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	<title>Comments on: One Tiny Thing To Remember When Picking Your Game Dev Engine</title>
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	<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: erik yuzwa</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137844</link>
		<dc:creator>erik yuzwa</dc:creator>
		<pubDate>Fri, 27 Nov 2009 05:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137844</guid>
		<description>@Kin: man that&#039;s awesome. I&#039;ve got tears streaming down my cheeks from laughing so hard. Never thought I&#039;d see &quot;Next-Gen&quot; and &quot;GameMaker&quot; in the same sentence....like EVER.

as for your points about the engine developer melting down on the forums, I think some people tend to develop a very strange internet-success-barometer. The more vile they become, the harsher criticisms they receive, which convinces them the better they are....

I do actually understand the logic, but it only really works in moderation. If you surround yourself with &quot;Yes&quot; men, then you never reach your potential, but if you also only surround yourself with &quot;No&quot; men, then you don&#039;t even get close. I think to be successful you have to have the ability to listen to both camps.

As for 3D, I hate it. I think it&#039;s been the giant sinkhole in every single project that attempts it. Why? The minute you mention &quot;3D&quot;, people develop an expectation of photo-realism. You&#039;re already dead before you render your first black triangle.

When you say &quot;2D&quot;, then there&#039;s lots of wiggle room to either create abstract tilesets all the way up to realistic tiles. And guess what? 2D still sells like hotcakes.</description>
		<content:encoded><![CDATA[<p>@Kin: man that&#8217;s awesome. I&#8217;ve got tears streaming down my cheeks from laughing so hard. Never thought I&#8217;d see &#8220;Next-Gen&#8221; and &#8220;GameMaker&#8221; in the same sentence&#8230;.like EVER.</p>
<p>as for your points about the engine developer melting down on the forums, I think some people tend to develop a very strange internet-success-barometer. The more vile they become, the harsher criticisms they receive, which convinces them the better they are&#8230;.</p>
<p>I do actually understand the logic, but it only really works in moderation. If you surround yourself with &#8220;Yes&#8221; men, then you never reach your potential, but if you also only surround yourself with &#8220;No&#8221; men, then you don&#8217;t even get close. I think to be successful you have to have the ability to listen to both camps.</p>
<p>As for 3D, I hate it. I think it&#8217;s been the giant sinkhole in every single project that attempts it. Why? The minute you mention &#8220;3D&#8221;, people develop an expectation of photo-realism. You&#8217;re already dead before you render your first black triangle.</p>
<p>When you say &#8220;2D&#8221;, then there&#8217;s lots of wiggle room to either create abstract tilesets all the way up to realistic tiles. And guess what? 2D still sells like hotcakes.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137835</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137835</guid>
		<description>@Juuso: oops yeah I meant doesn&#039;t.  That&#039;s what happens when you type whilst under the influence of influenza.</description>
		<content:encoded><![CDATA[<p>@Juuso: oops yeah I meant doesn&#8217;t.  That&#8217;s what happens when you type whilst under the influence of influenza.</p>
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		<title>By: KIN</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137809</link>
		<dc:creator>KIN</dc:creator>
		<pubDate>Thu, 26 Nov 2009 01:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137809</guid>
		<description>I have a Unity Indie license (luckily, I payed for it 2.2 months before they made it free, I feel special) and am just waiting for them to make it to 3.0 with all the important updates (like... tutorials..) in the package before I even consider using it for a commercial app.

Meanwhile, my game (which I actually managed to recreate on Unity) in its 2D glory is doing just fine on the next-gen engine called GameMaker (totally next-gen).


Anyways, I have always viewed Leadwerks engine updates with great fascination. The visuals in the images with their news posts all over the place look just too damn good for the price. I also enjoy how the developer of that engine manages to be hostile to everyone criticizing his engine (on sites like Gamedev). :D</description>
		<content:encoded><![CDATA[<p>I have a Unity Indie license (luckily, I payed for it 2.2 months before they made it free, I feel special) and am just waiting for them to make it to 3.0 with all the important updates (like&#8230; tutorials..) in the package before I even consider using it for a commercial app.</p>
<p>Meanwhile, my game (which I actually managed to recreate on Unity) in its 2D glory is doing just fine on the next-gen engine called GameMaker (totally next-gen).</p>
<p>Anyways, I have always viewed Leadwerks engine updates with great fascination. The visuals in the images with their news posts all over the place look just too damn good for the price. I also enjoy how the developer of that engine manages to be hostile to everyone criticizing his engine (on sites like Gamedev). :D</p>
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		<title>By: magallanes</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137804</link>
		<dc:creator>magallanes</dc:creator>
		<pubDate>Wed, 25 Nov 2009 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137804</guid>
		<description>Hi there:

Exist two different kind of trouble with a engine.
The first one, previously mentioned, is the end-product. For windows, directx9c is more than enough, if a game uses as mandatory directx10 or higher then you can bet that this will hurts your sales.

And the second problem is the ide. I use Unity3d and the ide is sometimes pretty tricky.  Luckily, part of the job can be done using visual studio ;-)  But some other jobs are tied to a non-efficient ide and it can increase the developed time, hence increasing the value.</description>
		<content:encoded><![CDATA[<p>Hi there:</p>
<p>Exist two different kind of trouble with a engine.<br />
The first one, previously mentioned, is the end-product. For windows, directx9c is more than enough, if a game uses as mandatory directx10 or higher then you can bet that this will hurts your sales.</p>
<p>And the second problem is the ide. I use Unity3d and the ide is sometimes pretty tricky.  Luckily, part of the job can be done using visual studio ;-)  But some other jobs are tied to a non-efficient ide and it can increase the developed time, hence increasing the value.</p>
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		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137790</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137790</guid>
		<description>@Ville: let me know if you find one... ;)

@Lumooja: Dunno about LE 2.3 new version, but I kind of feel that it&#039;s not stable to &quot;use and never upgrade&quot;. All I&#039;ve done is upgraded :)

@Jake: whadda heck are you talking about the &quot;realtime global illumination&quot;? I presume you forgot to add &quot;not&quot;  there, right?</description>
		<content:encoded><![CDATA[<p>@Ville: let me know if you find one&#8230; ;)</p>
<p>@Lumooja: Dunno about LE 2.3 new version, but I kind of feel that it&#8217;s not stable to &#8220;use and never upgrade&#8221;. All I&#8217;ve done is upgraded :)</p>
<p>@Jake: whadda heck are you talking about the &#8220;realtime global illumination&#8221;? I presume you forgot to add &#8220;not&#8221;  there, right?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137785</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137785</guid>
		<description>True.  It&#039;s possible (but harder) to do both.</description>
		<content:encoded><![CDATA[<p>True.  It&#8217;s possible (but harder) to do both.</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137783</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137783</guid>
		<description>Yeah, it would be probably easier to make money with Facebook apps, but game making is not always about money, for me it&#039;s also about making something which doesn&#039;t exist yet and I always wanted to play.</description>
		<content:encoded><![CDATA[<p>Yeah, it would be probably easier to make money with Facebook apps, but game making is not always about money, for me it&#8217;s also about making something which doesn&#8217;t exist yet and I always wanted to play.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137782</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137782</guid>
		<description>Farmville does have &quot;Realtime global illumination&quot; or use the latest tech (unless you call the Facebook API the latest tech) and it has 60 million players and is on track to make $200,000,000 this year.  Just a thought...</description>
		<content:encoded><![CDATA[<p>Farmville does have &#8220;Realtime global illumination&#8221; or use the latest tech (unless you call the Facebook API the latest tech) and it has 60 million players and is on track to make $200,000,000 this year.  Just a thought&#8230;</p>
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		<title>By: Lumooja</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137781</link>
		<dc:creator>Lumooja</dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137781</guid>
		<description>Well, I can only recommend Leadwerks Engine 2.3, it&#039;s cheap: 134€, easy to use, completely realtime (even editing scenes and coding is realtime), fast, and can produce AAA titles similar to Crysis.</description>
		<content:encoded><![CDATA[<p>Well, I can only recommend Leadwerks Engine 2.3, it&#8217;s cheap: 134€, easy to use, completely realtime (even editing scenes and coding is realtime), fast, and can produce AAA titles similar to Crysis.</p>
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		<title>By: Ville Mönkkönen</title>
		<link>http://www.gameproducer.net/2009/11/23/one-tiny-thing-to-remember-when-picking-your-game-dev-engine/comment-page-1/#comment-137779</link>
		<dc:creator>Ville Mönkkönen</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=3855#comment-137779</guid>
		<description>I&#039;ve been developing my own engine for over five years, I use middleware. It drives me mad every time a new version of each middleware is released. They say it fixed this and that important bug, and obviously the interface has changed. And no- it won&#039;t work with your old DirectX version anymore, you have to ask your customers to update that as well.

I&#039;d want a good, cheap engine, and never have to update it. Who has one?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been developing my own engine for over five years, I use middleware. It drives me mad every time a new version of each middleware is released. They say it fixed this and that important bug, and obviously the interface has changed. And no- it won&#8217;t work with your old DirectX version anymore, you have to ask your customers to update that as well.</p>
<p>I&#8217;d want a good, cheap engine, and never have to update it. Who has one?</p>
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