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	<title>Comments on: Habits Are Hard To Break</title>
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	<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/comment-page-1/#comment-136242</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 15 Sep 2009 18:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3540#comment-136242</guid>
		<description>Well... here&#039;s one tip if you want people to reply:
- first of all: make it easy to reply
- secondly: write a blog post about piratism.

No matter what angle you take on that topic, you&#039;ll get replies ;)</description>
		<content:encoded><![CDATA[<p>Well&#8230; here&#8217;s one tip if you want people to reply:<br />
- first of all: make it easy to reply<br />
- secondly: write a blog post about piratism.</p>
<p>No matter what angle you take on that topic, you&#8217;ll get replies ;)</p>
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		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/comment-page-1/#comment-136241</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Tue, 15 Sep 2009 17:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3540#comment-136241</guid>
		<description>I think part of it is that you get people who post comments. When I had that habit, it broke easy, because there was little response. It would also explain the feeling of it being a public promise.

Seems like there is a social game design gem in that. Maybe it&#039;s just me, but if one could use a system that generates small amounts of interactive &quot;traffic&quot; to people, and them to others as such &quot;traffic&quot;, it might help with player retention. Web terms seemed to describe the idea better than game terms. That&#039;s why I used them.</description>
		<content:encoded><![CDATA[<p>I think part of it is that you get people who post comments. When I had that habit, it broke easy, because there was little response. It would also explain the feeling of it being a public promise.</p>
<p>Seems like there is a social game design gem in that. Maybe it&#8217;s just me, but if one could use a system that generates small amounts of interactive &#8220;traffic&#8221; to people, and them to others as such &#8220;traffic&#8221;, it might help with player retention. Web terms seemed to describe the idea better than game terms. That&#8217;s why I used them.</p>
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		<title>By: Oliver</title>
		<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/comment-page-1/#comment-136231</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Tue, 15 Sep 2009 07:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3540#comment-136231</guid>
		<description>Other good habits: Drinking enough water. Making sure you get enough sleep. Playing. ;-)</description>
		<content:encoded><![CDATA[<p>Other good habits: Drinking enough water. Making sure you get enough sleep. Playing. ;-)</p>
]]></content:encoded>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/comment-page-1/#comment-136222</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3540#comment-136222</guid>
		<description>Another good daily habit is exercising, and eating healthily, and of course, doing some work on your game. Also if possible, educating yourself on something.  That&#039;s a lot of habits but they are good ones worth doing!</description>
		<content:encoded><![CDATA[<p>Another good daily habit is exercising, and eating healthily, and of course, doing some work on your game. Also if possible, educating yourself on something.  That&#8217;s a lot of habits but they are good ones worth doing!</p>
]]></content:encoded>
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	<item>
		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2009/09/13/habits-are-hard-to-break/comment-page-1/#comment-136220</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3540#comment-136220</guid>
		<description>Yes, Hobbits are hard to break.


(sorry ;-)</description>
		<content:encoded><![CDATA[<p>Yes, Hobbits are hard to break.</p>
<p>(sorry ;-)</p>
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