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	<title>Comments on: Is It Worth To Make Your Game Moddable? (Do You Even Bother?)</title>
	<atom:link href="http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136506</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Fri, 02 Oct 2009 04:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136506</guid>
		<description>Indie Dev: Little Big Planet comes to my mind. It&#039;s perhaps not a true casual game... but highly customizable.</description>
		<content:encoded><![CDATA[<p>Indie Dev: Little Big Planet comes to my mind. It&#8217;s perhaps not a true casual game&#8230; but highly customizable.</p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136503</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136503</guid>
		<description>Games with mods are well known.  Example: Unreal Tournament.  It sure can have a viral effect.  It is more work, but if the mods are included with a well-defined marketing strategy, it can push your sales to the top.</description>
		<content:encoded><![CDATA[<p>Games with mods are well known.  Example: Unreal Tournament.  It sure can have a viral effect.  It is more work, but if the mods are included with a well-defined marketing strategy, it can push your sales to the top.</p>
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		<title>By: Indie Dev</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136500</link>
		<dc:creator>Indie Dev</dc:creator>
		<pubDate>Thu, 01 Oct 2009 19:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136500</guid>
		<description>Does this apply to casual games too? (without including level editors)</description>
		<content:encoded><![CDATA[<p>Does this apply to casual games too? (without including level editors)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136498</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Thu, 01 Oct 2009 15:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136498</guid>
		<description>viral-ness is a good point. one should always remember that *anything* can be used in marketing stories... :)</description>
		<content:encoded><![CDATA[<p>viral-ness is a good point. one should always remember that *anything* can be used in marketing stories&#8230; :)</p>
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		<title>By: Raul</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136494</link>
		<dc:creator>Raul</dc:creator>
		<pubDate>Thu, 01 Oct 2009 11:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136494</guid>
		<description>MOD could mean long life to the game. :)</description>
		<content:encoded><![CDATA[<p>MOD could mean long life to the game. :)</p>
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		<title>By: Leroy Frederick</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136493</link>
		<dc:creator>Leroy Frederick</dc:creator>
		<pubDate>Thu, 01 Oct 2009 11:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136493</guid>
		<description>Yep, in short moddability adds life, value and viral-ness to your game, anything that gives people the opportunity to be creative and share their (and in this case your) content is always a good thing, provided it&#039;s done right of course.</description>
		<content:encoded><![CDATA[<p>Yep, in short moddability adds life, value and viral-ness to your game, anything that gives people the opportunity to be creative and share their (and in this case your) content is always a good thing, provided it&#8217;s done right of course.</p>
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		<title>By: Tobias Scheuer</title>
		<link>http://www.gameproducer.net/2009/10/01/is-it-worth-to-make-your-game-moddable-do-you-even-bother/comment-page-1/#comment-136484</link>
		<dc:creator>Tobias Scheuer</dc:creator>
		<pubDate>Thu, 01 Oct 2009 06:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3618#comment-136484</guid>
		<description>My game will be moddable, simply because it&#039;s part of my development process... 

Beyond that, it all depends. Do you want to create a long-living fan base for your game, consisting of people who really love it and play it for years? Make the game moddable then. 

Or, do you prefer to sell sequels to your game, once all your players have played through and enjoyed the game? Then don&#039;t make it moddable, but have a sequel ready instead. 

Well, my guess is that it&#039;s reasons like this that there are so many games which are not moddable or only in very restricted ways... just a thought.</description>
		<content:encoded><![CDATA[<p>My game will be moddable, simply because it&#8217;s part of my development process&#8230; </p>
<p>Beyond that, it all depends. Do you want to create a long-living fan base for your game, consisting of people who really love it and play it for years? Make the game moddable then. </p>
<p>Or, do you prefer to sell sequels to your game, once all your players have played through and enjoyed the game? Then don&#8217;t make it moddable, but have a sequel ready instead. </p>
<p>Well, my guess is that it&#8217;s reasons like this that there are so many games which are not moddable or only in very restricted ways&#8230; just a thought.</p>
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