<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What Exactly Are the Main Duties of a Game Producer? (Frank Rogan From Real.com Answers)</title>
	<atom:link href="http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: ByDesign Games</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133296</link>
		<dc:creator>ByDesign Games</dc:creator>
		<pubDate>Mon, 23 Feb 2009 11:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133296</guid>
		<description>Agree the Producer&#039;s rol it is different everywhere, but after 12 yrs working on professional games, have learned there is only 1 role that the Game Producer should be effective in.

EMPOWER THE TEAM TO DO THEIR JOB. Don&#039;t get in the way; just let professionals do what they&#039;re good at. 

If something is not possible from your view, give feedback and help to make it possible. 

If instead you are a &quot;wanna-be&quot; game director or game designer, try to get those jobs instead; DON&#039;T be a game producer (unless you&#039;re just an asshole).

To say, the BEST projects, teams and games I&#039;ve worked on all have had producers who understand GAME PRODUCERS WORK _FOR_ THE TEAM, not the other way around.

Hope this helps any aspiring people...</description>
		<content:encoded><![CDATA[<p>Agree the Producer&#8217;s rol it is different everywhere, but after 12 yrs working on professional games, have learned there is only 1 role that the Game Producer should be effective in.</p>
<p>EMPOWER THE TEAM TO DO THEIR JOB. Don&#8217;t get in the way; just let professionals do what they&#8217;re good at. </p>
<p>If something is not possible from your view, give feedback and help to make it possible. </p>
<p>If instead you are a &#8220;wanna-be&#8221; game director or game designer, try to get those jobs instead; DON&#8217;T be a game producer (unless you&#8217;re just an asshole).</p>
<p>To say, the BEST projects, teams and games I&#8217;ve worked on all have had producers who understand GAME PRODUCERS WORK _FOR_ THE TEAM, not the other way around.</p>
<p>Hope this helps any aspiring people&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133128</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 13 Feb 2009 06:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133128</guid>
		<description>I&#039;m sure we&#039;ll hear more from Frank in the future too. We&#039;ve been exchanging emails about interviews &amp; questions and stuff for quite some time now.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure we&#8217;ll hear more from Frank in the future too. We&#8217;ve been exchanging emails about interviews &#038; questions and stuff for quite some time now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Wiancko</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133125</link>
		<dc:creator>Ryan Wiancko</dc:creator>
		<pubDate>Thu, 12 Feb 2009 16:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133125</guid>
		<description>Good call, it would be great to get a beefier interview from this gentleman, going into specifics about some of the important day to day activities that he has developed over the years.. Specific pitfalls that he has learned to spot and how to mitigate their risk, etc etc.

Either way good post and thanks for the links</description>
		<content:encoded><![CDATA[<p>Good call, it would be great to get a beefier interview from this gentleman, going into specifics about some of the important day to day activities that he has developed over the years.. Specific pitfalls that he has learned to spot and how to mitigate their risk, etc etc.</p>
<p>Either way good post and thanks for the links</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uorp</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133122</link>
		<dc:creator>Uorp</dc:creator>
		<pubDate>Thu, 12 Feb 2009 15:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133122</guid>
		<description>I always accomplished my tasks.
Leaving Producer and Game Designer happy and satisfied :P</description>
		<content:encoded><![CDATA[<p>I always accomplished my tasks.<br />
Leaving Producer and Game Designer happy and satisfied :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uorp</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133121</link>
		<dc:creator>Uorp</dc:creator>
		<pubDate>Thu, 12 Feb 2009 15:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133121</guid>
		<description>@ Lumooja
I worked in a big company that create games for mobile... and my post was a joke. 
When a producer or a game designer ask me to do something really difficult I always answer &quot;Ok, let&#039;s try it!&quot;.

It&#039;s the same for me, but I don&#039;t think I&#039;m the best or something like this...</description>
		<content:encoded><![CDATA[<p>@ Lumooja<br />
I worked in a big company that create games for mobile&#8230; and my post was a joke.<br />
When a producer or a game designer ask me to do something really difficult I always answer &#8220;Ok, let&#8217;s try it!&#8221;.</p>
<p>It&#8217;s the same for me, but I don&#8217;t think I&#8217;m the best or something like this&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ozz</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133118</link>
		<dc:creator>ozz</dc:creator>
		<pubDate>Thu, 12 Feb 2009 03:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133118</guid>
		<description>there is also some psychology involved in the process</description>
		<content:encoded><![CDATA[<p>there is also some psychology involved in the process</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133111</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Wed, 11 Feb 2009 19:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133111</guid>
		<description>The best programmers can do impossible things easily. Actually in my day job, I&#039;m paid to do mostly impossible things, as for the routine things there are cheaper people.</description>
		<content:encoded><![CDATA[<p>The best programmers can do impossible things easily. Actually in my day job, I&#8217;m paid to do mostly impossible things, as for the routine things there are cheaper people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uorp</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133108</link>
		<dc:creator>Uorp</dc:creator>
		<pubDate>Wed, 11 Feb 2009 16:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133108</guid>
		<description>eheheh :P</description>
		<content:encoded><![CDATA[<p>eheheh :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133107</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 11 Feb 2009 16:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133107</guid>
		<description>Heh, that too :)</description>
		<content:encoded><![CDATA[<p>Heh, that too :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uorp</title>
		<link>http://www.gameproducer.net/2009/02/11/what-exactly-are-the-main-duties-of-a-game-producer-frank-rogan-from-realcom-answers/comment-page-1/#comment-133106</link>
		<dc:creator>Uorp</dc:creator>
		<pubDate>Wed, 11 Feb 2009 16:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2435#comment-133106</guid>
		<description>I have the answer.

...to bother programmers, asking them to make impossible things come true.</description>
		<content:encoded><![CDATA[<p>I have the answer.</p>
<p>&#8230;to bother programmers, asking them to make impossible things come true.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
