I’ve been working on my zombie game project for quite a while now (it actually started in November 2007). Recently (last month or two), I’ve kept pretty quiet about the upcoming release (it needs “some more work” and when I… Continue Reading
I’ve been working on my Dead Wake zombie game and things are going really nicely. I think I need “bit more time” to finish things up, but so far all the new stuff is coming together pretty nicely. While I… Continue Reading
I had this conversation (very witty dVyper, very witty :) online chat today. It went somewhat like this: He: “Hi, how’s it going? lol” Me: “heh :)” He: “(:” Me: “XD” He: “:D” Me: “rofl” He: “w00t!” Me: “We are… Continue Reading
Designing Addictive Game Part 1 (Resources) gave some entry points into addictive game design. Today I’d like to ask about ethics. Is designing addiction in games like “designing a new drug”? Since addictions can be destructive, where do we draw… Continue Reading
Ever tested Doodle? It’s pretty neat tool for scheduling something. No registrations or anything needed – just simple links.
I’ve been discussing and studying why some games are addictive, and started compiling a list of articles. In the first part of this article, I’ll mention several articles (along with some comments), and if you happen to have suggestions for… Continue Reading
Who said that casual games bright colored family fun alone? Here’s one non-kid game: Redrum ™ (interestingly trademarked… since it reminds me about the word I saw in Stephen King’s The Shining). “Intense psychological murder mystery for mature audience”? After… Continue Reading