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	<title>Comments on: How Is It Like To Develop Games For Mac?</title>
	<atom:link href="http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134502</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Sun, 03 May 2009 09:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134502</guid>
		<description>---ah Vista! haha--

I could install Vista yeah, but as it stands I&#039;m mostly working either in flash or in unity, and both deploy cross-platform nicely.  So I have no worries right now.  I think in the event that I ever rustle up some of that money stuff... I&#039;ll more than likely own both a macbook and a windows based notebook.  

We&#039;ll see how that goes!</description>
		<content:encoded><![CDATA[<p>&#8212;ah Vista! haha&#8211;</p>
<p>I could install Vista yeah, but as it stands I&#8217;m mostly working either in flash or in unity, and both deploy cross-platform nicely.  So I have no worries right now.  I think in the event that I ever rustle up some of that money stuff&#8230; I&#8217;ll more than likely own both a macbook and a windows based notebook.  </p>
<p>We&#8217;ll see how that goes!</p>
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		<title>By: col000r</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134473</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Thu, 30 Apr 2009 10:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134473</guid>
		<description>check out Unity - http://unity3d.com</description>
		<content:encoded><![CDATA[<p>check out Unity &#8211; <a href="http://unity3d.com" rel="nofollow">http://unity3d.com</a></p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134462</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 29 Apr 2009 14:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134462</guid>
		<description>Good stuff, good stuff. I won&#039;t be going to get iMac... since my idea is to get a laptop too :)  Now I just hope Bmax will create iBMax at some point... ;)

@Mike: thanks for the cocos2d &amp; SIO2 tips. 

@Eli: luckily you can install Vista on your mac, right? :D</description>
		<content:encoded><![CDATA[<p>Good stuff, good stuff. I won&#8217;t be going to get iMac&#8230; since my idea is to get a laptop too :)  Now I just hope Bmax will create iBMax at some point&#8230; ;)</p>
<p>@Mike: thanks for the cocos2d &#038; SIO2 tips. </p>
<p>@Eli: luckily you can install Vista on your mac, right? :D</p>
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		<title>By: Mike</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134455</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 28 Apr 2009 21:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134455</guid>
		<description>I got a mac about 2 years ago and never looked back.  It was odd transitioning from visual studio/.net but once i accepted that it was different things went smoothly.  I do .net work in my day job and after getting used to Xcode/cocoa .net is just a big ass pile of classes instead of a cohesive framework.  I miss Xcode when i have to go back to visual studio.

Check out cocos2d for 2d games and SIO2 for 3d games as a great start if you do make the switch and decide to makde some iPhone games.</description>
		<content:encoded><![CDATA[<p>I got a mac about 2 years ago and never looked back.  It was odd transitioning from visual studio/.net but once i accepted that it was different things went smoothly.  I do .net work in my day job and after getting used to Xcode/cocoa .net is just a big ass pile of classes instead of a cohesive framework.  I miss Xcode when i have to go back to visual studio.</p>
<p>Check out cocos2d for 2d games and SIO2 for 3d games as a great start if you do make the switch and decide to makde some iPhone games.</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134454</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134454</guid>
		<description>After using strictly &quot;PC&quot; rigs for years I picked up  an iMac roughly two years back, and love it.  My major issue is exactly as Paul says, compatibility testing.  I&#039;m going to upgrade to a more powerful Mac soon, though I suspect I&#039;ll be dropping extra cash for power with portability.  (I too can find no real reason to move back to Win)

Just my two cents.</description>
		<content:encoded><![CDATA[<p>After using strictly &#8220;PC&#8221; rigs for years I picked up  an iMac roughly two years back, and love it.  My major issue is exactly as Paul says, compatibility testing.  I&#8217;m going to upgrade to a more powerful Mac soon, though I suspect I&#8217;ll be dropping extra cash for power with portability.  (I too can find no real reason to move back to Win)</p>
<p>Just my two cents.</p>
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		<title>By: tanseichi</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134453</link>
		<dc:creator>tanseichi</dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134453</guid>
		<description>At home I use a Mac mini (one of the recent ones with NVidia graphics) for everything. I&#039;m currently trying to get into casual game development and I use the Novashell Game Engine because it&#039;s cross platform. For random coding I use either XCode (which is good enough for me) but since I started out with BASIC years ago I&#039;m also looking at BlitzMax which recently got an update for multithreading).</description>
		<content:encoded><![CDATA[<p>At home I use a Mac mini (one of the recent ones with NVidia graphics) for everything. I&#8217;m currently trying to get into casual game development and I use the Novashell Game Engine because it&#8217;s cross platform. For random coding I use either XCode (which is good enough for me) but since I started out with BASIC years ago I&#8217;m also looking at BlitzMax which recently got an update for multithreading).</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134452</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 28 Apr 2009 18:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134452</guid>
		<description>@Marcin: yeh, good piece of advice...

@tonic: cool :)</description>
		<content:encoded><![CDATA[<p>@Marcin: yeh, good piece of advice&#8230;</p>
<p>@tonic: cool :)</p>
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		<title>By: Marcin Seredynski</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134451</link>
		<dc:creator>Marcin Seredynski</dc:creator>
		<pubDate>Tue, 28 Apr 2009 17:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134451</guid>
		<description>I&#039;ve tried using a Mac after a dozen years of using PC. It just didn&#039;t work for me. I got a MacBook Pro 15&#039;&#039;, which worked well as a portable computer to watch movies on. I couldn&#039;t really do anything productive on it (not counting the stuff one does on the Internet), and I really couldn&#039;t change my habits. Maybe Macs work for some people, but I sold mine and got a nice 14&#039;&#039; Acer Aspire 2930Z. So far it&#039;s the best laptop I&#039;ve ever had - light and portable. And I even do web development on it.

Borrow a MacBook and see how does it work for you, before buying one - that&#039;s the best advice I can give.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried using a Mac after a dozen years of using PC. It just didn&#8217;t work for me. I got a MacBook Pro 15&#8221;, which worked well as a portable computer to watch movies on. I couldn&#8217;t really do anything productive on it (not counting the stuff one does on the Internet), and I really couldn&#8217;t change my habits. Maybe Macs work for some people, but I sold mine and got a nice 14&#8221; Acer Aspire 2930Z. So far it&#8217;s the best laptop I&#8217;ve ever had &#8211; light and portable. And I even do web development on it.</p>
<p>Borrow a MacBook and see how does it work for you, before buying one &#8211; that&#8217;s the best advice I can give.</p>
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	<item>
		<title>By: tonic</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134450</link>
		<dc:creator>tonic</dc:creator>
		<pubDate>Tue, 28 Apr 2009 16:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134450</guid>
		<description>@Juuso: ZB is mostly coded by memon (Mikko Mononen). He develops on Mac instead of using a partly pc based setup. :)

Just to clarify; mac is still required for iphone development since the SDK is available only for a mac. I just have a mac mini for that (any semi-recent intel-based laptop should be OK as well).</description>
		<content:encoded><![CDATA[<p>@Juuso: ZB is mostly coded by memon (Mikko Mononen). He develops on Mac instead of using a partly pc based setup. :)</p>
<p>Just to clarify; mac is still required for iphone development since the SDK is available only for a mac. I just have a mac mini for that (any semi-recent intel-based laptop should be OK as well).</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/28/how-is-it-develop-games-for-mac/comment-page-1/#comment-134449</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 28 Apr 2009 16:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2901#comment-134449</guid>
		<description>@tonic: sounds good (also checked your Zen Bound - looks just amazing!)

@paul: yeh, web games can become a headache for compatibility... do changes, test, test, test... do more changes, test, test, test again... :)</description>
		<content:encoded><![CDATA[<p>@tonic: sounds good (also checked your Zen Bound &#8211; looks just amazing!)</p>
<p>@paul: yeh, web games can become a headache for compatibility&#8230; do changes, test, test, test&#8230; do more changes, test, test, test again&#8230; :)</p>
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