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	<title>Comments on: Sales Statistics: Domain of Heroes</title>
	<atom:link href="http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Tim</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-145568</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 29 May 2011 16:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-145568</guid>
		<description>Well, this game will fail because Aaron bans players that the moderators just don&#039;t like. 

The moderators nit-pick at nearly everything that a player says/does. They micro-manage nearly every portion of your time on the game. 

Aaron, the guy running the game, isn&#039;t the best coder, and he seems to rely on other players to create plugins for him to get the game to function correctly. 

In its nilla form, this game truly does have too many bugs to be worth playing, but luckily for Aaron, he has guys on there that are willing to donate their time/money for free to do the coding for him. 

Yes, I would say that is successful when you have people that are willing to fix all of Aaron&#039;s coding issues w/o monetary compensation. 

Aaron should run to his local bookstore and grab a book on &#039;Javascript for Dummies,&#039; then maybe he can accomplish something spectacular. 

Free labor = big profits. Good job Aaron. WTG!</description>
		<content:encoded><![CDATA[<p>Well, this game will fail because Aaron bans players that the moderators just don&#8217;t like. </p>
<p>The moderators nit-pick at nearly everything that a player says/does. They micro-manage nearly every portion of your time on the game. </p>
<p>Aaron, the guy running the game, isn&#8217;t the best coder, and he seems to rely on other players to create plugins for him to get the game to function correctly. </p>
<p>In its nilla form, this game truly does have too many bugs to be worth playing, but luckily for Aaron, he has guys on there that are willing to donate their time/money for free to do the coding for him. </p>
<p>Yes, I would say that is successful when you have people that are willing to fix all of Aaron&#8217;s coding issues w/o monetary compensation. </p>
<p>Aaron should run to his local bookstore and grab a book on &#8216;Javascript for Dummies,&#8217; then maybe he can accomplish something spectacular. </p>
<p>Free labor = big profits. Good job Aaron. WTG!</p>
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		<title>By: kadu</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-143645</link>
		<dc:creator>kadu</dc:creator>
		<pubDate>Sat, 15 Jan 2011 21:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-143645</guid>
		<description>Any update would be highly appreciate. I&#039;m curious same as Chris - is there an angel investor? What about ROI? Is already the entry investment fully paid?

I would be also interested in statistic of user increase over the time vs paid vs mortality of paying users.</description>
		<content:encoded><![CDATA[<p>Any update would be highly appreciate. I&#8217;m curious same as Chris &#8211; is there an angel investor? What about ROI? Is already the entry investment fully paid?</p>
<p>I would be also interested in statistic of user increase over the time vs paid vs mortality of paying users.</p>
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		<title>By: Chris Hopper</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-140518</link>
		<dc:creator>Chris Hopper</dc:creator>
		<pubDate>Thu, 27 May 2010 18:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-140518</guid>
		<description>Where did the money come from to fund the game? I see originally it was sweat equity. But how did you make up the $60k difference in revune vs cost? Is there an angel investor, private loans, or is Aaron absorbing the costs  until they hit the tipping point?</description>
		<content:encoded><![CDATA[<p>Where did the money come from to fund the game? I see originally it was sweat equity. But how did you make up the $60k difference in revune vs cost? Is there an angel investor, private loans, or is Aaron absorbing the costs  until they hit the tipping point?</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-139786</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 27 Mar 2010 07:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-139786</guid>
		<description>I asked Aaron and got a reply that they are going through a total revamp for their game, and want to share the stats after that (after a few weeks or so). Stay tuned (subscribe to my mailing list to get informed ;)</description>
		<content:encoded><![CDATA[<p>I asked Aaron and got a reply that they are going through a total revamp for their game, and want to share the stats after that (after a few weeks or so). Stay tuned (subscribe to my mailing list to get informed ;)</p>
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		<title>By: tycoon games</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-139782</link>
		<dc:creator>tycoon games</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-139782</guid>
		<description>Yes, same here. It would be awesome to hear how is doing now :)</description>
		<content:encoded><![CDATA[<p>Yes, same here. It would be awesome to hear how is doing now :)</p>
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		<title>By: Dan</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-139653</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 13 Mar 2010 11:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-139653</guid>
		<description>I know this is an old post but it would be excellent to try to get an update from this project now we&#039;re 6 months on. I&#039;d be really interested in it.</description>
		<content:encoded><![CDATA[<p>I know this is an old post but it would be excellent to try to get an update from this project now we&#8217;re 6 months on. I&#8217;d be really interested in it.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-135790</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 12 Aug 2009 04:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-135790</guid>
		<description>I think this is a success story. 
1) Dev costs are the biggest things
2) The game hasn&#039;t been out for many months...
3)... yet it has already generated about 100k in sales

We gotta do an update this later on - within some months/in a year or so :)</description>
		<content:encoded><![CDATA[<p>I think this is a success story.<br />
1) Dev costs are the biggest things<br />
2) The game hasn&#8217;t been out for many months&#8230;<br />
3)&#8230; yet it has already generated about 100k in sales</p>
<p>We gotta do an update this later on &#8211; within some months/in a year or so :)</p>
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		<title>By: Aaron Murray</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-135789</link>
		<dc:creator>Aaron Murray</dc:creator>
		<pubDate>Wed, 12 Aug 2009 02:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-135789</guid>
		<description>Hello all - this is Aaron - just wanted to answer some questions. The $150k includes all salaries, contractors...everything. We haven&#039;t made that much money yet, but...

The sales curve on these persistent web/free games is not like a retail game. Our sales are climbing steadily. Averaging over $20k per month now. We&#039;ve made about $8k in the last 10 days since those figures were taken. It won&#039;t be long til we hit the tipping point and the revenues go into the heavy profit zone.

One other note is that all of the company costs are attributed to this game. We&#039;ve created 3 games since this one that will be launching in the next 2 months, so it is nice to have this game funding development of other (hopefully) revenue generating games.

I&#039;d be happy to answer any questions you have: aaron(at-no-spam-here)tandemgames.com
I&#039;ve read the sales postmortems here for the past 2 years and I&#039;m happy to be able to finally contribute. We indies need more data like this, as well as places to talk with each other, so we can help with ideas for making our businesses financially viable. It&#039;s tough enough to compete with the big guns with our limited access business/finance details. Small companies can&#039;t afford too many big mistakes.

&lt;i&gt;Edit by Juuso: edited the email address for spam prevention purposes... you don&#039;t want bots to find your email, right? :)&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Hello all &#8211; this is Aaron &#8211; just wanted to answer some questions. The $150k includes all salaries, contractors&#8230;everything. We haven&#8217;t made that much money yet, but&#8230;</p>
<p>The sales curve on these persistent web/free games is not like a retail game. Our sales are climbing steadily. Averaging over $20k per month now. We&#8217;ve made about $8k in the last 10 days since those figures were taken. It won&#8217;t be long til we hit the tipping point and the revenues go into the heavy profit zone.</p>
<p>One other note is that all of the company costs are attributed to this game. We&#8217;ve created 3 games since this one that will be launching in the next 2 months, so it is nice to have this game funding development of other (hopefully) revenue generating games.</p>
<p>I&#8217;d be happy to answer any questions you have: aaron(at-no-spam-here)tandemgames.com<br />
I&#8217;ve read the sales postmortems here for the past 2 years and I&#8217;m happy to be able to finally contribute. We indies need more data like this, as well as places to talk with each other, so we can help with ideas for making our businesses financially viable. It&#8217;s tough enough to compete with the big guns with our limited access business/finance details. Small companies can&#8217;t afford too many big mistakes.</p>
<p><i>Edit by Juuso: edited the email address for spam prevention purposes&#8230; you don&#8217;t want bots to find your email, right? :)</i></p>
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		<title>By: Iain</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-135777</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 11 Aug 2009 08:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-135777</guid>
		<description>As another PBBG developer/publisher, just want to say congrats to Tandem Games. Good to see successful figures.</description>
		<content:encoded><![CDATA[<p>As another PBBG developer/publisher, just want to say congrats to Tandem Games. Good to see successful figures.</p>
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		<title>By: Koen Witters</title>
		<link>http://www.gameproducer.net/2009/08/07/sales-statistics-domain-of-heroes/comment-page-1/#comment-135758</link>
		<dc:creator>Koen Witters</dc:creator>
		<pubDate>Sun, 09 Aug 2009 16:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3389#comment-135758</guid>
		<description>Does the $150K include salaries for the developers? Else I don&#039;t see where that money went to...</description>
		<content:encoded><![CDATA[<p>Does the $150K include salaries for the developers? Else I don&#8217;t see where that money went to&#8230;</p>
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