Humans Are Bloody Intelligent You Know

My experimental Nudgers “RPG” (headquarters) reminded me how creative people can be – and it’s pretty darn sure that humans will think about witty ways to deal with things. AI intelligence simply cannot compete with creativity.

The “cooperative adventure RPG” nudgers mechanism is simple: group of players together decide what they will do next. After they’ve chosen their action, I’ll (as a storyteller) tell them what happens next. And then they take action. Then me and so on. And we repeat this cycle over and over.

It’s pretty nice to watch people coming up creative things. For example, now some of the group members started messing up with a blood and they try to use it to make a fake pool (to confuse dogs). Cannot say (yet) whether that will work, but it certainly reminded me about the creativity people can have when you let them to freely discuss what they could do in different situations.

(And I actually look forward to reading their posts every day – it’s fun to see what these players are up to this time…)

I know there can be times when multiplayer is not working well (playing with idiots, people cheating, too different skill levels and so on), but when things work well – the experience can be really creative one. There can always happen things that AI simply cannot think of.

In some games at least.

8 thoughts on “Humans Are Bloody Intelligent You Know

  1. phu

    It definitely is an interesting experiment… but I have to disagree with the perceived inability of AI to think and act creatively.

    AI is actually -more- likely to come up with novel solutions to problems as long as it’s given the parameters of its environment and not bogged down with, say, an arbitrary list of things it can or can’t do (aside from very basic actions).

    People, on the other hand, are powerfully burdened by our preconceptions about things; if we see a gun, we see something you can use to shoot people. A machine interpreting a gun as a collection of parts which also serves a larger function is more likely to understand that many other things can be done with those parts, and apply that ‘intuition’ — which is really just absolute practicality — to the situation at hand.

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  2. Juuso Post author

    @Jake: I think I first thought about something like this for like 2-3 years ago. I tested similar once in one forum with fellow friends, and now for some reason I got this idea about “Twitter” + “RPG”… and gave it a go.

    @Sargon: heh, sorry my English :)

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  3. Steven Egan

    Oh, and for those not familiar with the rest of the situation, the human host has a, now bandaged, “nasty cut in the leg” that was “bleeding pretty heavily”. My guess is that it’s the host’s blood, especially since it is feeling a “bit light headed”.

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  4. Steven Egan

    @IgenOukan here. The idea was to get the blood from the pool noticed in the first round, “round1 – you have invaded the human body and must decide what to do next. It’s stormy night and you see blood pool in the gro …” to make the debris bloody and lay a false trail with the debris. Since our human host is bandaged, it shouldn’t be leaving a blood trail. The tracking dogs should be distracted for a bit by the blood trail and give our host some more time to get out of there.

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  5. Sargon

    Messing up with a blood?
    That didn’t make sense to me.
    Do you mean they are trying to take one dead creature’s blood?
    By the way, a big dead animal is a very messy and stinky thing. From what I have heard. So messing with its blood can be very disgusting.

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