<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 21 Things That Will Help You Finish Your Game</title>
	<atom:link href="http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-140254</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 04 May 2010 11:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-140254</guid>
		<description>Hmm, old post but this was a good one. 

Had to comment :)</description>
		<content:encoded><![CDATA[<p>Hmm, old post but this was a good one. </p>
<p>Had to comment :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-136186</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 11 Sep 2009 17:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-136186</guid>
		<description>I sort of disagree with the notion to avoid meetings. Meetings can be invigorating if only because they are scary. When you schedule meetings not only do you make a commitment to others to be there, but you also make a commitment to show some progress. 

Take it from someone who has been to meetings with nothing to show, or nearly ended up in such a position--it&#039;s socially terrifying. 

Meetings also allow you to bounce ideas off others and vice-versa, using each other as sounding boards. After all, two-heads ARE better than one.

The one thing to avoid is design-by-committee. You know, those meetings were each person chips in a mediocre idea that disregards the harmony of the design as a whole, followed by everyone spontaniously agreeing that the idea in question is an awesome idea. Another common term for this is &quot;circle-jerking&quot;, but enough of that.

If your interested in the topic you might want to pursue further reading. A good place to start is &quot;Tools for Teams: Building effective Teams in the Workplace&quot; which is a book composed of several extracts from other texts, and utilized by the University of Phoenix as regular course material.

On an unrelated note I find your blog both refreshing and insightful in many aspects. It has a taste of the amateur which attests to both the authors experience and veracity.</description>
		<content:encoded><![CDATA[<p>I sort of disagree with the notion to avoid meetings. Meetings can be invigorating if only because they are scary. When you schedule meetings not only do you make a commitment to others to be there, but you also make a commitment to show some progress. </p>
<p>Take it from someone who has been to meetings with nothing to show, or nearly ended up in such a position&#8211;it&#8217;s socially terrifying. </p>
<p>Meetings also allow you to bounce ideas off others and vice-versa, using each other as sounding boards. After all, two-heads ARE better than one.</p>
<p>The one thing to avoid is design-by-committee. You know, those meetings were each person chips in a mediocre idea that disregards the harmony of the design as a whole, followed by everyone spontaniously agreeing that the idea in question is an awesome idea. Another common term for this is &#8220;circle-jerking&#8221;, but enough of that.</p>
<p>If your interested in the topic you might want to pursue further reading. A good place to start is &#8220;Tools for Teams: Building effective Teams in the Workplace&#8221; which is a book composed of several extracts from other texts, and utilized by the University of Phoenix as regular course material.</p>
<p>On an unrelated note I find your blog both refreshing and insightful in many aspects. It has a taste of the amateur which attests to both the authors experience and veracity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Legendary Hoamaru</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-133272</link>
		<dc:creator>Legendary Hoamaru</dc:creator>
		<pubDate>Sun, 22 Feb 2009 12:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-133272</guid>
		<description>#9 and #11 are extremely great suggestions, and it&#039;s something I always do with my projects now.  I love seeing the progress and it also gets other people interested knowing that the project is still going on strong.</description>
		<content:encoded><![CDATA[<p>#9 and #11 are extremely great suggestions, and it&#8217;s something I always do with my projects now.  I love seeing the progress and it also gets other people interested knowing that the project is still going on strong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-133250</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sat, 21 Feb 2009 12:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-133250</guid>
		<description>Putting a deadline is not impossible. It&#039;s pretty easy actually... I&#039;ll publish an article about this in a minute :)</description>
		<content:encoded><![CDATA[<p>Putting a deadline is not impossible. It&#8217;s pretty easy actually&#8230; I&#8217;ll publish an article about this in a minute :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lamonte &#124; Free FPS Games</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-133242</link>
		<dc:creator>Lamonte &#124; Free FPS Games</dc:creator>
		<pubDate>Fri, 20 Feb 2009 19:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-133242</guid>
		<description>Putting a deadline.  I think you shouldn&#039;t put a deadline on the complete project as thats nearly impossible unless your an A List game developer and is never late.  I think it&#039;s best to put deadlines on single areas of your game.

For example: 1. 1 week to create a story line, Due Date: 2.25.09; 2. 2 days to outsource sketch art &amp; 3D Designs for them sketch designs

etc.. good post though.</description>
		<content:encoded><![CDATA[<p>Putting a deadline.  I think you shouldn&#8217;t put a deadline on the complete project as thats nearly impossible unless your an A List game developer and is never late.  I think it&#8217;s best to put deadlines on single areas of your game.</p>
<p>For example: 1. 1 week to create a story line, Due Date: 2.25.09; 2. 2 days to outsource sketch art &amp; 3D Designs for them sketch designs</p>
<p>etc.. good post though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-133214</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 19 Feb 2009 08:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-133214</guid>
		<description>Yeh, #5 is the tricky one ;)</description>
		<content:encoded><![CDATA[<p>Yeh, #5 is the tricky one ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toni Mäkinen</title>
		<link>http://www.gameproducer.net/2009/02/19/21-things-that-will-help-you-finish-your-game/comment-page-1/#comment-133209</link>
		<dc:creator>Toni Mäkinen</dc:creator>
		<pubDate>Wed, 18 Feb 2009 22:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2475#comment-133209</guid>
		<description>Well, 12 out of 21. That&#039;s pretty good... NOT. Man, I need to make more rule number 5</description>
		<content:encoded><![CDATA[<p>Well, 12 out of 21. That&#8217;s pretty good&#8230; NOT. Man, I need to make more rule number 5</p>
]]></content:encoded>
	</item>
</channel>
</rss>
