Is It Worth To Make Your Game Moddable? (Do You Even Bother?)

In my not so humble opinion, modding in general is a pretty sweet thing. Modding Half-life (or Half-life 2) for example has brought tons of awesome stuff in the market. I’m sure there’s tons of indie games (freeware, shareware, and otherware) that provide modding support, and it makes things fun for some players.

Finnish game Notrium is very moddable and has a community that has created numerous little mods for the game. Cliff Harris from Positech makes games that are moddable to some extent.

I don’t have numbers (and haven’t really checked anywhere), but my gut feeling says to me that modding can be a good thing (but you can leave without it too). It can provide tools for creativity. If you think of Little Big Planet – that’s one type of “moddable” game where you can build all kind of stuff. Even Civilization III (the best turn-based game ever in the history of Planet Earth) could be “modded” (I remember going through the English language file and translating everything into Finnish). It’s fun for creative players (and everybody is somewhat creative, right?)

I have a clear opinion for my own game: it’s planned to be moddable from start (since I needed a quick way to adjust weapon values, change zombie hitpoints and create levels) – there’s some scripting possibility – but I’m not releasing the thing public in the beginning (since it’s adds bit more work, so I’ll simply “do it later” if at all).


What’s your take on this? Is your game moddable? Any plans to make your game moddable?

And the last question is: is it worth it?

Juuso Hietalahti


  1. Indie Dev: Little Big Planet comes to my mind. It’s perhaps not a true casual game… but highly customizable.

  2. Games with mods are well known. Example: Unreal Tournament. It sure can have a viral effect. It is more work, but if the mods are included with a well-defined marketing strategy, it can push your sales to the top.

  3. Does this apply to casual games too? (without including level editors)

  4. viral-ness is a good point. one should always remember that *anything* can be used in marketing stories… :)

  5. Yep, in short moddability adds life, value and viral-ness to your game, anything that gives people the opportunity to be creative and share their (and in this case your) content is always a good thing, provided it’s done right of course.

  6. My game will be moddable, simply because it’s part of my development process…

    Beyond that, it all depends. Do you want to create a long-living fan base for your game, consisting of people who really love it and play it for years? Make the game moddable then.

    Or, do you prefer to sell sequels to your game, once all your players have played through and enjoyed the game? Then don’t make it moddable, but have a sequel ready instead.

    Well, my guess is that it’s reasons like this that there are so many games which are not moddable or only in very restricted ways… just a thought.

Comments are closed.