Some time ago I posted a blog post with thoughts about how games could be free to play and the comments and further pondering got me thinking about a new type of system for pricing. I don’t know if it could work, but I think this type of approach could be interesting to try out.
Here’s the idea in a nutshell:
- There would be this Big Game Portal that would have all the games in the world. Well, as many of them as possible anyway.
- Membership for this Big Game Portal would cost $9.95 per month (maybe with a free 30 period trial).
- Games wouldn’t be multiplayer games – instead of one big game (think of World of Warcraft) to play, you could play any games.
- Developers would get a cut based on how many people play their games.
The idea is simply to “play all games for $9.95 per month” (or $6.95 or $14.95 per month could be tested as well). For 10 bucks, it could be a fun deal for players. For some games it probably wouldn’t work, but I think for many developers this could work – and it could mean extra revenue for them as well. For portal, well, it depends.
I’m thinking that if WoW has like more than 10 million players (just a figure I heard some day), then perhaps we could see 10 million or 100 million players each paying $10, I think there could be interest from developers too (that’s 1 000 million bucks to be shared among the developers… per month – plus some for the portal).
The games that would be played most would get the most revenues.
Your comments & thoughts?