<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Second Best Thing To Keep In My In Game Development</title>
	<atom:link href="http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/</link>
	<description>I&#039;m baking games. Indie style.</description>
	<lastBuildDate>Sun, 12 Feb 2012 18:37:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Baloo</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137164</link>
		<dc:creator>Baloo</dc:creator>
		<pubDate>Tue, 27 Oct 2009 07:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137164</guid>
		<description>Last time I used xml files with tinyxml; with a few pages of code I could extract float/vec3/string/int values (or arrays of these) directly.

In the XML file it&#039;s easy to add comments (not just for documentation but for experimenting with different values) and by default supports hierarchy... when you have like a 100 properties, this is a must have feature :)

Another advantage is that you don&#039;t need Excel/OO to edit xml... just notepad2 is fine (and much faster). And you get syntax highlight for free.

Also, XML is easier to extend. Just add a new tag and about a line of code to parse it...</description>
		<content:encoded><![CDATA[<p>Last time I used xml files with tinyxml; with a few pages of code I could extract float/vec3/string/int values (or arrays of these) directly.</p>
<p>In the XML file it&#8217;s easy to add comments (not just for documentation but for experimenting with different values) and by default supports hierarchy&#8230; when you have like a 100 properties, this is a must have feature :)</p>
<p>Another advantage is that you don&#8217;t need Excel/OO to edit xml&#8230; just notepad2 is fine (and much faster). And you get syntax highlight for free.</p>
<p>Also, XML is easier to extend. Just add a new tag and about a line of code to parse it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137160</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137160</guid>
		<description>SQLite... good tip.</description>
		<content:encoded><![CDATA[<p>SQLite&#8230; good tip.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137159</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 27 Oct 2009 04:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137159</guid>
		<description>I use CSV files too.</description>
		<content:encoded><![CDATA[<p>I use CSV files too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137152</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137152</guid>
		<description>I use SQLite for all settings, and dynamic data which needs to be saved and loaded. No need to code your own config files.</description>
		<content:encoded><![CDATA[<p>I use SQLite for all settings, and dynamic data which needs to be saved and loaded. No need to code your own config files.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137148</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137148</guid>
		<description>Lost me...





;)</description>
		<content:encoded><![CDATA[<p>Lost me&#8230;</p>
<p>;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Egan</title>
		<link>http://www.gameproducer.net/2009/10/26/the-second-best-thing-to-keep-in-my-in-game-development/comment-page-1/#comment-137147</link>
		<dc:creator>Steven Egan</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3800#comment-137147</guid>
		<description>Ah yes, the K.I.S.S. principle, Keep It Stupid Simple. I prefer that version as it doesn&#039;t just say simple, but stupid simple.</description>
		<content:encoded><![CDATA[<p>Ah yes, the K.I.S.S. principle, Keep It Stupid Simple. I prefer that version as it doesn&#8217;t just say simple, but stupid simple.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

