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	<title>Comments on: How to Handle Pirates (The Final Truth)</title>
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	<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Martin</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-137027</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Thu, 22 Oct 2009 06:41:42 +0000</pubDate>
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		<description>I agree you need to just focus on the customer.  With mainstream games getting cracked within a day or two, it would just be a frustrating cycle.

I don&#039;t agree that a really good game is always rewarded with purchases.  I think it depends on how easy crackers make it for pirates to get the game.  Are there a ton of torrent feeds and easily installed cracks?  I also believe that many pirates just don&#039;t want to pay anything no matter what.  They aren&#039;t necessarily poor, they just don&#039;t want to pay period.

Since indie games tend to be a bit more low profile, some sort of DRM might actually work for a while.  With less exposure you might fly under the radar, but that might just be wishful thinking.  If I were to add DRM to something I developed, I would likely use a common or free system which is likely easily cracked anyway.</description>
		<content:encoded><![CDATA[<p>I agree you need to just focus on the customer.  With mainstream games getting cracked within a day or two, it would just be a frustrating cycle.</p>
<p>I don&#8217;t agree that a really good game is always rewarded with purchases.  I think it depends on how easy crackers make it for pirates to get the game.  Are there a ton of torrent feeds and easily installed cracks?  I also believe that many pirates just don&#8217;t want to pay anything no matter what.  They aren&#8217;t necessarily poor, they just don&#8217;t want to pay period.</p>
<p>Since indie games tend to be a bit more low profile, some sort of DRM might actually work for a while.  With less exposure you might fly under the radar, but that might just be wishful thinking.  If I were to add DRM to something I developed, I would likely use a common or free system which is likely easily cracked anyway.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136765</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 14 Oct 2009 04:45:24 +0000</pubDate>
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		<description>Cliff eventually started using DRM. It&#039;s just a matter of time when he&#039;ll forget the pirates once and for all...</description>
		<content:encoded><![CDATA[<p>Cliff eventually started using DRM. It&#8217;s just a matter of time when he&#8217;ll forget the pirates once and for all&#8230;</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136764</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 14 Oct 2009 03:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3674#comment-136764</guid>
		<description>I personally think Cliff (successful as he is) wastes too much time fighting piracy and could make more money (and feel better) just focusing on making great games.</description>
		<content:encoded><![CDATA[<p>I personally think Cliff (successful as he is) wastes too much time fighting piracy and could make more money (and feel better) just focusing on making great games.</p>
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		<title>By: Sebastien Larocque</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136763</link>
		<dc:creator>Sebastien Larocque</dc:creator>
		<pubDate>Wed, 14 Oct 2009 03:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3674#comment-136763</guid>
		<description>Cliff may not have any DRM, but he has strategies to face the piracy.  I read a post from him mentioning something like fake torrents of his games.  This is another factor to consider.</description>
		<content:encoded><![CDATA[<p>Cliff may not have any DRM, but he has strategies to face the piracy.  I read a post from him mentioning something like fake torrents of his games.  This is another factor to consider.</p>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136761</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Wed, 14 Oct 2009 00:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3674#comment-136761</guid>
		<description>Exactly.</description>
		<content:encoded><![CDATA[<p>Exactly.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136760</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 13 Oct 2009 23:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3674#comment-136760</guid>
		<description>If your product is really good, then the customers will buy it. They will indeed enthustically buy it, because they want the original.
If it&#039;s crap, they will not buy it, or pirate it and keep it for a day or two.

To fight piratism, you just need to make good products. It&#039;s hard to define a good product, but you know it when you see it.</description>
		<content:encoded><![CDATA[<p>If your product is really good, then the customers will buy it. They will indeed enthustically buy it, because they want the original.<br />
If it&#8217;s crap, they will not buy it, or pirate it and keep it for a day or two.</p>
<p>To fight piratism, you just need to make good products. It&#8217;s hard to define a good product, but you know it when you see it.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/10/13/how-to-handle-pirates-the-final-truth/comment-page-1/#comment-136757</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 13 Oct 2009 21:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3674#comment-136757</guid>
		<description>I&#039;ve always been pro-customer.  Focus on making better games and have better marketing than wasting energy on people that mostly wouldn&#039;t pay anyway.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been pro-customer.  Focus on making better games and have better marketing than wasting energy on people that mostly wouldn&#8217;t pay anyway.</p>
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