somehow wrong or messed up, missing textures, wrong size, wrong rotation, hard edges, inverted faces, etc...
With UU3D I have been always able to fix those issues before exporting to GMF.</description>
		<content:encoded><![CDATA[<p>Yeah, quite often the source models are somehow wrong or messed up, missing textures, wrong size, wrong rotation, hard edges, inverted faces, etc&#8230;<br />
With UU3D I have been always able to fix those issues before exporting to GMF.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/comment-page-1/#comment-133060</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 09 Feb 2009 06:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2410#comment-133060</guid>
		<description>Actually, there&#039;s also .X to .GMF converter... but looks like something was messed in the actual model. The only way to convert it was through .MS3D</description>
		<content:encoded><![CDATA[<p>Actually, there&#8217;s also .X to .GMF converter&#8230; but looks like something was messed in the actual model. The only way to convert it was through .MS3D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/02/08/im-running-through-a-long-content-pipeline/comment-page-1/#comment-133050</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Sun, 08 Feb 2009 16:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2410#comment-133050</guid>
		<description>You need the right tools do you your work right.
Ultimate Unwrap 3D Pro converts from any format to any format, including the Leadwerks GMF format.</description>
		<content:encoded><![CDATA[<p>You need the right tools do you your work right.<br />
Ultimate Unwrap 3D Pro converts from any format to any format, including the Leadwerks GMF format.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
