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	<title>Comments on: Mini-game #1: So, I Made This Mini-Game In 2-3 Hours&#8230; (&#8220;Box Thief&#8221;)</title>
	<atom:link href="http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134631</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 11 May 2009 03:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134631</guid>
		<description>Eli: feel free to steal it ;)

bonder: heh, well... we&#039;ll see... maybe you do that? very nice ideas! :)</description>
		<content:encoded><![CDATA[<p>Eli: feel free to steal it ;)</p>
<p>bonder: heh, well&#8230; we&#8217;ll see&#8230; maybe you do that? very nice ideas! :)</p>
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		<title>By: bonder</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134625</link>
		<dc:creator>bonder</dc:creator>
		<pubDate>Sun, 10 May 2009 20:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134625</guid>
		<description>I really like what you&#039;ve been able to do so far!  If you decide to invest some more time taking this to the second level, I would suggest the following:

1) Maybe instead of a fixed timer, have a second guard move on a catwalk above the floor.  If the guard sees the player (facing toward him), then the floor guard will be summoned to make his sweep.

2) Consider letting the player toss a rock or something to distract the catwalk guard for a number of seconds.

3) Make some of the boxes be randomly worth more or less than usual, so that when the player gets one, it could affect his tactics (go back now, or stay and collect more).

4) Let the player toss boxes behind him to slow down the floor guard!

Just some thoughts!</description>
		<content:encoded><![CDATA[<p>I really like what you&#8217;ve been able to do so far!  If you decide to invest some more time taking this to the second level, I would suggest the following:</p>
<p>1) Maybe instead of a fixed timer, have a second guard move on a catwalk above the floor.  If the guard sees the player (facing toward him), then the floor guard will be summoned to make his sweep.</p>
<p>2) Consider letting the player toss a rock or something to distract the catwalk guard for a number of seconds.</p>
<p>3) Make some of the boxes be randomly worth more or less than usual, so that when the player gets one, it could affect his tactics (go back now, or stay and collect more).</p>
<p>4) Let the player toss boxes behind him to slow down the floor guard!</p>
<p>Just some thoughts!</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134560</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Wed, 06 May 2009 08:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134560</guid>
		<description>Oh, I seem to have gotten distracted and only written the above; I MENT to mention something about the prototype&#039;s actual game-play looks like it could be extracted and expounded upon to make something quite cool.  Were I a more devious character I might steal it and improve upon it.   Hmm....</description>
		<content:encoded><![CDATA[<p>Oh, I seem to have gotten distracted and only written the above; I MENT to mention something about the prototype&#8217;s actual game-play looks like it could be extracted and expounded upon to make something quite cool.  Were I a more devious character I might steal it and improve upon it.   Hmm&#8230;.</p>
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		<title>By: Eli</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134557</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Wed, 06 May 2009 07:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134557</guid>
		<description>I think all I do is prototype, haha; but at least it&#039;s fun?</description>
		<content:encoded><![CDATA[<p>I think all I do is prototype, haha; but at least it&#8217;s fun?</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134551</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Tue, 05 May 2009 19:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134551</guid>
		<description>Cool :)</description>
		<content:encoded><![CDATA[<p>Cool :)</p>
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		<title>By: d.evil</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134549</link>
		<dc:creator>d.evil</dc:creator>
		<pubDate>Tue, 05 May 2009 15:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134549</guid>
		<description>I like it;)</description>
		<content:encoded><![CDATA[<p>I like it;)</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134468</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 30 Apr 2009 04:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134468</guid>
		<description>:D</description>
		<content:encoded><![CDATA[<p>:D</p>
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		<title>By: karma</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134467</link>
		<dc:creator>karma</dc:creator>
		<pubDate>Wed, 29 Apr 2009 23:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134467</guid>
		<description>sneak cards with random catcher= baby games seriosuly i feel we will be on the opposing sides inany communique but i hope we do no not foght for real &#039;:)</description>
		<content:encoded><![CDATA[<p>sneak cards with random catcher= baby games seriosuly i feel we will be on the opposing sides inany communique but i hope we do no not foght for real &#8216;:)</p>
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		<title>By: Shadhex</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134466</link>
		<dc:creator>Shadhex</dc:creator>
		<pubDate>Wed, 29 Apr 2009 22:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134466</guid>
		<description>I read through that and I got stuck on one word for a while...NHL94? haha

@Amanda
There&#039;s a difference if you are prototyping a game idea vs prototyping software.  For your card game, it seems that the game concept is done and must be working well if you want to port it to facebook/iphone.  So at that point if you do want to write a prototype, you will put more emphasis on the actual platform.  You might write a quick prototype with facebook sdk, and one for the iphone just to see which fits best with your skills and needs.  This prototype would be a quick technical prototype for drawing cards for example.  The game engine is already done and just needs to be ported.  The truth is that you probably would want to evaluate your market and see which of the two would sell better.
If I would start writing a new card game from scratch, my first prototype would like be going to buy a deck of cards, sitting down with friends and play a bunch of hand from your game while tweaking the rules as you find flaws.  I&#039;m currently working on a board game, and this is exactly how I started it.  Once I got down the game play, I turned to the computer and started to work on the IPhone equivalent.

Cheers</description>
		<content:encoded><![CDATA[<p>I read through that and I got stuck on one word for a while&#8230;NHL94? haha</p>
<p>@Amanda<br />
There&#8217;s a difference if you are prototyping a game idea vs prototyping software.  For your card game, it seems that the game concept is done and must be working well if you want to port it to facebook/iphone.  So at that point if you do want to write a prototype, you will put more emphasis on the actual platform.  You might write a quick prototype with facebook sdk, and one for the iphone just to see which fits best with your skills and needs.  This prototype would be a quick technical prototype for drawing cards for example.  The game engine is already done and just needs to be ported.  The truth is that you probably would want to evaluate your market and see which of the two would sell better.<br />
If I would start writing a new card game from scratch, my first prototype would like be going to buy a deck of cards, sitting down with friends and play a bunch of hand from your game while tweaking the rules as you find flaws.  I&#8217;m currently working on a board game, and this is exactly how I started it.  Once I got down the game play, I turned to the computer and started to work on the IPhone equivalent.</p>
<p>Cheers</p>
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		<title>By: Israel Lazo</title>
		<link>http://www.gameproducer.net/2009/04/29/so-i-made-this-mini-game-in-2-hours-box-thief/comment-page-1/#comment-134465</link>
		<dc:creator>Israel Lazo</dc:creator>
		<pubDate>Wed, 29 Apr 2009 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2903#comment-134465</guid>
		<description>funny!</description>
		<content:encoded><![CDATA[<p>funny!</p>
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