I’ve been working on my Dead Wake game (trying to figure out why debug compile works and why release compile is broken – that’s another story I’ll tell more about after I’ve solved things), but I’ve also scheduled some time to test the Assassin’s Creed game. (It feels like Hitman meets Lara Croft – just my opinion for those of you who are interested.)
In that game I encountered a tiny problem with the menus. I’m never sure when the game is really saved. The game has this concept of “memories”, so things are “saved” when stuff is done with the “memory” (at least I hope so). I believe this is supposed to be more immersive, but to me it’s just more confusing.
If the game needs to be saved, then please tell me when it’s saved.
Every time I stop playing the game (hmm, that would be twice so far by the way), I get this chilling feeling that I cannot be sure if my progress is lost. (Especially since the game keeps saying “are you sure you want to quit – all unsaved progress will be lost” – and then I go hunt “save” button but there isn’t one – just memories…)
So, for Assassin’s Creed 2, I’d really hope you guys would like tell me clearly when game is saved. And like tell me that I can continue from the saved point when I get back.
Other thing I’d like to be able to exit the game without (1) first pressing ESC, (2) selecting EXIT game, (3) waiting loading screen, (4) clicking another EXIT button, (5) waiting in another loading screen, (6) selecting my profile (???), (7) then clicking QUIT.
The game feels good and is fun to play, but it’s bit annoying when something non-game related things are getting bit… well, in my way.
Not that I’d complain or anything.
Update: video about the EXIT sequence, thanks Ilya for the tip
By the way, almost all casual games are good at this: they clearly tell that “your progress is now automatically saved and you can continue from this point when you get back”. Not sure if something is lost in terms of immersion (I don’t think so), but at least I can rest assured that I know exactly where I can continue the next time when I get back.