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	<title>Comments on: The 3 Requirements For MMO Game Creation (K27)</title>
	<atom:link href="http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Porter</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136715</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Sun, 11 Oct 2009 20:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136715</guid>
		<description>One of my first ever blog articles was about this same idea, jumping in head first. You really can&#039;t just create an MMO, creating a classic arcade style game such as space invaders is enough work in itself, there&#039;s just too much to learn. Even if you knew what you were doing, the lag issues, and actual marketing of the game, is a massive task. Nice post, I definitely agree.</description>
		<content:encoded><![CDATA[<p>One of my first ever blog articles was about this same idea, jumping in head first. You really can&#8217;t just create an MMO, creating a classic arcade style game such as space invaders is enough work in itself, there&#8217;s just too much to learn. Even if you knew what you were doing, the lag issues, and actual marketing of the game, is a massive task. Nice post, I definitely agree.</p>
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		<title>By: Iain</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136582</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 05 Oct 2009 11:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136582</guid>
		<description>Sorry forgot to check back on my comment so please forgive the slight necroing here :-D

@Juuso - not yet, I&#039;m currently debating using UnityPlayer or one of the 3D flash libs in the next version of our browser based rts AOW 4025 
I obviously enjoy pain ;-)</description>
		<content:encoded><![CDATA[<p>Sorry forgot to check back on my comment so please forgive the slight necroing here :-D</p>
<p>@Juuso &#8211; not yet, I&#8217;m currently debating using UnityPlayer or one of the 3D flash libs in the next version of our browser based rts AOW 4025<br />
I obviously enjoy pain ;-)</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136529</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sat, 03 Oct 2009 05:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136529</guid>
		<description>@Iain: with browser games... at least you aren&#039;t doing a &lt;i&gt;3D&lt;/i&gt; mmorpg... ;)

@Lumooja: :)

@JC: So true.

@Brian: indeed. Good points. Added you to the list of requirements ;)</description>
		<content:encoded><![CDATA[<p>@Iain: with browser games&#8230; at least you aren&#8217;t doing a <i>3D</i> mmorpg&#8230; ;)</p>
<p>@Lumooja: :)</p>
<p>@JC: So true.</p>
<p>@Brian: indeed. Good points. Added you to the list of requirements ;)</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136520</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Fri, 02 Oct 2009 22:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136520</guid>
		<description>I&#039;d add one more thing.

4. You should know your history.

I think this is a crucial step in what many people overlook in game development, but it&#039;s especially true in MMO development.  Knowing what has gone on in the past keeps you from making the same stupid mistakes.

For example, many people talk about making an MMORTS.  &quot;Why has nobody done this before?&quot; I&#039;ve heard people say, &quot;I have this tremendous idea for one!&quot;  Except they don&#039;t realize it&#039;s been tried a few times before.  Sony Online, flush with the success of the original &lt;i&gt;EverQuest&lt;/i&gt;, was going to make an MMORTS called &lt;i&gt;Sovreign&lt;/i&gt;.  Long story short, they canceled the project.  If Sony at the height of their MMO dominance couldn&#039;t make an MMORTS, then mere mortals should pause.  Of course, there actually have been a few MMORTS games, mostly Korean, such as &lt;i&gt;Shattered Galaxy&lt;/i&gt;.

The fact that there is no popular, existing game that uses your idea may not mean nobody thought of it.  It may instead mean the idea couldn&#039;t be done successfully, or the idea languishes in relative obscurity.  Of course, a real game developer/mad(wo)man will simply state that previous implementation wasn&#039;t good enough.  Still, knowing your history will tell you why that idea didn&#039;t work out previously and help you avoid repeating the same mistakes.

Did I mention I do consulting on MMO development? ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;d add one more thing.</p>
<p>4. You should know your history.</p>
<p>I think this is a crucial step in what many people overlook in game development, but it&#8217;s especially true in MMO development.  Knowing what has gone on in the past keeps you from making the same stupid mistakes.</p>
<p>For example, many people talk about making an MMORTS.  &#8220;Why has nobody done this before?&#8221; I&#8217;ve heard people say, &#8220;I have this tremendous idea for one!&#8221;  Except they don&#8217;t realize it&#8217;s been tried a few times before.  Sony Online, flush with the success of the original <i>EverQuest</i>, was going to make an MMORTS called <i>Sovreign</i>.  Long story short, they canceled the project.  If Sony at the height of their MMO dominance couldn&#8217;t make an MMORTS, then mere mortals should pause.  Of course, there actually have been a few MMORTS games, mostly Korean, such as <i>Shattered Galaxy</i>.</p>
<p>The fact that there is no popular, existing game that uses your idea may not mean nobody thought of it.  It may instead mean the idea couldn&#8217;t be done successfully, or the idea languishes in relative obscurity.  Of course, a real game developer/mad(wo)man will simply state that previous implementation wasn&#8217;t good enough.  Still, knowing your history will tell you why that idea didn&#8217;t work out previously and help you avoid repeating the same mistakes.</p>
<p>Did I mention I do consulting on MMO development? ;)</p>
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		<title>By: Ovogame</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136514</link>
		<dc:creator>Ovogame</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136514</guid>
		<description>Actually, you don&#039;t need to be that specific:

There’s a big gap between the following things:
“I have an idea for a game”
“I’ve now finished my game&quot;

That work the same ;)

JC</description>
		<content:encoded><![CDATA[<p>Actually, you don&#8217;t need to be that specific:</p>
<p>There’s a big gap between the following things:<br />
“I have an idea for a game”<br />
“I’ve now finished my game&#8221;</p>
<p>That work the same ;)</p>
<p>JC</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136512</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Fri, 02 Oct 2009 10:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136512</guid>
		<description>That&#039;s why I call my game project MO, and not MMORPG.
I&#039;m happy when it runs with a few players, and the basic things work.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I call my game project MO, and not MMORPG.<br />
I&#8217;m happy when it runs with a few players, and the basic things work.</p>
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		<title>By: Iain</title>
		<link>http://www.gameproducer.net/2009/10/02/the-3-requirements-for-mmo-game-creation-k27/comment-page-1/#comment-136510</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 02 Oct 2009 09:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3623#comment-136510</guid>
		<description>&quot;You absolutely must be 27 years old or older&quot;

Haha, I&#039;ve got to say I absolutely agree with that :D
Although to be fair I started when I was 25 and I wish I&#039;d waited till I was a bit older :(

I would also say you must have completed and released at least 5 commercial games.

Iain</description>
		<content:encoded><![CDATA[<p>&#8220;You absolutely must be 27 years old or older&#8221;</p>
<p>Haha, I&#8217;ve got to say I absolutely agree with that :D<br />
Although to be fair I started when I was 25 and I wish I&#8217;d waited till I was a bit older :(</p>
<p>I would also say you must have completed and released at least 5 commercial games.</p>
<p>Iain</p>
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