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	<title>Comments on: &#8220;How to Make a Game in 48 Hours&#8221; (Video by 2D Boy)</title>
	<atom:link href="http://www.gameproducer.net/2009/04/13/how-to-make-a-game-in-48-hours-video-by-2d-boy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/04/13/how-to-make-a-game-in-48-hours-video-by-2d-boy/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/13/how-to-make-a-game-in-48-hours-video-by-2d-boy/comment-page-1/#comment-134242</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 14 Apr 2009 16:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2850#comment-134242</guid>
		<description>Too bad 90% of the events happen like other end of the world (and not here in Finland), although I also agree that attending to events like this is a really good idea: you can make contacts and get perspective on game making. Perspective you don&#039;t find just staring at your computer screen... :)</description>
		<content:encoded><![CDATA[<p>Too bad 90% of the events happen like other end of the world (and not here in Finland), although I also agree that attending to events like this is a really good idea: you can make contacts and get perspective on game making. Perspective you don&#8217;t find just staring at your computer screen&#8230; :)</p>
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		<title>By: Alejo AC</title>
		<link>http://www.gameproducer.net/2009/04/13/how-to-make-a-game-in-48-hours-video-by-2d-boy/comment-page-1/#comment-134240</link>
		<dc:creator>Alejo AC</dc:creator>
		<pubDate>Tue, 14 Apr 2009 13:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2850#comment-134240</guid>
		<description>This was good advice when we were at the Global Game Jam.

But unfortunately it wasnt´t very easy to follow every point, specially the &quot;adjust your expectative&quot; and &quot;don´t fall in love&quot; ones, these seems very clear when planning and get very tricky when in development.

I encourage everybody to take part in events like this whether your are profesional or amateur. It´s pefect to live a complete cycle and to experiment production methodologies (like some form of mutilated scrum we used).</description>
		<content:encoded><![CDATA[<p>This was good advice when we were at the Global Game Jam.</p>
<p>But unfortunately it wasnt´t very easy to follow every point, specially the &#8220;adjust your expectative&#8221; and &#8220;don´t fall in love&#8221; ones, these seems very clear when planning and get very tricky when in development.</p>
<p>I encourage everybody to take part in events like this whether your are profesional or amateur. It´s pefect to live a complete cycle and to experiment production methodologies (like some form of mutilated scrum we used).</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/13/how-to-make-a-game-in-48-hours-video-by-2d-boy/comment-page-1/#comment-134237</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 14 Apr 2009 03:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2850#comment-134237</guid>
		<description>I seriously need to update my layout :)</description>
		<content:encoded><![CDATA[<p>I seriously need to update my layout :)</p>
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