I Saw Ice Age III Movie In 3D – Where’s The 3D Monitors For Gamers?

I saw Ice Age III last week ago or so. I wanted to see the 3D effect, because I had never seen a movie in “3D theater” (heck, what’s the correct word for these things anyway? 3D movie? 3D theater?). The effect in the movie was pretty good: for example, I liked how the lion chase (whoops, a spoiler) was done. The 3D depth effect gives something extra, and I think it can be used in movies effectively. I must admit that the movie could have used the 3D effect more, and actually the best 3D effect was seen before the movie started: there was some spinning logo coming so close that I almost felt I could touch it. Now, that was cool.

I don’t know what that does to your eyes (or brain), but at least I didn’t feel any headache or eyeache (a word I just invented) nor other ache after watching the movie.

Now I just wonder when we’ll start to see 3D monitors so that game developers can start make umm… 4D games?

You who have experienced 3D effect in the movie theaters, how you liked it?

Juuso Hietalahti


  1. The monitor we tried was 1500$ for a 22 inch wide screen. Although it has the best 3d of the bunch, the 2d was basically not usable because of the filters that provided the 3d effect. They were working on resolving this problem. It’s too bad the research got canceled. Wels garner also had a prototype although I don’t know the cost. The 2d was perfect but the 3d was much harder to “get”. On one of the first prototype it felt like those 3d pictures you try to see in those books (or like the big guy in mallrat). I imagine we are going to see 3d screen becoming mainstream in a few years, the economy being in the state it is might delay that adoption.

  2. I also have to add that the “glasses hurt” indeed…

    Never seen 3d screenies monitors in real life. Thanks for the pointers… didn’t know there were so many out already. I wonder what those cost today…

  3. I’ve seen a few games (well, mostly experiments) that let you use thoose Red/Blue 3D Glasses, but they do not work for me. I think it is due to my red/green cool deficency, but thoose red/blue glasses do absolutly nothing but discolor my vision. Thoose darkened ones (The polarizing glasses I guess…) work great though! If you’re ever at Seaworld in California you definitly need to check it out!


  4. Hi Juuso,

    I found “Wazabee 3D Gaming Solution”, seems available (shop).
    Anyone tried that?

  5. There is a stereoscopic 3D screen that you don’t need glasses at all.
    Its from sharp. I think the model is sharp3D LL151
    The problem with this screen is that you need to position your head in a certain place, and not move it from that position.
    Regarding polarizing glasses, it really doesn’t matter what distance put them from your eyes, as far as I can tell.

  6. It’s good stuff I reckon. The glasses could be a lot less bulky though, didn’t find the overlay with glasses that bad but the darn things pinched my head quite badly. Nvidia gfx card users can try red/green 3d forceware.

  7. The only problem with “3D” effects is that they require you to wear glasses, which is really annoying for people that already wear glasses, as inevitably one pair of glasses isn’t going to be sitting right so the 3D effects look a little off, or the whole picture looks a little off. And I’m sure THAT isn’t good for one’s eyes. And I always feel a little dizzy while adjusting.

  8. I went to the IMAX theater in Canada to watch many movies and I found them very interesting. My impression is that I felt in the movie instead of looking at the movie. We always need those glasses, but it is ok.

  9. I watched a couple of movies in Vancouver with polarised 3D glasses. They were cool. At first it was amazing but by the end of the movie I was used to it. For me it works better with static objects (like scenes) or slow moving objects, it doesn’t seem to work so well with fast moving objects, they blur and confuse the eye.

  10. I reviewed the ED glasses back in 2002.


    The problem really isn’t the 3D technology, it’s getting the games programmed to work with it. As far as I can tell, the programmers can take useful shortcuts when they assume that all the elements of the screen will be displayed in 2D, and thus can ignore the depth at which various elements — the HUD, the aiming point, the gunsights, etc — will be displayed. In 2D that works fine, but when you bring it into 3D it’s a mess.

    Everybody’s eyes and brain are a bit different, too, so you wind up having to tweak everything for the individual as well as for the game.

    In a theater, these problems are reduced by placing the content far enough away from the audience’s eyes that the differences in the distances between people’s eyes become a non-issue, and the distance to the screen also seems to make setting the 3D separation (which impacts how much people have to process to see the images in 3D) much simpler to troubleshoot.

    After all, 3D theater movies with glasses have been around since at least the 1960s….

  11. There are also 3D virtual glasses, I’ve thought of trying those out someday too.

  12. I went to see Up in 3D a month ago, it was by far the best 3D movie I saw. It was somewhat a similar experience that you are describing, where they might not actually push the effect down your throat all the time. I think that’s important though, as the story is still what should be drawing us in, the 3D should just add to the experience and not be distracting us from enjoying an otherwise good movie.

    As for 3D monitors for game, we created a 3D game a few months ago that worked with Phillips WOWvx display. It was an interesting experience for sure, although Phillips since shut down that part of its business. We are currently looking at other manufacturers, but so far that Phillips monitor was my favorite!

  13. There are 3D monitors, and they are not that much expensive.
    Its just that it takes time to the market to adapt, I suppose.
    I bet that when the first LCD screens pop up, there where a lot of people who still preffered CRT monitors.

  14. Several companies attempted to create low costs 3D (autostereoscopic) monitors in the past years, but each time they where still pretty costly. The latest attempt with the passive system in cooperation with nvidia cost a lot less – might be the entry….

  15. Well, 3D monitors have been out there for quite a while. Lately, prices dropped, but they’re still limited:


    This only works on nVidia (not sure but might be pre-8000 series too) and only on Vista (last time I checked).

    There’s also the iZ3D driver that can output anaglyph images (even on ATi). It works with a bunch of other hardware as well.

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