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	<title>Comments on: Here’s One Reason Why People Buy Indie Games (Part 2)</title>
	<atom:link href="http://www.gameproducer.net/2009/09/17/here%E2%80%99s-one-reason-why-people-buy-indie-games-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/09/17/here%e2%80%99s-one-reason-why-people-buy-indie-games-part-2/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: alphadogg</title>
		<link>http://www.gameproducer.net/2009/09/17/here%e2%80%99s-one-reason-why-people-buy-indie-games-part-2/comment-page-1/#comment-136287</link>
		<dc:creator>alphadogg</dc:creator>
		<pubDate>Fri, 18 Sep 2009 12:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3552#comment-136287</guid>
		<description>I don&#039;t think selling a game is harder than making one. I think it&#039;s harder for indies because they&#039;d rather be building the next game. It&#039;s subjectively harder to indies because the passion for the activity isn&#039;t there, and many avoid it and their games go nowhere.

That&#039;s why 70% of the take is ridiculous. At best, it should be 50/50, with a little more going to the dev because they are the primary reason the relationship exists.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think selling a game is harder than making one. I think it&#8217;s harder for indies because they&#8217;d rather be building the next game. It&#8217;s subjectively harder to indies because the passion for the activity isn&#8217;t there, and many avoid it and their games go nowhere.</p>
<p>That&#8217;s why 70% of the take is ridiculous. At best, it should be 50/50, with a little more going to the dev because they are the primary reason the relationship exists.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/17/here%e2%80%99s-one-reason-why-people-buy-indie-games-part-2/comment-page-1/#comment-136283</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 18 Sep 2009 06:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3552#comment-136283</guid>
		<description>Yeh, the anticipation factor is amazing. 

I&#039;ve *never* got this much great feedback and support for my game. Sure, the demos so far have been just that - demos, but players have been really positive about it and when I&#039;ve told stories about &quot;how the dog started to run away&quot; I&#039;ve got people to email me &quot;hey, that dog acts like dog mine!&quot;. I&#039;ve got into PC Gamer (which I think was awesome, taken into account I did pretty much zero work for this - and the game is still under development)... but one of the best was happening when I got somebody else mention Dead Wake in playing Zombie Master mod (he didn&#039;t realize I was the developer).

Now there&#039;s already pretty good list of people who want to hear about the game... so things look very positive.</description>
		<content:encoded><![CDATA[<p>Yeh, the anticipation factor is amazing. </p>
<p>I&#8217;ve *never* got this much great feedback and support for my game. Sure, the demos so far have been just that &#8211; demos, but players have been really positive about it and when I&#8217;ve told stories about &#8220;how the dog started to run away&#8221; I&#8217;ve got people to email me &#8220;hey, that dog acts like dog mine!&#8221;. I&#8217;ve got into PC Gamer (which I think was awesome, taken into account I did pretty much zero work for this &#8211; and the game is still under development)&#8230; but one of the best was happening when I got somebody else mention Dead Wake in playing Zombie Master mod (he didn&#8217;t realize I was the developer).</p>
<p>Now there&#8217;s already pretty good list of people who want to hear about the game&#8230; so things look very positive.</p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2009/09/17/here%e2%80%99s-one-reason-why-people-buy-indie-games-part-2/comment-page-1/#comment-136278</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3552#comment-136278</guid>
		<description>It almost looks like a marketing recipe.  I like your approach.  The anticipation factor is very important.  It helps to connect with the consumers and the people that will talk about your game like the review gaming sites.</description>
		<content:encoded><![CDATA[<p>It almost looks like a marketing recipe.  I like your approach.  The anticipation factor is very important.  It helps to connect with the consumers and the people that will talk about your game like the review gaming sites.</p>
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