I did four prototypes in the past weeks (have missed couple now) and yesterday I wrote about prototypes versus ideas. After these thoughts and protos, I kind of feel that spending couple of hours for protos is kind of like too little. There are some guys who hack code together in 4 hours or so, but programming a proto in 2 hours gets little too much.
I started to feel that I could not fully think about different ideas, since I knew that it’s pretty tough call to program the idea in just 2 hours. I liked the Nudgers prototype a lot. It sparked some more ideas to me (one was similar type of storytelling game where people would control a planet, and then collectively vote what they would do when their race is encountering challenges. It would be something like a mix of “play by email multiplayer game” and “strategy game”.
Right now I’m going to stop doing the weekly prototype (well, stopped it couple of weeks ago – let’s say that I’m mentioning this now), and think of something else. I guess I was prototyping “prototyping” to see how it feels. To me, 2 hours seems too low to get more decent things done.
But, since I always want to experiment stuff… I started pondering that some sort of collaborative weekly (or bi-weekly) challenge with you guys could be interesting.
I’m not sure yet what could it be, but it sure would be interesting to do this “prototyping/idea brainstorming” with you guys (that’s one thing Nudgers got me thinking by the way – it’s much more fun when there’s people involved).
My first idea was some sort of “game design challenge”, but instead of that… I wonder if we could do something bit different – like write a “(really basic) design document / concept” for a game in 1-2 weeks. Or, perhaps think of new ways to do some game design issues (like “how to reward players”).
What could be useful way to “design games” together so that it could help and inspire people – and perhaps even help you solve some dilemmas in your own game’s design?