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	<title>Comments on: Whadda Hell, Time Traveling In Game?</title>
	<atom:link href="http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136438</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 29 Sep 2009 06:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136438</guid>
		<description>I want a &lt;a href=&#039;http://en.wikipedia.org/wiki/The_Fish-Slapping_Dance&#039; rel=&quot;nofollow&quot;&gt;large trout&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I want a <a href='http://en.wikipedia.org/wiki/The_Fish-Slapping_Dance' rel="nofollow">large trout</a>.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136436</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 29 Sep 2009 06:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136436</guid>
		<description>possibly relevant: http://greyaliengames.com/blog/future-ghosts/</description>
		<content:encoded><![CDATA[<p>possibly relevant: <a href="http://greyaliengames.com/blog/future-ghosts/" rel="nofollow">http://greyaliengames.com/blog/future-ghosts/</a></p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136423</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 28 Sep 2009 16:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136423</guid>
		<description>I think this goes beyond &quot;save&quot; &amp; &quot;load&quot; but... I don&#039;t know. It&#039;s interesting concept nevertheless.</description>
		<content:encoded><![CDATA[<p>I think this goes beyond &#8220;save&#8221; &#038; &#8220;load&#8221; but&#8230; I don&#8217;t know. It&#8217;s interesting concept nevertheless.</p>
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		<title>By: dVyper</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136422</link>
		<dc:creator>dVyper</dc:creator>
		<pubDate>Mon, 28 Sep 2009 16:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136422</guid>
		<description>That looks like the most boringly complicated RTS ever... Couldn&#039;t you just permanently keep going to the past and restarting battles if you lost in the present?</description>
		<content:encoded><![CDATA[<p>That looks like the most boringly complicated RTS ever&#8230; Couldn&#8217;t you just permanently keep going to the past and restarting battles if you lost in the present?</p>
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	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136420</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 28 Sep 2009 14:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136420</guid>
		<description>Hmm, I wonder if I could lose the game the in the future, but win it in the past...

Andy: I thought the same. Didn&#039;t even try to answer that...

</description>
		<content:encoded><![CDATA[<p>Hmm, I wonder if I could lose the game the in the future, but win it in the past&#8230;</p>
<p>Andy: I thought the same. Didn&#8217;t even try to answer that&#8230;</p>
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		<title>By: Andy Peill</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136417</link>
		<dc:creator>Andy Peill</dc:creator>
		<pubDate>Mon, 28 Sep 2009 09:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136417</guid>
		<description>Oh, and another thing.. is it multiplayer? lol</description>
		<content:encoded><![CDATA[<p>Oh, and another thing.. is it multiplayer? lol</p>
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		<title>By: Andy Peill</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136416</link>
		<dc:creator>Andy Peill</dc:creator>
		<pubDate>Mon, 28 Sep 2009 09:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136416</guid>
		<description>Propogating from the present to the past... dunno, takes time to actually do something? surely if you change something in the past it would be catastrophic to future events... I&#039;m confused...</description>
		<content:encoded><![CDATA[<p>Propogating from the present to the past&#8230; dunno, takes time to actually do something? surely if you change something in the past it would be catastrophic to future events&#8230; I&#8217;m confused&#8230;</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136397</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 27 Sep 2009 15:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136397</guid>
		<description>I actually checked out Braid... but it&#039;s just not my type of game.. I know it sells a lot so gotta appreciate that.</description>
		<content:encoded><![CDATA[<p>I actually checked out Braid&#8230; but it&#8217;s just not my type of game.. I know it sells a lot so gotta appreciate that.</p>
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		<title>By: TomWij</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136392</link>
		<dc:creator>TomWij</dc:creator>
		<pubDate>Sun, 27 Sep 2009 07:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136392</guid>
		<description>You might want to check out the game Braid too. xD</description>
		<content:encoded><![CDATA[<p>You might want to check out the game Braid too. xD</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/09/26/whadda-hell-time-traveling-in-game/comment-page-1/#comment-136386</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Sat, 26 Sep 2009 22:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3595#comment-136386</guid>
		<description>Well, if reality based on m-theory is 11 dimensional, and everything is possible, so why should games have less freedom than reality?</description>
		<content:encoded><![CDATA[<p>Well, if reality based on m-theory is 11 dimensional, and everything is possible, so why should games have less freedom than reality?</p>
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