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	<title>Comments on: Humans Are Bloody Intelligent You Know</title>
	<atom:link href="http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: phu</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-135129</link>
		<dc:creator>phu</dc:creator>
		<pubDate>Fri, 12 Jun 2009 21:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-135129</guid>
		<description>It definitely is an interesting experiment... but I have to disagree with the perceived inability of AI to think and act creatively.

AI is actually -more- likely to come up with novel solutions to problems as long as it&#039;s given the parameters of its environment and not bogged down with, say, an arbitrary list of things it can or can&#039;t do (aside from very basic actions).

People, on the other hand, are powerfully burdened by our preconceptions about things; if we see a gun, we see something you can use to shoot people.  A machine interpreting a gun as a collection of parts which also serves a larger function is more likely to understand that many other things can be done with those parts, and apply that &#039;intuition&#039; -- which is really just absolute practicality -- to the situation at hand.</description>
		<content:encoded><![CDATA[<p>It definitely is an interesting experiment&#8230; but I have to disagree with the perceived inability of AI to think and act creatively.</p>
<p>AI is actually -more- likely to come up with novel solutions to problems as long as it&#8217;s given the parameters of its environment and not bogged down with, say, an arbitrary list of things it can or can&#8217;t do (aside from very basic actions).</p>
<p>People, on the other hand, are powerfully burdened by our preconceptions about things; if we see a gun, we see something you can use to shoot people.  A machine interpreting a gun as a collection of parts which also serves a larger function is more likely to understand that many other things can be done with those parts, and apply that &#8216;intuition&#8217; &#8212; which is really just absolute practicality &#8212; to the situation at hand.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134976</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 02 Jun 2009 05:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134976</guid>
		<description>@Jake: I think I first thought about something like this for like 2-3 years ago. I tested similar once in one forum with fellow friends, and now for some reason I got this idea about &quot;Twitter&quot; + &quot;RPG&quot;... and gave it a go.

@Sargon: heh, sorry my English :)</description>
		<content:encoded><![CDATA[<p>@Jake: I think I first thought about something like this for like 2-3 years ago. I tested similar once in one forum with fellow friends, and now for some reason I got this idea about &#8220;Twitter&#8221; + &#8220;RPG&#8221;&#8230; and gave it a go.</p>
<p>@Sargon: heh, sorry my English :)</p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134972</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 20:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134972</guid>
		<description>Oops, wrong one, but that post does have a like to the original one about Nudgers what is: http://www.gameproducer.net/2009/05/27/mini-game-4-nudgers-the-twitter-rpg/</description>
		<content:encoded><![CDATA[<p>Oops, wrong one, but that post does have a like to the original one about Nudgers what is: <a href="http://www.gameproducer.net/2009/05/27/mini-game-4-nudgers-the-twitter-rpg/" rel="nofollow">http://www.gameproducer.net/2009/05/27/mini-game-4-nudgers-the-twitter-rpg/</a></p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134971</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 20:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134971</guid>
		<description>http://www.gameproducer.net/2009/05/29/mini-game-4-nudgers-rpg-continues-in-different-account/

That post explains Nudgers.</description>
		<content:encoded><![CDATA[<p><a href="http://www.gameproducer.net/2009/05/29/mini-game-4-nudgers-rpg-continues-in-different-account/" rel="nofollow">http://www.gameproducer.net/2009/05/29/mini-game-4-nudgers-rpg-continues-in-different-account/</a></p>
<p>That post explains Nudgers.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134968</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 01 Jun 2009 17:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134968</guid>
		<description>It&#039;s a pretty interesting idea yo have there Juuso about the twitter RPG.  Did you think it up or hear of it somewhere else?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a pretty interesting idea yo have there Juuso about the twitter RPG.  Did you think it up or hear of it somewhere else?</p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134966</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 17:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134966</guid>
		<description>Oh, and for those not familiar with the rest of the situation, the human host has a, now bandaged, &quot;nasty cut in the leg&quot; that was &quot;bleeding pretty heavily&quot;. My guess is that it&#039;s the host&#039;s blood, especially since it is feeling a &quot;bit light headed&quot;.</description>
		<content:encoded><![CDATA[<p>Oh, and for those not familiar with the rest of the situation, the human host has a, now bandaged, &#8220;nasty cut in the leg&#8221; that was &#8220;bleeding pretty heavily&#8221;. My guess is that it&#8217;s the host&#8217;s blood, especially since it is feeling a &#8220;bit light headed&#8221;.</p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134964</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 17:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134964</guid>
		<description>@IgenOukan here. The idea was to get the blood from the pool noticed in the first round, &quot;round1 - you have invaded the human body and must decide what to do next. It&#039;s stormy night and you see blood pool in the gro ...&quot; to make the debris bloody and lay a false trail with the debris. Since our human host is bandaged, it shouldn&#039;t be leaving a blood trail. The tracking dogs should be distracted for a bit by the blood trail and give our host some more time to get out of there.</description>
		<content:encoded><![CDATA[<p>@IgenOukan here. The idea was to get the blood from the pool noticed in the first round, &#8220;round1 &#8211; you have invaded the human body and must decide what to do next. It&#8217;s stormy night and you see blood pool in the gro &#8230;&#8221; to make the debris bloody and lay a false trail with the debris. Since our human host is bandaged, it shouldn&#8217;t be leaving a blood trail. The tracking dogs should be distracted for a bit by the blood trail and give our host some more time to get out of there.</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2009/06/01/humans-are-bloody-intelligent-you-know/comment-page-1/#comment-134963</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Mon, 01 Jun 2009 17:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3098#comment-134963</guid>
		<description>Messing up with a blood?
That didn&#039;t make sense to me.
Do you mean they are trying to take one dead creature&#039;s blood?
By the way, a big dead animal is a very messy and stinky thing. From what I have heard. So messing with its blood can be very disgusting.</description>
		<content:encoded><![CDATA[<p>Messing up with a blood?<br />
That didn&#8217;t make sense to me.<br />
Do you mean they are trying to take one dead creature&#8217;s blood?<br />
By the way, a big dead animal is a very messy and stinky thing. From what I have heard. So messing with its blood can be very disgusting.</p>
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