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	<title>Comments on: Happy Aprils Fools To You! (Here&#8217;s Stats &amp; Emails For Yesterday&#8217;s &#8220;Announcement&#8221;)</title>
	<atom:link href="http://www.gameproducer.net/2009/04/02/happy-aprils-fools-to-you-heres-stats-emails-for-yesterdays-announcement/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/04/02/happy-aprils-fools-to-you-heres-stats-emails-for-yesterdays-announcement/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/02/happy-aprils-fools-to-you-heres-stats-emails-for-yesterdays-announcement/comment-page-1/#comment-133971</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2774#comment-133971</guid>
		<description>Ezequiel: dunno if there&#039;s any bounties (I think not, but who knows?). 

DtD: okay. I&#039;ll let him know.</description>
		<content:encoded><![CDATA[<p>Ezequiel: dunno if there&#8217;s any bounties (I think not, but who knows?). </p>
<p>DtD: okay. I&#8217;ll let him know.</p>
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		<title>By: DtD Software</title>
		<link>http://www.gameproducer.net/2009/04/02/happy-aprils-fools-to-you-heres-stats-emails-for-yesterdays-announcement/comment-page-1/#comment-133948</link>
		<dc:creator>DtD Software</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2774#comment-133948</guid>
		<description>DtD Tower Defense 2 isn&#039;t done yet, but I would be more than happy to give him a copy when it is done sometime this summer!

~DtD</description>
		<content:encoded><![CDATA[<p>DtD Tower Defense 2 isn&#8217;t done yet, but I would be more than happy to give him a copy when it is done sometime this summer!</p>
<p>~DtD</p>
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		<title>By: Ezequiel</title>
		<link>http://www.gameproducer.net/2009/04/02/happy-aprils-fools-to-you-heres-stats-emails-for-yesterdays-announcement/comment-page-1/#comment-133947</link>
		<dc:creator>Ezequiel</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2774#comment-133947</guid>
		<description>Even if your post was obviously fake (seriously, don&#039;t you ever consider taking a job as an actor :) ), it made me think... Are there any &quot;bounties&quot; being paid? I mean, is there any game company paying bounties to people who is willing to turn pirates in?

Anyway. I really, really, would want to see a game with a perfect copy protection. That way game companies will be shown for once and for all that certain people is NOT willing to pay the price their product costs anyway. And maybe then they&#039;ll start thinking about something different like, mmm... I don&#039;t know... making cheaper games?

I mean, there is an underlying assumption that people can&#039;t live without computer games. And that if you made a copy protection so perfect that nobody could copy a game, people would rush to the game store to buy the game. 

I think that I, like many people, would just skip for the next cost effective thing.

There was a slashdot article on the past weeks:
http://games.slashdot.org/article.pl?sid=09/03/31/0015225&amp;from=rss

that gave some interesting statistics. Last generation titles cost in average $10 million. And this generation titles cost more than twice than that. 

Another interesting number is that a wii game needs to sell 1 million copies to make a profit, but most sell less than 150,000. That&#039;s interesting, since I wouldn&#039;t think piracy is a huge problem to the Wii  (at least not in the US). I don&#039;t think &quot;converting pirates&quot; would be enough to turn a 150,000 copies flop into a 1 million success.</description>
		<content:encoded><![CDATA[<p>Even if your post was obviously fake (seriously, don&#8217;t you ever consider taking a job as an actor :) ), it made me think&#8230; Are there any &#8220;bounties&#8221; being paid? I mean, is there any game company paying bounties to people who is willing to turn pirates in?</p>
<p>Anyway. I really, really, would want to see a game with a perfect copy protection. That way game companies will be shown for once and for all that certain people is NOT willing to pay the price their product costs anyway. And maybe then they&#8217;ll start thinking about something different like, mmm&#8230; I don&#8217;t know&#8230; making cheaper games?</p>
<p>I mean, there is an underlying assumption that people can&#8217;t live without computer games. And that if you made a copy protection so perfect that nobody could copy a game, people would rush to the game store to buy the game. </p>
<p>I think that I, like many people, would just skip for the next cost effective thing.</p>
<p>There was a slashdot article on the past weeks:<br />
<a href="http://games.slashdot.org/article.pl?sid=09/03/31/0015225&#038;from=rss" rel="nofollow">http://games.slashdot.org/article.pl?sid=09/03/31/0015225&#038;from=rss</a></p>
<p>that gave some interesting statistics. Last generation titles cost in average $10 million. And this generation titles cost more than twice than that. </p>
<p>Another interesting number is that a wii game needs to sell 1 million copies to make a profit, but most sell less than 150,000. That&#8217;s interesting, since I wouldn&#8217;t think piracy is a huge problem to the Wii  (at least not in the US). I don&#8217;t think &#8220;converting pirates&#8221; would be enough to turn a 150,000 copies flop into a 1 million success.</p>
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