Submitted Dead Wake for IGF. Got bit close… but got a decent version there, so I’m happy. Video:
I just discovered this site called Kickstarter. (Thanks to Rinkuhero’s tweet about his project there). Basically… it’s a site where you can pledge for funding. You set a funds limit, then set expiration dates and some other things (check their… Continue Reading
Makes the game crash you know. Dangerous thing to do when you have variables used in dividing something. Some programmer guru can now comment and tell people how this “possibility to divide by zero” (when using variables) thing should be… Continue Reading
I’ve been doing bit of a “crunch time” here this week. Not a real, real (sicko) crunch time you can see companies doing. But like… worked bit more hours. To me, that’s as close to crunch time as it gets.… Continue Reading
Preparing my game’s next release (a few days to go), so no blogging today… but here’s a good article to read about crunch time.
For my zombie survival game, I’ve coded all sorts of tools to help out development. Here’s some ideas for beginner game devs to keep in mind when coding things. These will save tons of time during the development. Years ago,… Continue Reading
When you go to check Steam indie games and click “top sellers”, the chances are that you’ll see Garry’s Mod listed there in top 10. Over the years, it has pretty much always been there (at least when I’ve checked… Continue Reading
This thread at indiegamer got me pondering what are AAA titles. I wrote a somewhat detailed blog post 3 years ago and thought that it’s time to update the definition. In that article, I pondered that AAA titles are: High-quality… Continue Reading
[poll id=20] Why?
This cat makes a valid point. (pic found from here via google image search).