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	<title>Comments on: Screen Brightness &#8211; What a Nasty Thing</title>
	<atom:link href="http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133612</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Sun, 08 Mar 2009 23:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133612</guid>
		<description>Exactly, it&#039;s not a matter of brightness, but a matter of CONTRAST. It can be dark if only each part [especially the player and its enemies] is easily distinguishable from the background.</description>
		<content:encoded><![CDATA[<p>Exactly, it&#8217;s not a matter of brightness, but a matter of CONTRAST. It can be dark if only each part [especially the player and its enemies] is easily distinguishable from the background.</p>
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		<title>By: Anton</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133196</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Wed, 18 Feb 2009 09:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133196</guid>
		<description>#1 is good for me, if the main character will have some light source. The other screens lack contrast on my monitor, the shadows don&#039;t look like shadows at all... perhaps I need to check my gamma again :)</description>
		<content:encoded><![CDATA[<p>#1 is good for me, if the main character will have some light source. The other screens lack contrast on my monitor, the shadows don&#8217;t look like shadows at all&#8230; perhaps I need to check my gamma again :)</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133179</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Tue, 17 Feb 2009 01:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133179</guid>
		<description>They all seem far too bright; I&#039;m sure a game like this could stand to be quite a bit darker.</description>
		<content:encoded><![CDATA[<p>They all seem far too bright; I&#8217;m sure a game like this could stand to be quite a bit darker.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133175</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 16 Feb 2009 20:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133175</guid>
		<description>Amazingly many replies - I really didn&#039;t think people would be this keen to say how stuff goes.

Thanks everybody for replies. Most appreciated.</description>
		<content:encoded><![CDATA[<p>Amazingly many replies &#8211; I really didn&#8217;t think people would be this keen to say how stuff goes.</p>
<p>Thanks everybody for replies. Most appreciated.</p>
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		<title>By: Junkyard Sam</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133172</link>
		<dc:creator>Junkyard Sam</dc:creator>
		<pubDate>Mon, 16 Feb 2009 07:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133172</guid>
		<description>Funny blog post, I&#039;m actually at work right now dealing with this precise issue!

I have two monitors here - a Dell consumer LCD, representing worst case scenario.  And I have a Wacom Cintiq, which tends to have a bright gamma response in the dark areas:

DELL CONSUMER LCD:
PIC 1 = Too dark, can barely see player.
PIC 3 = Best of them

CINTIQ:
PIC 2 = Best of them.

Hey, make THIS image your backdrop in Windows and stay calibrated to it. It&#039;ll help you:
http://www.ballisticpublishing.com/call_for_entries/colour_calibrate_gama2_2.jpg

and then use QuickGamma (it&#039;s free)
http://quickgamma.de/indexen.html

Your ideal situation is to develop based on a properly calibrated monitor... test it on a CRT, because LCDs are notoriously blown out in the dark parts...
And then add a gamma slider to your game.

Good luck and thanks for the cool blog.</description>
		<content:encoded><![CDATA[<p>Funny blog post, I&#8217;m actually at work right now dealing with this precise issue!</p>
<p>I have two monitors here &#8211; a Dell consumer LCD, representing worst case scenario.  And I have a Wacom Cintiq, which tends to have a bright gamma response in the dark areas:</p>
<p>DELL CONSUMER LCD:<br />
PIC 1 = Too dark, can barely see player.<br />
PIC 3 = Best of them</p>
<p>CINTIQ:<br />
PIC 2 = Best of them.</p>
<p>Hey, make THIS image your backdrop in Windows and stay calibrated to it. It&#8217;ll help you:<br />
<a href="http://www.ballisticpublishing.com/call_for_entries/colour_calibrate_gama2_2.jpg" rel="nofollow">http://www.ballisticpublishing.com/call_for_entries/colour_calibrate_gama2_2.jpg</a></p>
<p>and then use QuickGamma (it&#8217;s free)<br />
<a href="http://quickgamma.de/indexen.html" rel="nofollow">http://quickgamma.de/indexen.html</a></p>
<p>Your ideal situation is to develop based on a properly calibrated monitor&#8230; test it on a CRT, because LCDs are notoriously blown out in the dark parts&#8230;<br />
And then add a gamma slider to your game.</p>
<p>Good luck and thanks for the cool blog.</p>
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		<title>By: Gorgor</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133171</link>
		<dc:creator>Gorgor</dc:creator>
		<pubDate>Mon, 16 Feb 2009 06:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133171</guid>
		<description>I&#039;ve got 2 monitors. On the right one, picture #2 is quite ok for dark zombie game, but player is barely visible. On the left one, all pictures are too bright (at picture #4 any shadows barely visible:-)).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got 2 monitors. On the right one, picture #2 is quite ok for dark zombie game, but player is barely visible. On the left one, all pictures are too bright (at picture #4 any shadows barely visible:-)).</p>
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		<title>By: TKE Super Dave</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133159</link>
		<dc:creator>TKE Super Dave</dc:creator>
		<pubDate>Sun, 15 Feb 2009 06:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133159</guid>
		<description>At first I was going to say that 1 is far too dark to be playable but then I saw your post on the indiegamer forum where the pictures were a lot bigger.  After seeing the bigger pictures, 1 is playable but the character is just to close to the background color. 

The #2 one is probably the closest to what I would consider a zombie style, although I think Accord at the indiegame forum did post a good suggestion. &quot;In TV and movies, there is a trick that is done for night time - basically, they put a dark blue filter on the camera. For night time, there needs to be some color.  Set your ambient to a really dark blue, and your light to really pale white/yellow. It should improve things a lot.&quot; Although I think this is the affect your going for anyway, I feel as though it&#039;s not quite there.

The 4th is far to bright on both sets of pictures to make a game scary at all for me. The 3rd is not too light but isn&#039;t too dark but rather looks like it&#039;s a day time with some extra light as the flashlight.</description>
		<content:encoded><![CDATA[<p>At first I was going to say that 1 is far too dark to be playable but then I saw your post on the indiegamer forum where the pictures were a lot bigger.  After seeing the bigger pictures, 1 is playable but the character is just to close to the background color. </p>
<p>The #2 one is probably the closest to what I would consider a zombie style, although I think Accord at the indiegame forum did post a good suggestion. &#8220;In TV and movies, there is a trick that is done for night time &#8211; basically, they put a dark blue filter on the camera. For night time, there needs to be some color.  Set your ambient to a really dark blue, and your light to really pale white/yellow. It should improve things a lot.&#8221; Although I think this is the affect your going for anyway, I feel as though it&#8217;s not quite there.</p>
<p>The 4th is far to bright on both sets of pictures to make a game scary at all for me. The 3rd is not too light but isn&#8217;t too dark but rather looks like it&#8217;s a day time with some extra light as the flashlight.</p>
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		<title>By: Reives</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133158</link>
		<dc:creator>Reives</dc:creator>
		<pubDate>Sun, 15 Feb 2009 03:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133158</guid>
		<description>I think to convey darkness, it is often effective to work with the greyscale on top of toning down the actual brightness. A higher greyscale combined with a much lower displacement of brightness should give it a lack-of-light atmosphere yet still keep the visibility effectively high.</description>
		<content:encoded><![CDATA[<p>I think to convey darkness, it is often effective to work with the greyscale on top of toning down the actual brightness. A higher greyscale combined with a much lower displacement of brightness should give it a lack-of-light atmosphere yet still keep the visibility effectively high.</p>
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		<title>By: Travisuped</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133156</link>
		<dc:creator>Travisuped</dc:creator>
		<pubDate>Sun, 15 Feb 2009 00:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133156</guid>
		<description>Alright. Picture 2 would be just barely playable if I were really into the game. Picture 1 would be totally unplayable.

However, I&#039;ve taken to bumping my gamma up to 1.5 for all values using xgamma, and at that setting, any of those images above would be workable.</description>
		<content:encoded><![CDATA[<p>Alright. Picture 2 would be just barely playable if I were really into the game. Picture 1 would be totally unplayable.</p>
<p>However, I&#8217;ve taken to bumping my gamma up to 1.5 for all values using xgamma, and at that setting, any of those images above would be workable.</p>
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		<title>By: Russell</title>
		<link>http://www.gameproducer.net/2009/02/14/screen-brightness-what-a-nasty-thing/comment-page-1/#comment-133151</link>
		<dc:creator>Russell</dc:creator>
		<pubDate>Sat, 14 Feb 2009 21:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2450#comment-133151</guid>
		<description>I like #1 the best, by far.  Sure, the shadows get a *bit* murky, but just have enough local lights to add contrast and interest to certain areas, and you&#039;ve got yourself a moody zombie game!</description>
		<content:encoded><![CDATA[<p>I like #1 the best, by far.  Sure, the shadows get a *bit* murky, but just have enough local lights to add contrast and interest to certain areas, and you&#8217;ve got yourself a moody zombie game!</p>
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