Happy Aprils Fools To You! (Here’s Stats & Emails For Yesterday’s “Announcement”)

So, yesterday it was Aprils Fools Day and my bounty hunting blog post of course was not real. Here’s some stats the site got, and some emails I received – names taken away of course. (Mots of the comments and emails I got were people wishing happy Aprils Fools Day, although there were actually some very encouraging emails too)

Yesterday, the BountyHunters.fi got 394 visit and 410 page views. Sources:

  • gameproducer.net (138 visits – 34.85%)
  • techcrunch.com (128 visits – 32.32%)
  • (direct) (82 visits – 20.71%)
  • google.com (18 visits – 4.55%)

The site made it to Techcrunch, with a comment:

This company’s mission is to track down software pirates who share video games illegally. They’re looking for new bounty hunters to join their team. “If you can’t beat your enemies, beat your friends”

(Check out their page, there’s nice list of April Fools Day stuff)

I got couple of congratulation emails saying “too bad you are not making games any more, but good luck”. One guy was bit hesitant: “Today is also April Fools day. If you serious you picked a bad day to do your announcement.” (Indeed)

I also got 2 very nice emails: (I won’t be mentioning names though). One was from one dad of 4 boys:

Glad you enjoyed the ride on the Game-making adventure.
Interesting that your next adventure is going after software pirates.
Are you going after the techniques used, or trying to bust the violators?

I have 4 boys who are pretty good on computers and always looking for games from friends (much to my disagreement). They are always trying to get ISOs from P2P servers (yeah, ridiculous 1bit/sec) and CRACK codes. They keep finding new stuff (well, new to me) like Hamachi server. Are you interested in stuff like WHAT and HOW they do that stuff?

Now now dad, who is the one who ordered the grand internet connection and who is the person who gave these boys computers? (Just kidding here – a bit.)

Check this email: young guy wants to stop pirates
And last but definitely not least is an email from a 16-year old kid who applied for a job (again won’t be mentioning names/addresses). To be honest, I think that this email shows that we are really talking too much about pirates and concentrating on them. Look at what this youngster thinks about piratism:

Hi my name is (edited away). I am 16 and I live in (edited away). I want to work for your company to stop pirates. I have unlimited time on my hands, so I want to be able to use that time to stop pirating. I want to rid the Internet of these disgusting people who take away all the hard work and money developers put into making a game. Since I do not have a job and I (edited: something taken away), I can use all my time to help your company in stopping pirating, and shut down sites like (edited, taken away urls of 2 major pirate sites) and bring justice to the pirates themselves.

I believe I have all the necessary skills for your company to track down pirates and report them. Using all resources available, I will stop every pirate possible. I hope you see me as a suitable candidate for your company. Thank you for your time.

(Of course I hope that this email was not Aprils Fools Day trick done on me…)

When I was 16, I think I was pirating close to everything and anything. I did buy some games, but the 80 000 other video games I owned were pirate copies. I think that emails shows (and I’m quite positive that it’s a real email, not tricking back at me) that there’s also young guys who really dislike piracy.

I think this guy should be rewarded, and for that – I’d ask your help.

Since I don’t want to share this guy’s contact info (unless of course he chooses to do so), I’d like you to donate a game for this guy. If you have created a game, please consider emailing me and giving download instructions / registration key (or whatever it takes to get a copy of your game to this guy).

I’d like us all to donate this guy a game – and show good will. I think the satisfaction from giving a game is a reward on it’s own, but I’ll also put a little extra, and will list every donater’s site in this site.

We developers have tendency to “whine” about piratism, and I’d like us to show good will and stop whining and start rewarding behavior we want. If you’d like to join this short “campaign” and reward this kid for his good actions, then please email me and give me instructions on how can I forward the free copy to the guy who wrote that email.

Thanks in advance.

And happy Aprils Fools Day – hopefully my yesterday’s trick wasn’t (too) cruel.

3 thoughts on “Happy Aprils Fools To You! (Here’s Stats & Emails For Yesterday’s “Announcement”)

  1. Ezequiel: dunno if there’s any bounties (I think not, but who knows?).

    DtD: okay. I’ll let him know.

  2. DtD Tower Defense 2 isn’t done yet, but I would be more than happy to give him a copy when it is done sometime this summer!

    ~DtD

  3. Even if your post was obviously fake (seriously, don’t you ever consider taking a job as an actor :) ), it made me think… Are there any “bounties” being paid? I mean, is there any game company paying bounties to people who is willing to turn pirates in?

    Anyway. I really, really, would want to see a game with a perfect copy protection. That way game companies will be shown for once and for all that certain people is NOT willing to pay the price their product costs anyway. And maybe then they’ll start thinking about something different like, mmm… I don’t know… making cheaper games?

    I mean, there is an underlying assumption that people can’t live without computer games. And that if you made a copy protection so perfect that nobody could copy a game, people would rush to the game store to buy the game.

    I think that I, like many people, would just skip for the next cost effective thing.

    There was a slashdot article on the past weeks:
    http://games.slashdot.org/article.pl?sid=09/03/31/0015225&from=rss

    that gave some interesting statistics. Last generation titles cost in average $10 million. And this generation titles cost more than twice than that.

    Another interesting number is that a wii game needs to sell 1 million copies to make a profit, but most sell less than 150,000. That’s interesting, since I wouldn’t think piracy is a huge problem to the Wii (at least not in the US). I don’t think “converting pirates” would be enough to turn a 150,000 copies flop into a 1 million success.