<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Some Things One Gotta Do To Avoid Coding&#8230;</title>
	<atom:link href="http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Clement @ thewayofmoney.com</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133635</link>
		<dc:creator>Clement @ thewayofmoney.com</dc:creator>
		<pubDate>Tue, 10 Mar 2009 13:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133635</guid>
		<description>This is a quality post Juuso. Made me laugh out loud.</description>
		<content:encoded><![CDATA[<p>This is a quality post Juuso. Made me laugh out loud.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133600</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Sun, 08 Mar 2009 12:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133600</guid>
		<description>Hah hah, fair enough :)</description>
		<content:encoded><![CDATA[<p>Hah hah, fair enough :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hakushi</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133594</link>
		<dc:creator>Hakushi</dc:creator>
		<pubDate>Sat, 07 Mar 2009 23:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133594</guid>
		<description>@Juuso : Wish i could, but my computer is my TV , gonna make things harder if i sell it.</description>
		<content:encoded><![CDATA[<p>@Juuso : Wish i could, but my computer is my TV , gonna make things harder if i sell it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DtD Software</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133577</link>
		<dc:creator>DtD Software</dc:creator>
		<pubDate>Fri, 06 Mar 2009 20:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133577</guid>
		<description>I agree with Sargon. Programming generic engine stuff is as boring as hell. You get tired of numbers and stuff streaming out the debug window instead of towers and enemies moving around the screen.

~DtD</description>
		<content:encoded><![CDATA[<p>I agree with Sargon. Programming generic engine stuff is as boring as hell. You get tired of numbers and stuff streaming out the debug window instead of towers and enemies moving around the screen.</p>
<p>~DtD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133575</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Fri, 06 Mar 2009 19:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133575</guid>
		<description>Juuso,

I don&#039;t think motivation can be high all the time, not even most of the time.
After working for severals month on your game, motivation can change(duh).
And thinking that &quot;if you like so much making games, how come you are not excited about it every day&quot; is not the right thought.
My problem is also that I work part time, and when I eventually do get allot of motivation, I need to start going to work again.

The thing is, the more you are getting closer to finishing your game, the more your game is part of reality and less of imagination.
Imagining how things will be in the future can motivate allot.
So I guess you need different kinds of motivations when you are advancing with your game.
If your gameplay is not what you imagined it will be, then it might be demotivating, and you should try to fix it.

Bottom line, I am quite motivated to work on my game. Though, I believe I am not as thrilled about it as I was some time ago.
I don&#039;t know if its because I am working part time or not.</description>
		<content:encoded><![CDATA[<p>Juuso,</p>
<p>I don&#8217;t think motivation can be high all the time, not even most of the time.<br />
After working for severals month on your game, motivation can change(duh).<br />
And thinking that &#8220;if you like so much making games, how come you are not excited about it every day&#8221; is not the right thought.<br />
My problem is also that I work part time, and when I eventually do get allot of motivation, I need to start going to work again.</p>
<p>The thing is, the more you are getting closer to finishing your game, the more your game is part of reality and less of imagination.<br />
Imagining how things will be in the future can motivate allot.<br />
So I guess you need different kinds of motivations when you are advancing with your game.<br />
If your gameplay is not what you imagined it will be, then it might be demotivating, and you should try to fix it.</p>
<p>Bottom line, I am quite motivated to work on my game. Though, I believe I am not as thrilled about it as I was some time ago.<br />
I don&#8217;t know if its because I am working part time or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cray</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133546</link>
		<dc:creator>Cray</dc:creator>
		<pubDate>Fri, 06 Mar 2009 15:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133546</guid>
		<description>&quot;Gotta check the forums again&quot; too if you made any posts there the first time!</description>
		<content:encoded><![CDATA[<p>&#8220;Gotta check the forums again&#8221; too if you made any posts there the first time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133530</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 06 Mar 2009 05:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133530</guid>
		<description>Hakushi: sell your TV.

DtD: ;)</description>
		<content:encoded><![CDATA[<p>Hakushi: sell your TV.</p>
<p>DtD: ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DtD Software</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133525</link>
		<dc:creator>DtD Software</dc:creator>
		<pubDate>Fri, 06 Mar 2009 02:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133525</guid>
		<description>I think you missed a few youtube runs in there =P

~DtD</description>
		<content:encoded><![CDATA[<p>I think you missed a few youtube runs in there =P</p>
<p>~DtD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psycho</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133524</link>
		<dc:creator>psycho</dc:creator>
		<pubDate>Thu, 05 Mar 2009 22:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133524</guid>
		<description>So you get it out, and now go work!</description>
		<content:encoded><![CDATA[<p>So you get it out, and now go work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hakushi</title>
		<link>http://www.gameproducer.net/2009/03/05/some-things-one-gotta-do-to-avoid-coding/comment-page-1/#comment-133522</link>
		<dc:creator>Hakushi</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2608#comment-133522</guid>
		<description>Sometime when you can only work part time on your game, it&#039;s hard to have motivation after a 10h day at work.
 That&#039;s why i&#039;m thinking to get back to Freelance, more control of the time available and the motivation.

And my first excuse to not working on my game : watching TV Show, i usually think &quot;gonna watch one episode of House MD, and after gonna finish &quot;, most of the time i finally watch 4 or 5  T_T And end up to not work at all :x

I&#039;m trying to find an issue to this problem of motivation, if anybody have tips, i&#039;m open :p</description>
		<content:encoded><![CDATA[<p>Sometime when you can only work part time on your game, it&#8217;s hard to have motivation after a 10h day at work.<br />
 That&#8217;s why i&#8217;m thinking to get back to Freelance, more control of the time available and the motivation.</p>
<p>And my first excuse to not working on my game : watching TV Show, i usually think &#8220;gonna watch one episode of House MD, and after gonna finish &#8220;, most of the time i finally watch 4 or 5  T_T And end up to not work at all :x</p>
<p>I&#8217;m trying to find an issue to this problem of motivation, if anybody have tips, i&#8217;m open :p</p>
]]></content:encoded>
	</item>
</channel>
</rss>
