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	<title>Comments on: Are We Evil? (Or Creative?)</title>
	<atom:link href="http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Jim Perry</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136218</link>
		<dc:creator>Jim Perry</dc:creator>
		<pubDate>Mon, 14 Sep 2009 11:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136218</guid>
		<description>Another design where you can annoy players outside of the context of the game makes for a game that I won&#039;t play nor buy. Dealing with the idiots on Xbox Live is enough; I don&#039;t need it as part of the design of a game.</description>
		<content:encoded><![CDATA[<p>Another design where you can annoy players outside of the context of the game makes for a game that I won&#8217;t play nor buy. Dealing with the idiots on Xbox Live is enough; I don&#8217;t need it as part of the design of a game.</p>
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		<title>By: Porter</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136200</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Sat, 12 Sep 2009 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136200</guid>
		<description>I wouldn&#039;t say we&#039;re evil, we&#039;re just a bit curious. As we continue to increase technology and expose our minds to new content, we constantly have a desire to try and do new things. Creating atmospheres within games in which we can do things we can&#039;t normally do in the real world is just another way we do this.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say we&#8217;re evil, we&#8217;re just a bit curious. As we continue to increase technology and expose our minds to new content, we constantly have a desire to try and do new things. Creating atmospheres within games in which we can do things we can&#8217;t normally do in the real world is just another way we do this.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136198</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 12 Sep 2009 11:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136198</guid>
		<description>...I think we are not evil... just messed up. Big time ;)</description>
		<content:encoded><![CDATA[<p>&#8230;I think we are not evil&#8230; just messed up. Big time ;)</p>
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		<title>By: Oliver</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136196</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sat, 12 Sep 2009 11:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136196</guid>
		<description>@whiteblot:

Actually, back in the old CGA / DOS days I used to play a martial arts game where you could kick your opponent&#039;s balls. You got a foul but the other guys was stunned, so you still had an advantage. ;)</description>
		<content:encoded><![CDATA[<p>@whiteblot:</p>
<p>Actually, back in the old CGA / DOS days I used to play a martial arts game where you could kick your opponent&#8217;s balls. You got a foul but the other guys was stunned, so you still had an advantage. ;)</p>
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		<title>By: whiteblot</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136195</link>
		<dc:creator>whiteblot</dc:creator>
		<pubDate>Sat, 12 Sep 2009 07:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136195</guid>
		<description>Try implementing this in a game ;)</description>
		<content:encoded><![CDATA[<p>Try implementing this in a game ;)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136193</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136193</guid>
		<description>&quot;I used my beard stubbles to scratch his chest to make him give up. &quot;
hah hah, that&#039;s certainly creative! ;)</description>
		<content:encoded><![CDATA[<p>&#8220;I used my beard stubbles to scratch his chest to make him give up. &#8221;<br />
hah hah, that&#8217;s certainly creative! ;)</p>
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		<title>By: Oliver</title>
		<link>http://www.gameproducer.net/2009/09/11/are-we-evil-or-creative/comment-page-1/#comment-136192</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Sat, 12 Sep 2009 06:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3533#comment-136192</guid>
		<description>Hmm, depends on how mean it gets.. it can quickly turn from fun into conflict but is that evil? Depends on how you perceive it I suppose. :)

But players do it &quot;in real life&quot;, too. I&#039;ve been in martial arts for a long time (Judo) and sometimes when the referee wasn&#039;t looking and I had my opponent down but he wasn&#039;t giving up, I used my beard stubbles to scratch his chest to make him give up. But no hard feelings whatsoever. ;)

I think smart game designers know that behavior and model it into their games. Boys will be boys, after all. :)</description>
		<content:encoded><![CDATA[<p>Hmm, depends on how mean it gets.. it can quickly turn from fun into conflict but is that evil? Depends on how you perceive it I suppose. :)</p>
<p>But players do it &#8220;in real life&#8221;, too. I&#8217;ve been in martial arts for a long time (Judo) and sometimes when the referee wasn&#8217;t looking and I had my opponent down but he wasn&#8217;t giving up, I used my beard stubbles to scratch his chest to make him give up. But no hard feelings whatsoever. ;)</p>
<p>I think smart game designers know that behavior and model it into their games. Boys will be boys, after all. :)</p>
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