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	<title>Comments on: 300 kB Code</title>
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	<link>http://www.gameproducer.net/2009/11/06/300-kb-code/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137501</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 09 Nov 2009 20:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137501</guid>
		<description>lol @ ovogame ;-) Quality and fun is what matters, but I would say that for a commercial title you probably have to hit a certain base number of lines before it becomes even viable to sell.</description>
		<content:encoded><![CDATA[<p>lol @ ovogame ;-) Quality and fun is what matters, but I would say that for a commercial title you probably have to hit a certain base number of lines before it becomes even viable to sell.</p>
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		<title>By: Ovogame</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137489</link>
		<dc:creator>Ovogame</dc:creator>
		<pubDate>Mon, 09 Nov 2009 07:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137489</guid>
		<description>Do you really think that size matters?  :)

JC</description>
		<content:encoded><![CDATA[<p>Do you really think that size matters?  :)</p>
<p>JC</p>
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		<title>By: Tobias Scheuer</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137486</link>
		<dc:creator>Tobias Scheuer</dc:creator>
		<pubDate>Mon, 09 Nov 2009 07:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137486</guid>
		<description>My game is far from complete, yet there are 614kB game code + 124kB framework stuff, plus 103kB tools library, all written by myself. Usually I prefer to count lines, which doesn&#039;t increase just because of long variable names... in line counted, I have about 24kloc in my game, 5100loc in the framework, and 4300loc in the tool library, which is 33.4kloc, and now it might be interesting to know that the complete project, including a number of open source libraries has about 248kloc of code. 

At work we have surpassed 2 million lines of code... and no other libraries included, all that being the work of about a dozen programmers.</description>
		<content:encoded><![CDATA[<p>My game is far from complete, yet there are 614kB game code + 124kB framework stuff, plus 103kB tools library, all written by myself. Usually I prefer to count lines, which doesn&#8217;t increase just because of long variable names&#8230; in line counted, I have about 24kloc in my game, 5100loc in the framework, and 4300loc in the tool library, which is 33.4kloc, and now it might be interesting to know that the complete project, including a number of open source libraries has about 248kloc of code. </p>
<p>At work we have surpassed 2 million lines of code&#8230; and no other libraries included, all that being the work of about a dozen programmers.</p>
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		<title>By: Gorgor</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137483</link>
		<dc:creator>Gorgor</dc:creator>
		<pubDate>Mon, 09 Nov 2009 06:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137483</guid>
		<description>King&#039;s Smith has 1.8MB + 0.5MB framework + 80kB dialogs
Galatron has cca 2.5MB + framework</description>
		<content:encoded><![CDATA[<p>King&#8217;s Smith has 1.8MB + 0.5MB framework + 80kB dialogs<br />
Galatron has cca 2.5MB + framework</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137453</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 07 Nov 2009 21:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137453</guid>
		<description>Unwell Mel was 0.99MB of source + 1.28Mb of framework = 2.27Mb.  Fairway was 1.3Mb + framework (which was smaller back then).   And I haven&#039;t included text-based data files with that.

When I wrote business software (Merlio32) we blasted past 300,000 lines (mostly written by me) after a few years.  It was huge after 9 years solid work.</description>
		<content:encoded><![CDATA[<p>Unwell Mel was 0.99MB of source + 1.28Mb of framework = 2.27Mb.  Fairway was 1.3Mb + framework (which was smaller back then).   And I haven&#8217;t included text-based data files with that.</p>
<p>When I wrote business software (Merlio32) we blasted past 300,000 lines (mostly written by me) after a few years.  It was huge after 9 years solid work.</p>
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		<title>By: Karja</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137449</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Sat, 07 Nov 2009 20:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137449</guid>
		<description>Wildhollow (my newest game) clocks in at 427k of BlitzMax code.

Interestingly enough the dialogue is over 100k, with more than 20k words. That&#039;s a decent novella!</description>
		<content:encoded><![CDATA[<p>Wildhollow (my newest game) clocks in at 427k of BlitzMax code.</p>
<p>Interestingly enough the dialogue is over 100k, with more than 20k words. That&#8217;s a decent novella!</p>
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		<title>By: ChrisG</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137443</link>
		<dc:creator>ChrisG</dc:creator>
		<pubDate>Sat, 07 Nov 2009 10:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137443</guid>
		<description>74.8 K  I win smallest!</description>
		<content:encoded><![CDATA[<p>74.8 K  I win smallest!</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137442</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137442</guid>
		<description>&lt;i&gt;Meridian 59&lt;/i&gt;&#039;s scripts are 6.5 MB.  Scripts define the bulk of the gameplay: the server application is a glorified script interpreter, really.

I didn&#039;t write all of it, of course, but I&#039;ve probably added or edited about 30% of that in total.  Kind of interesting comparing an MMO like M59 to the other figures here.</description>
		<content:encoded><![CDATA[<p><i>Meridian 59</i>&#8216;s scripts are 6.5 MB.  Scripts define the bulk of the gameplay: the server application is a glorified script interpreter, really.</p>
<p>I didn&#8217;t write all of it, of course, but I&#8217;ve probably added or edited about 30% of that in total.  Kind of interesting comparing an MMO like M59 to the other figures here.</p>
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		<title>By: Hakushi</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137427</link>
		<dc:creator>Hakushi</dc:creator>
		<pubDate>Fri, 06 Nov 2009 21:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137427</guid>
		<description>Around 10MB of code for my biggest. After turn around few k for my Flash Games.

On an other side, i try to limit my variable names to 20 symbols, because after i find it unreadable in the middle of my code, and it increases the chance of typo :D</description>
		<content:encoded><![CDATA[<p>Around 10MB of code for my biggest. After turn around few k for my Flash Games.</p>
<p>On an other side, i try to limit my variable names to 20 symbols, because after i find it unreadable in the middle of my code, and it increases the chance of typo :D</p>
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		<title>By: Dan</title>
		<link>http://www.gameproducer.net/2009/11/06/300-kb-code/comment-page-1/#comment-137425</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 06 Nov 2009 21:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3836#comment-137425</guid>
		<description>Raw code... 1100kb.

My fingers hurt now that I added it up :)</description>
		<content:encoded><![CDATA[<p>Raw code&#8230; 1100kb.</p>
<p>My fingers hurt now that I added it up :)</p>
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