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	<title>Comments on: Top 10 Secrets of Game Production</title>
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	<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Rodrigo Contreras</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133491</link>
		<dc:creator>Rodrigo Contreras</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133491</guid>
		<description>Ouh. :)</description>
		<content:encoded><![CDATA[<p>Ouh. :)</p>
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	</item>
	<item>
		<title>By: free3dart</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133490</link>
		<dc:creator>free3dart</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133490</guid>
		<description>10th point, I always do.</description>
		<content:encoded><![CDATA[<p>10th point, I always do.</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133488</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133488</guid>
		<description>Rodrigo: those weren&#039;t my points - Seth Godin mentions them for marketing. ;)

Finish sounds like a great 11th point :)</description>
		<content:encoded><![CDATA[<p>Rodrigo: those weren&#8217;t my points &#8211; Seth Godin mentions them for marketing. ;)</p>
<p>Finish sounds like a great 11th point :)</p>
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	</item>
	<item>
		<title>By: Rodrigo Contreras</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133487</link>
		<dc:creator>Rodrigo Contreras</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133487</guid>
		<description>I would add an 11th:
&quot;Do and Finish&quot;.</description>
		<content:encoded><![CDATA[<p>I would add an 11th:<br />
&#8220;Do and Finish&#8221;.</p>
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	</item>
	<item>
		<title>By: Rodrigo Contreras</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133486</link>
		<dc:creator>Rodrigo Contreras</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133486</guid>
		<description>@Juuso: I disagree with you in this case. When we say &quot;Test, measure and optimize&quot;, this is based in an interative and cientific approach on how to improove something (may this a process, a product, an experience, whatever). You need to know where to polish.

Thats why I think it should consider: Design, Test, Measure, Optimize.</description>
		<content:encoded><![CDATA[<p>@Juuso: I disagree with you in this case. When we say &#8220;Test, measure and optimize&#8221;, this is based in an interative and cientific approach on how to improove something (may this a process, a product, an experience, whatever). You need to know where to polish.</p>
<p>Thats why I think it should consider: Design, Test, Measure, Optimize.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133449</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Tue, 03 Mar 2009 11:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133449</guid>
		<description>Inspired by Clean3d:

http://share.xboxlife.dk/file/ntbjmjk5zte1n2uymdy1nwqznwrkzmi1m2i3ogixnti.jpg

http://share.xboxlife.dk/file/m2m2ztbloge4nznhnmnlmdg2mmiwytbjntu4mdmwntk.jpg

Might save us all! :D</description>
		<content:encoded><![CDATA[<p>Inspired by Clean3d:</p>
<p><a href="http://share.xboxlife.dk/file/ntbjmjk5zte1n2uymdy1nwqznwrkzmi1m2i3ogixnti.jpg" rel="nofollow">http://share.xboxlife.dk/file/ntbjmjk5zte1n2uymdy1nwqznwrkzmi1m2i3ogixnti.jpg</a></p>
<p><a href="http://share.xboxlife.dk/file/m2m2ztbloge4nznhnmnlmdg2mmiwytbjntu4mdmwntk.jpg" rel="nofollow">http://share.xboxlife.dk/file/m2m2ztbloge4nznhnmnlmdg2mmiwytbjntu4mdmwntk.jpg</a></p>
<p>Might save us all! :D</p>
]]></content:encoded>
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	<item>
		<title>By: shadhex</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133448</link>
		<dc:creator>shadhex</dc:creator>
		<pubDate>Tue, 03 Mar 2009 11:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133448</guid>
		<description>Haha I like number 7.  It&#039;s almost like saying, &quot;It&#039;s either true or false&quot;.  Hard to argue a point like that :)</description>
		<content:encoded><![CDATA[<p>Haha I like number 7.  It&#8217;s almost like saying, &#8220;It&#8217;s either true or false&#8221;.  Hard to argue a point like that :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clean3d</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133441</link>
		<dc:creator>Clean3d</dc:creator>
		<pubDate>Tue, 03 Mar 2009 00:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133441</guid>
		<description>These are all great, but I especially agree with #10 as well. A lot of what you read you don&#039;t really &quot;learn&quot; until you&#039;re using it in day-to-day work. Lots of times I read stuff and then just ignore it, eventually learning the truth of it the hard way.

Right now all my desktop has for a wallpaper are the words &quot;stop goofing off :)&quot;. Productivity is up.</description>
		<content:encoded><![CDATA[<p>These are all great, but I especially agree with #10 as well. A lot of what you read you don&#8217;t really &#8220;learn&#8221; until you&#8217;re using it in day-to-day work. Lots of times I read stuff and then just ignore it, eventually learning the truth of it the hard way.</p>
<p>Right now all my desktop has for a wallpaper are the words &#8220;stop goofing off :)&#8221;. Productivity is up.</p>
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	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/03/02/top-10-secrets-of-game-production/comment-page-1/#comment-133438</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2597#comment-133438</guid>
		<description>Fore sure agreed on no.10.  Also it&#039;s possible to choose a (very) wide niche if you make Casual games.  But I guess the same applies, are you making a match-3 or a HO game?  Maybe best not to do both, although I have seen a few games that mix genres quite well like Shop n Spree (was in the top 10).</description>
		<content:encoded><![CDATA[<p>Fore sure agreed on no.10.  Also it&#8217;s possible to choose a (very) wide niche if you make Casual games.  But I guess the same applies, are you making a match-3 or a HO game?  Maybe best not to do both, although I have seen a few games that mix genres quite well like Shop n Spree (was in the top 10).</p>
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