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	<title>Comments on: How Long Will That Take? (How to Figure Out What Estimations Really Mean)</title>
	<atom:link href="http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133359</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 27 Feb 2009 06:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133359</guid>
		<description>That&#039;s the spirit. :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s the spirit. :)</p>
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		<title>By: Leadwerks</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133354</link>
		<dc:creator>Leadwerks</dc:creator>
		<pubDate>Thu, 26 Feb 2009 22:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133354</guid>
		<description>I believe that one &quot;man day&quot; equals approximately 2.5 &quot;woman days&quot;.</description>
		<content:encoded><![CDATA[<p>I believe that one &#8220;man day&#8221; equals approximately 2.5 &#8220;woman days&#8221;.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133347</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 26 Feb 2009 16:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133347</guid>
		<description>Eric: heh, indeed. Not to mention score points, experience points... ;)

Jake: Man days sounds cool :)
(although I think some companies use &quot;man days&quot; to mean &quot;real days&quot;...)</description>
		<content:encoded><![CDATA[<p>Eric: heh, indeed. Not to mention score points, experience points&#8230; ;)</p>
<p>Jake: Man days sounds cool :)<br />
(although I think some companies use &#8220;man days&#8221; to mean &#8220;real days&#8221;&#8230;)</p>
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		<title>By: Toni Mäkinen</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133345</link>
		<dc:creator>Toni Mäkinen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 15:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133345</guid>
		<description>Speaking of time management, something funny: http://www.gamedev.net/community/forums/topic.asp?topic_id=525510</description>
		<content:encoded><![CDATA[<p>Speaking of time management, something funny: <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=525510" rel="nofollow">http://www.gamedev.net/community/forums/topic.asp?topic_id=525510</a></p>
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		<title>By: Lukasz Kmiecik</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133336</link>
		<dc:creator>Lukasz Kmiecik</dc:creator>
		<pubDate>Thu, 26 Feb 2009 07:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133336</guid>
		<description>When I estimate task I always take final value and multiply it by 3.1415. From my developer experience now I know that it works perfectly - you never take into consideration all the problems which you will have, discussions, web browsing and so on...</description>
		<content:encoded><![CDATA[<p>When I estimate task I always take final value and multiply it by 3.1415. From my developer experience now I know that it works perfectly &#8211; you never take into consideration all the problems which you will have, discussions, web browsing and so on&#8230;</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133333</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 26 Feb 2009 06:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133333</guid>
		<description>I just use &quot;man days&quot; (yes I know it&#039;s sexist and should be people days), and then map onto &quot;real time&quot;.  Works fine as long as contingency is built in.  For example, never map a man day of code onto a real day as you will not get 8 hours done when you&#039;ve answered emails, browsed the web, talked to colleagues, deal with unexpected stuff etc.</description>
		<content:encoded><![CDATA[<p>I just use &#8220;man days&#8221; (yes I know it&#8217;s sexist and should be people days), and then map onto &#8220;real time&#8221;.  Works fine as long as contingency is built in.  For example, never map a man day of code onto a real day as you will not get 8 hours done when you&#8217;ve answered emails, browsed the web, talked to colleagues, deal with unexpected stuff etc.</p>
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		<title>By: Leadwerks</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133332</link>
		<dc:creator>Leadwerks</dc:creator>
		<pubDate>Thu, 26 Feb 2009 06:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133332</guid>
		<description>I guess the difference is it&#039;s my ass on the line if my estimate is too short.</description>
		<content:encoded><![CDATA[<p>I guess the difference is it&#8217;s my ass on the line if my estimate is too short.</p>
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		<title>By: Leadwerks</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133331</link>
		<dc:creator>Leadwerks</dc:creator>
		<pubDate>Thu, 26 Feb 2009 06:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133331</guid>
		<description>I usually assume terrible unforeseen consequences will arise, and mull projects over for a long time before starting them, sometimes up to a year.  When it comes time to actually implement ideas, I am usually far ahead of schedule.</description>
		<content:encoded><![CDATA[<p>I usually assume terrible unforeseen consequences will arise, and mull projects over for a long time before starting them, sometimes up to a year.  When it comes time to actually implement ideas, I am usually far ahead of schedule.</p>
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		<title>By: Eric Petersen</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133330</link>
		<dc:creator>Eric Petersen</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133330</guid>
		<description>I would advise against using points in terms of game development progress.  In every case that I have used the term points, it has meant percentage points for royalties on sales.</description>
		<content:encoded><![CDATA[<p>I would advise against using points in terms of game development progress.  In every case that I have used the term points, it has meant percentage points for royalties on sales.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/02/25/how-long-will-that-take-how-to-figure-out-what-estimations-really-mean/comment-page-1/#comment-133329</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2531#comment-133329</guid>
		<description>That indeed can be a problem, and that&#039;s why it is suggested to use words such as &quot;development days&quot; or &quot;estimation days&quot; to ensure that it wouldn&#039;t get confusing.</description>
		<content:encoded><![CDATA[<p>That indeed can be a problem, and that&#8217;s why it is suggested to use words such as &#8220;development days&#8221; or &#8220;estimation days&#8221; to ensure that it wouldn&#8217;t get confusing.</p>
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