Designing Addictive Game Part 1 (Resources) gave some entry points into addictive game design. Today I’d like to ask about ethics.
Is designing addiction in games like “designing a new drug”?
Since addictions can be destructive, where do we draw the line? Is it ethically wrong to create addictive games?
Are makers of World of Warcraft doing things ethically wrong since their game is probably causing problems in marriages where spouse is playing all day/night long this MMO game? Or kids who don’t do well in schools or skip lectures because they play WoW?
What are your thoughts?