<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Some Things Dead Wake Development Has Taught Me</title>
	<atom:link href="http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: PIckledeggs3000</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134654</link>
		<dc:creator>PIckledeggs3000</dc:creator>
		<pubDate>Tue, 12 May 2009 16:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134654</guid>
		<description>Very good points.</description>
		<content:encoded><![CDATA[<p>Very good points.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134575</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 07 May 2009 04:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134575</guid>
		<description>polygone &amp; ovo: they came from content packs. dds files were missing some value thus they were showing all black for ATI cards. Some png files were used since I could actually manipulate them and had no DDS manipulation (for example viewing) tool (and some came from pack files so I didn&#039;t bother to change them). But... anyway, now the situation is what it is. 

Samuel: thanks.
1. done ;)
2. don&#039;t tell me anything about textures! XD (well, unfortunately this might not change for now - we&#039;ll see)
3. good idea.
4. yeh, I&#039;ll add clip info (but no &quot;current ammo left info&quot; - see some blog posts earlier.)
5. should work better in the next release...

Thanks man.

P.S. Please go to www.deadwakegame.com/forums too. Share ideas and give more feedback and talk with others. join us.... ;)</description>
		<content:encoded><![CDATA[<p>polygone &#038; ovo: they came from content packs. dds files were missing some value thus they were showing all black for ATI cards. Some png files were used since I could actually manipulate them and had no DDS manipulation (for example viewing) tool (and some came from pack files so I didn&#8217;t bother to change them). But&#8230; anyway, now the situation is what it is. </p>
<p>Samuel: thanks.<br />
1. done ;)<br />
2. don&#8217;t tell me anything about textures! XD (well, unfortunately this might not change for now &#8211; we&#8217;ll see)<br />
3. good idea.<br />
4. yeh, I&#8217;ll add clip info (but no &#8220;current ammo left info&#8221; &#8211; see some blog posts earlier.)<br />
5. should work better in the next release&#8230;</p>
<p>Thanks man.</p>
<p>P.S. Please go to <a href="http://www.deadwakegame.com/forums" rel="nofollow">http://www.deadwakegame.com/forums</a> too. Share ideas and give more feedback and talk with others. join us&#8230;. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Samuel</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134572</link>
		<dc:creator>Samuel</dc:creator>
		<pubDate>Wed, 06 May 2009 21:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134572</guid>
		<description>Cool post, I too have done a bit of searching around. I downloaded your game, and as an experienced indie 3d game dev., their were several things i noticed that could greatly improve it.
1. The walking sound is repetitive. Try to mix it up some how.
2. Have an option to use higher quality textures. Where I especially noticed it was on the buildings.
3. Player health, your character should react somehow, maybe slower, maybe darker &quot;red&quot; screen, or maybe just a health bar the mouse-over thing was not working with me.
4. Indicate ammo left.
5. The shadows bug me. However; seeing all your engine changes, if the shadows are built in, and there is no way to modify then leave em.

Sweet game!</description>
		<content:encoded><![CDATA[<p>Cool post, I too have done a bit of searching around. I downloaded your game, and as an experienced indie 3d game dev., their were several things i noticed that could greatly improve it.<br />
1. The walking sound is repetitive. Try to mix it up some how.<br />
2. Have an option to use higher quality textures. Where I especially noticed it was on the buildings.<br />
3. Player health, your character should react somehow, maybe slower, maybe darker &#8220;red&#8221; screen, or maybe just a health bar the mouse-over thing was not working with me.<br />
4. Indicate ammo left.<br />
5. The shadows bug me. However; seeing all your engine changes, if the shadows are built in, and there is no way to modify then leave em.</p>
<p>Sweet game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ovogame</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134571</link>
		<dc:creator>Ovogame</dc:creator>
		<pubDate>Wed, 06 May 2009 20:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134571</guid>
		<description>&gt; I actually have also .dds files that won’t work

This is weird. Are these texture special? For example not power of 2? Witch compression do you use?

JC</description>
		<content:encoded><![CDATA[<p>&gt; I actually have also .dds files that won’t work</p>
<p>This is weird. Are these texture special? For example not power of 2? Witch compression do you use?</p>
<p>JC</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Polygone</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134570</link>
		<dc:creator>Polygone</dc:creator>
		<pubDate>Wed, 06 May 2009 19:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134570</guid>
		<description>You should not have been using .png format for textures in the first place.  DDS files load faster and use less memory.</description>
		<content:encoded><![CDATA[<p>You should not have been using .png format for textures in the first place.  DDS files load faster and use less memory.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134566</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 06 May 2009 17:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134566</guid>
		<description>Great advice.</description>
		<content:encoded><![CDATA[<p>Great advice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134564</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 06 May 2009 14:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134564</guid>
		<description>Thanks for the tip Patrick. I actually have also .dds files that won&#039;t work, so I first need to save them to .png, and then use Leadwerks converter to get them back to .dds (otherwise they are seen black).</description>
		<content:encoded><![CDATA[<p>Thanks for the tip Patrick. I actually have also .dds files that won&#8217;t work, so I first need to save them to .png, and then use Leadwerks converter to get them back to .dds (otherwise they are seen black).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://www.gameproducer.net/2009/05/06/some-things-dead-wake-development-has-taught-me/comment-page-1/#comment-134563</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 06 May 2009 14:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=2946#comment-134563</guid>
		<description>Nice post Juuso.  If you are still needing to convert images to DDS, I&#039;d recommend XnView.  It can batch convert folders of any image type it supports to dds.</description>
		<content:encoded><![CDATA[<p>Nice post Juuso.  If you are still needing to convert images to DDS, I&#8217;d recommend XnView.  It can batch convert folders of any image type it supports to dds.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
