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	<title>Comments on: Spirits of Metropolis Sales Stats</title>
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	<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Duude</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136290</link>
		<dc:creator>Duude</dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136290</guid>
		<description>Just as a heads up, I found this game through GGOTD, and hadn&#039;t heard of Vertigo Games prior to seeing it available through GGOTD. Having visited your website and playing some of your games I think you&#039;ve done an excellent job of making really catchy and cool games, so I hope you keep it up. 

Spirits is acutally my favourite too, a very unique, professional and polished game. So, I wanted to let you know too that there are three things that caused a barrier to sales, from my perspective:

1. No way to demo the game before buying. You mentioned it yourself:

&quot;It’s a game that doesn’t really sell itself very well unless you play it, another one of my mistakes.&quot;

Yup. Once you&#039;ve played a bit you realize how unique and addictive this game is.

2. Price

For a casual game, I&#039;m looking for something in the $5-10 range, since it&#039;s going to give me a few hours of fun (or at least, if I buy it I don&#039;t feel too bad if I ultimately don&#039;t wind up enjoying it for long). I don&#039;t know how that price point fits with what you&#039;d planned, but that&#039;s the reasoning that goes on inside my head when it comes to casual games.

3. The link to it being a &quot;Match-3&quot; game

The genre is pretty much worn out in my mind. Yet, your game felt so unlike any of the other Match-3 games out there, it just  barely qualifies as a Match-3 game. I think it was a somewhat of a mistake to get the game connected to the Match-3 genre. I would have pushed it more as a puzzle-reflex game personally.


If I&#039;d been able to download the game, play say the 1st and 2nd constellations, then told I could buy the rest (including any puzzle packs you put out, and the puzzle editor) for $4.99 or $5.99, it would have been an easy sale.

Anyways, just wanted to shout out and let you know that I love your work, and wanted to share my 2 cents about what would have kept me from buying. Hope you keep it up!</description>
		<content:encoded><![CDATA[<p>Just as a heads up, I found this game through GGOTD, and hadn&#8217;t heard of Vertigo Games prior to seeing it available through GGOTD. Having visited your website and playing some of your games I think you&#8217;ve done an excellent job of making really catchy and cool games, so I hope you keep it up. </p>
<p>Spirits is acutally my favourite too, a very unique, professional and polished game. So, I wanted to let you know too that there are three things that caused a barrier to sales, from my perspective:</p>
<p>1. No way to demo the game before buying. You mentioned it yourself:</p>
<p>&#8220;It’s a game that doesn’t really sell itself very well unless you play it, another one of my mistakes.&#8221;</p>
<p>Yup. Once you&#8217;ve played a bit you realize how unique and addictive this game is.</p>
<p>2. Price</p>
<p>For a casual game, I&#8217;m looking for something in the $5-10 range, since it&#8217;s going to give me a few hours of fun (or at least, if I buy it I don&#8217;t feel too bad if I ultimately don&#8217;t wind up enjoying it for long). I don&#8217;t know how that price point fits with what you&#8217;d planned, but that&#8217;s the reasoning that goes on inside my head when it comes to casual games.</p>
<p>3. The link to it being a &#8220;Match-3&#8243; game</p>
<p>The genre is pretty much worn out in my mind. Yet, your game felt so unlike any of the other Match-3 games out there, it just  barely qualifies as a Match-3 game. I think it was a somewhat of a mistake to get the game connected to the Match-3 genre. I would have pushed it more as a puzzle-reflex game personally.</p>
<p>If I&#8217;d been able to download the game, play say the 1st and 2nd constellations, then told I could buy the rest (including any puzzle packs you put out, and the puzzle editor) for $4.99 or $5.99, it would have been an easy sale.</p>
<p>Anyways, just wanted to shout out and let you know that I love your work, and wanted to share my 2 cents about what would have kept me from buying. Hope you keep it up!</p>
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		<title>By: Ravenheart</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136261</link>
		<dc:creator>Ravenheart</dc:creator>
		<pubDate>Wed, 16 Sep 2009 14:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136261</guid>
		<description>Well I just checked a few sites that i monitor, none of them have Spirits of Metropolis so I&#039;d really love to see which sites you are talking about.

Keep in mind there are tons of fake/scam sites that list non-existing items as &quot;in their catalog&quot; or that &quot;have been download XXXXX amount of times&quot;.</description>
		<content:encoded><![CDATA[<p>Well I just checked a few sites that i monitor, none of them have Spirits of Metropolis so I&#8217;d really love to see which sites you are talking about.</p>
<p>Keep in mind there are tons of fake/scam sites that list non-existing items as &#8220;in their catalog&#8221; or that &#8220;have been download XXXXX amount of times&#8221;.</p>
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		<title>By: David G</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136212</link>
		<dc:creator>David G</dc:creator>
		<pubDate>Sun, 13 Sep 2009 21:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136212</guid>
		<description>@Game Maker Blog, basically it was just an increase in the piracy sites found when searching for Spirits of Metropolis in Google...I don&#039;t have any hard numbers and probably never will, but those sites weren&#039;t prominent before GGOTD. It&#039;s not their fault; I chose to make the game without DRM, and that&#039;s just one of the consequences. 

Glad you guys liked the article, and a big thanks to gameproducer.net for letting me share my experiences!</description>
		<content:encoded><![CDATA[<p>@Game Maker Blog, basically it was just an increase in the piracy sites found when searching for Spirits of Metropolis in Google&#8230;I don&#8217;t have any hard numbers and probably never will, but those sites weren&#8217;t prominent before GGOTD. It&#8217;s not their fault; I chose to make the game without DRM, and that&#8217;s just one of the consequences. </p>
<p>Glad you guys liked the article, and a big thanks to gameproducer.net for letting me share my experiences!</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136124</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 07 Sep 2009 04:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136124</guid>
		<description>Chris: thanks, fixed.</description>
		<content:encoded><![CDATA[<p>Chris: thanks, fixed.</p>
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	<item>
		<title>By: Chris P</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136122</link>
		<dc:creator>Chris P</dc:creator>
		<pubDate>Mon, 07 Sep 2009 01:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136122</guid>
		<description>Ouch. A rather sad and sorry tale! You&#039;ve definitely got the right attitude; chalk it up to experience, let go, and move on. Hope your next game goes better. TBH I have some trepidation about the earning potential of XBox Indie Games, but please go ahead and prove me wrong. :-)</description>
		<content:encoded><![CDATA[<p>Ouch. A rather sad and sorry tale! You&#8217;ve definitely got the right attitude; chalk it up to experience, let go, and move on. Hope your next game goes better. TBH I have some trepidation about the earning potential of XBox Indie Games, but please go ahead and prove me wrong. :-)</p>
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		<title>By: jacksong chen</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136121</link>
		<dc:creator>jacksong chen</dc:creator>
		<pubDate>Mon, 07 Sep 2009 00:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136121</guid>
		<description>good work have done.
hope you get a great success in the future.</description>
		<content:encoded><![CDATA[<p>good work have done.<br />
hope you get a great success in the future.</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136119</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 07 Sep 2009 00:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136119</guid>
		<description>Links &#039;Vertigo Games&#039; at the start and end of post are broken</description>
		<content:encoded><![CDATA[<p>Links &#8216;Vertigo Games&#8217; at the start and end of post are broken</p>
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	<item>
		<title>By: Game Maker Blog</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136116</link>
		<dc:creator>Game Maker Blog</dc:creator>
		<pubDate>Sun, 06 Sep 2009 17:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136116</guid>
		<description>Always interesting to see statistics like this.  

You wrote that after placing the game on Giveaway of the day the piracy rate increased - how did you monitor that? Presumably just searching for the game?</description>
		<content:encoded><![CDATA[<p>Always interesting to see statistics like this.  </p>
<p>You wrote that after placing the game on Giveaway of the day the piracy rate increased &#8211; how did you monitor that? Presumably just searching for the game?</p>
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		<title>By: Luiz Marques</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136115</link>
		<dc:creator>Luiz Marques</dc:creator>
		<pubDate>Sun, 06 Sep 2009 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136115</guid>
		<description>Thanks for the stats, sorry it didn&#039;t go better.

I do have the game from GameGiveawayoftheDay. It&#039;s quite interesting, and I thought the overall atmosphere was quite original. The gameplay is indeed a large change from regular match-3, I think it may have influenced the sales...</description>
		<content:encoded><![CDATA[<p>Thanks for the stats, sorry it didn&#8217;t go better.</p>
<p>I do have the game from GameGiveawayoftheDay. It&#8217;s quite interesting, and I thought the overall atmosphere was quite original. The gameplay is indeed a large change from regular match-3, I think it may have influenced the sales&#8230;</p>
]]></content:encoded>
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		<title>By: DesertDweller</title>
		<link>http://www.gameproducer.net/2009/09/06/spirits-of-metropolis-sales-stats/comment-page-1/#comment-136114</link>
		<dc:creator>DesertDweller</dc:creator>
		<pubDate>Sun, 06 Sep 2009 15:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3509#comment-136114</guid>
		<description>Wish it could have gone better for you, Mr. Chubigans.

(didn&#039;t think you&#039;d be on this site?)</description>
		<content:encoded><![CDATA[<p>Wish it could have gone better for you, Mr. Chubigans.</p>
<p>(didn&#8217;t think you&#8217;d be on this site?)</p>
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